Age | Commit message (Collapse) | Author |
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and get rid of the error:
'apr_sockaddr_t::sin6' uses undefined struct 'sockaddr_in6'
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I got "definition of dllimport function not allowed" errors when using
vcpkg's Boost.
Someone else got this problem too:
https://github.com/boostorg/serialization/issues/278
Hopefully later we can get back to using vcpkg's Boost.
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There doesn't seem to be glext.h on Windows, so we'll just use the
package from LL for now.
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This reverts commit 71d777ea126e7f02cb46c11bdb606094ca06f75c.
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This reverts commit 5ed8df22cd59680a685c4ada7daa5555bf59d4fe.
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This reverts commit 0b62583eb7dd6e193d5daa2e24646bbb9f3c74e5.
We have SDL for opening URLs now.
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This reverts commit fcdef29504a32ad85ce32c3d95ea8648aa169004.
The moment 1 or 2 lines got removed, we lost core profile again.
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Turns out my old GPU is detected as complying only to 4.5 when on Linux.
The fact that it's been detected as complying to 4.6 on FreeBSD this
whole time, is quite ironic.
I've only tested that the viewer runs with 4.6 without this on FreeBSD
(the implication works), will test Linux distros next.
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Update libboost package names.
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Make DisableLookAtAnimation setting persistent across restarts.
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gltf-mesh-import
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Use original, if somewhat generic landscape screenshot inplace of edited stock screenshot.
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Decrease to 256 to reduce aggressive culling & make user changes to this value persistent across restarts.
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Better match style of default SL_Logo.png
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SDL_CaptureMouse
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GLTF Mesh Import: Post-release merge
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For now not touching normalizeVolumeFaces() to not brick dae upload
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Add support for Core and Debug GL context creation
Fix window position support
Fix vsync handling
Add minimum GL context support
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Horizontal Scrollwheels
Proper extra mouse button handling
SDL native double click handling
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functions
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Restore default SL_logo.png and hand.png, change MP_Logo.png to downscale of app icon.
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misc adjustments to some of the red-sdl cursors
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I happen to be using just Git Bash for convenience for running the
commands on the Windows build instructions, hence the build folder
pattern to be ignored from the result of running `uname -s` there.
The instructions omit the part where you install vcpkg and set the
VCPKG_ROOT environment variable, cause it depends on where you install
vcpkg to your liking, but the next commands will rely on that variable
being set correctly.
The CMake used here is MS VS 2022 Community Edition's one, since it will
know where the C++ compiler is.
$VCPKG_ROOT/downloads/tools/msys2/21caed2f81ec917b/mingw64/bin is where
pkg-config.exe can be found.
$VCPKG_ROOT/installed/`uname -m|sed 's/86_//'`-windows/tools/libxml2 is
where xmllint.exe can be found (from libxml2[tools]).
PKG_CONFIG_LIBDIR and PYTHON environment settings are pretty
self-explanatory.
The flags set on LL_BUILD are now for Visual C++ and not MinGW(64)'s GCC
or Clang any more, and copied from most of the flags in the variables
file from LL's build-variables repo.
vcpkg's apr & apr-util packages don't seem to install their .pc files,
hence the manual target_include/link_directories/libraries settings,
relying on some automatically generated INTERNAL CMake variable called
prefix_result. vcpkg's Boost needs the same treatment, plus some suffix.
We still use LL's prebuilt libs for OpenSSL, libcurl and WebRTC.
Actually too for ColladaDOM for now, but we prepare Windows ColladaDOM
self-building for later.
For GLM and Meshoptimizer too, it's just the checking that's skipped
otherwise it would fail (but the vcpkg packages can be used).
Visual C++ doesn't recognise the no-deprecated-declarations compile
option.
On Visual C++, the macro to denote x86-64 seems to be _M_X64 (if not
added there, it would try to find sse2neon :))
We still aren't using Autobuild here for Windows either, hence the
FALSE-d viewer_manifest.py based file bundling.
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