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2025-06-03Exclude Windows from compiling SDL related filesErik Kundiman
2025-06-03Fix ftsystem path for including vcpkg's FT oneErik Kundiman
2025-06-03Fix vcpkg APR library names to link withErik Kundiman
2025-06-03Make vcpkg APR able to find sockaddr_in6 definitionErik Kundiman
and get rid of the error: 'apr_sockaddr_t::sin6' uses undefined struct 'sockaddr_in6'
2025-06-03Use LL's prebuilt Windows Boost for nowErik Kundiman
I got "definition of dllimport function not allowed" errors when using vcpkg's Boost. Someone else got this problem too: https://github.com/boostorg/serialization/issues/278 Hopefully later we can get back to using vcpkg's Boost.
2025-06-03Re-include GLEXT.cmake, but for Windows onlyErik Kundiman
There doesn't seem to be glext.h on Windows, so we'll just use the package from LL for now.
2025-06-03Revert "Promote seh_catcher() et al. to llexception.{h,cpp} for general use."Erik Kundiman
This reverts commit 71d777ea126e7f02cb46c11bdb606094ca06f75c.
2025-06-03Revert "Fix up llexception.h's cross-platform SEH wrapper."Erik Kundiman
This reverts commit 5ed8df22cd59680a685c4ada7daa5555bf59d4fe.
2025-06-02#4203 show valid log info about 16 bit limitMaxim Nikolenko
2025-06-02Adds missing ambient color blending to day cycleHecklezz
2025-06-02Revert "Make using the system browser for links works"Erik Kundiman
This reverts commit 0b62583eb7dd6e193d5daa2e24646bbb9f3c74e5. We have SDL for opening URLs now.
2025-06-02Revert "Stop trying to force OpenGL version on non-macOS"Erik Kundiman
This reverts commit fcdef29504a32ad85ce32c3d95ea8648aa169004. The moment 1 or 2 lines got removed, we lost core profile again.
2025-06-02Stop trying to force OpenGL version on non-macOSErik Kundiman
Turns out my old GPU is detected as complying only to 4.5 when on Linux. The fact that it's been detected as complying to 4.6 on FreeBSD this whole time, is quite ironic. I've only tested that the viewer runs with 4.6 without this on FreeBSD (the implication works), will test Linux distros next.
2025-06-01Update openSUSE Tumbleweed readme & cmakelistssecretfoxtail
Update libboost package names.
2025-05-31Revert back to currently shipping release.Jonathan "Geenz" Goodman
2025-05-31DisableLookAtAnimation persistencesecretfoxtail
Make DisableLookAtAnimation setting persistent across restarts.
2025-05-31Squeeze 1 more person into the teamErik Kundiman
2025-05-31#4191 Crash opening a gltf modelAndrey Kleshchev
2025-05-30Merge remote-tracking branch 'secondlife/project/gltf-mesh-import' into ↵Erik Kundiman
gltf-mesh-import
2025-05-30#4191 skip loading model compressed with DracoMaxim Nikolenko
2025-05-29#4190 provide unsupported extension info in logMaxim Nikolenko
2025-05-29Enable the all MOAP option, forgot that was blocked out.Darl
2025-05-29first_login_image placeholdersecretfoxtail
Use original, if somewhat generic landscape screenshot inplace of edited stock screenshot.
2025-05-29RenderMinFreeMainMemoryThreshold decrease & persistencesecretfoxtail
Decrease to 256 to reduce aggressive culling & make user changes to this value persistent across restarts.
2025-05-29MP_Logo.png adjustmentsecretfoxtail
Better match style of default SL_Logo.png
2025-05-29Merge branch '2025.04'Erik Kundiman
2025-05-29Fix GL init on Linux/SDL on various combinations of GPU driverRye Cogtail
2025-05-29Clean up more dead X11 code from SDL impl and modernize mouse capture with ↵Rye Cogtail
SDL_CaptureMouse
2025-05-28Merge pull request #4182 from secondlife/mainAndrey Lihatskiy
GLTF Mesh Import: Post-release merge
2025-05-28#4080 Fix gltf crash when openingAndrey Kleshchev
2025-05-28#4080 Rigged mesh support #6Andrey Kleshchev
For now not touching normalizeVolumeFaces() to not brick dae upload
2025-05-28Merge remote-tracking branch 'origin/main' into geenz/2025.04-to-developJonathan "Geenz" Goodman
2025-05-28Implement support for PRIM_MEDIA_FIRST_CLICK_INTERACT and autoplay for HUD mediaDarl
2025-05-28Clean up old linux workaroundsRye Cogtail
2025-05-28Clean up SDL window creation and fix various bugsRye Cogtail
Add support for Core and Debug GL context creation Fix window position support Fix vsync handling Add minimum GL context support
2025-05-28Fix shutdown crash from failing to clean up SDL window properlyRye Cogtail
2025-05-28Clean up SDL window event handling and implement missing functionalityRye Cogtail
Horizontal Scrollwheels Proper extra mouse button handling SDL native double click handling
2025-05-28Implement various missing functions and callbacks in SDL window backendRye Cogtail
2025-05-28Update SDL clipboard, icon flash, and url opening handlers to use native SDL ↵Rye Cogtail
functions
2025-05-28Fix name of vsync param in LLWindowSDL (#2502)Ansariel Hiller
2025-05-28Fix trailing whitespaceAndrey Lihatskiy
2025-05-28Post merge cleanup of Linux codeNicky
2025-05-28#4080 Rigged mesh support #5Andrey Kleshchev
2025-05-27#4157 Improve "Unable to upload material" error messageAndrey Lihatskiy
2025-05-27#4107 upload the model ignoring unsupported extensionMaxim Nikolenko
2025-05-27Fix mistake, don't self-build ColladaDOM on Windows for nowErik Kundiman
2025-05-27Icons adjustmentsecretfoxtail
Restore default SL_logo.png and hand.png, change MP_Logo.png to downscale of app icon.
2025-05-27res-sdl cursor tweakssecretfoxtail
misc adjustments to some of the red-sdl cursors
2025-05-27Exempt logging that prints build-time path on FBSDErik Kundiman
2025-05-27Pass configuration phase with vcpkg replacing MSYS2Erik Kundiman
I happen to be using just Git Bash for convenience for running the commands on the Windows build instructions, hence the build folder pattern to be ignored from the result of running `uname -s` there. The instructions omit the part where you install vcpkg and set the VCPKG_ROOT environment variable, cause it depends on where you install vcpkg to your liking, but the next commands will rely on that variable being set correctly. The CMake used here is MS VS 2022 Community Edition's one, since it will know where the C++ compiler is. $VCPKG_ROOT/downloads/tools/msys2/21caed2f81ec917b/mingw64/bin is where pkg-config.exe can be found. $VCPKG_ROOT/installed/`uname -m|sed 's/86_//'`-windows/tools/libxml2 is where xmllint.exe can be found (from libxml2[tools]). PKG_CONFIG_LIBDIR and PYTHON environment settings are pretty self-explanatory. The flags set on LL_BUILD are now for Visual C++ and not MinGW(64)'s GCC or Clang any more, and copied from most of the flags in the variables file from LL's build-variables repo. vcpkg's apr & apr-util packages don't seem to install their .pc files, hence the manual target_include/link_directories/libraries settings, relying on some automatically generated INTERNAL CMake variable called prefix_result. vcpkg's Boost needs the same treatment, plus some suffix. We still use LL's prebuilt libs for OpenSSL, libcurl and WebRTC. Actually too for ColladaDOM for now, but we prepare Windows ColladaDOM self-building for later. For GLM and Meshoptimizer too, it's just the checking that's skipped otherwise it would fail (but the vcpkg packages can be used). Visual C++ doesn't recognise the no-deprecated-declarations compile option. On Visual C++, the macro to denote x86-64 seems to be _M_X64 (if not added there, it would try to find sse2neon :)) We still aren't using Autobuild here for Windows either, hence the FALSE-d viewer_manifest.py based file bundling.