Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-29 | Move to version 6.4.0 | Graham Linden | |
2019-05-29 | SL-11073 | Graham Linden | |
Make tex cache not check size logic while performing validation. | |||
2019-05-29 | Merge | Graham Linden | |
2019-05-29 | SL-11247 | Graham Linden | |
Fix underwater water fog density modifier being used when not underwater. | |||
2019-05-28 | Merged in maxim_productengine/viewer-eep (pull request #406) | Graham Madarasz | |
SL-11279 and SL-11273 fixes | |||
2019-05-28 | SL-11279 [EEP] Automatically toggle the beacon checkboxes | maxim_productengine | |
2019-05-24 | SL-11287 [EEP] Importing certain legacy windlights give upload error | andreykproductengine | |
2019-05-24 | SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵ | maxim_productengine | |
be changed while a keyframe is selected. | |||
2019-05-23 | SL-11260 part deux | Graham Linden | |
Tamp down more view-dependent refraction map fail. | |||
2019-05-23 | Re-enable projector ambiance for forward alpha objects. | Graham Linden | |
Undo attenuation hacks and balance with deferred path projector lighting. | |||
2019-05-23 | Merge | Graham Linden | |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
2019-05-22 | SL-11260 | Graham Linden | |
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further. | |||
2019-05-22 | SL-10969 | Graham Linden | |
Fix linear attenuation on forward projector lighting. Revert setup of falloff to prev code. Revert deferred water spec and tweak refl/refr blend. | |||
2019-05-22 | SL-10984 [EEP] Add a toolbar button to open My Environments | maxim_productengine | |
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-21 | Merge viewer-release 6.2.3 | Graham Linden | |
2019-05-21 | increment viewer version to 6.2.3 | Nat Goodspeed | |
2019-05-18 | Merged in graham_linden/viewer-eep-g (pull request #402) | Graham Madarasz | |
SL-10625 | |||
2019-05-17 | SL-10625 | Graham Linden | |
Revert perf optimization to not wait for occlusion queries until there's a good chance they're complete because Intel HD driver versions between 6471 and 6577 are broken and hang forever (6709 and 6861 are fixed). | |||
2019-05-17 | Merged in graham_linden/viewer-eep-g (pull request #401) | Graham Madarasz | |
SL-11220 | |||
2019-05-17 | SL-11220 | Graham Linden | |
Fix transport when no_atmo == 1 (HUD rendering) was in play. | |||
2019-05-17 | Merged in graham_linden/viewer-eep-g (pull request #400) | Graham Madarasz | |
SL-11112 | |||
2019-05-17 | SL-11112 | Graham Linden | |
Fix blend between reflected/refracted water maps (make less transparent) and fix setting of water fog color alpha on low end to better match prev behavior of setting the internal control value in that case. | |||
2019-05-17 | Pull from viewer-bear and merge | Steven Harrison (steven) | |
2019-05-17 | SL-11205 [EEP] The Sky Altitude icons should move only if they are dragged. | maxim_productengine | |
2019-05-17 | SL-11213 No longer embedding the channel in the viewer release note urls. ↵ | Steven Harrison (steven) | |
Update base URLs to match new viewer release note URL | |||
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden | |
2019-05-16 | SL-11085 | Graham Linden | |
Modify new spec response to better match old gloss response curve. Tuned at 255, 192, 160, 128, 64, and 32 glossiness. | |||
2019-05-16 | SL-11195 | Graham Linden | |
Adjust ambient clamp up to get closer match to release viewer for existing content. | |||
2019-05-14 | SL-11101 | Graham Linden | |
Don't short-circuit getVisibleExtents as its side-effects are relevant. | |||
2019-05-14 | SL-11085 | Graham Linden | |
Reduce spec bloom further. | |||
2019-05-14 | Merge | Graham Linden | |
2019-05-14 | Force file update. | Graham Linden | |
2019-05-13 | SL-10856 | Graham Linden | |
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting. | |||
2019-05-14 | Mac buildfix | AndreyL ProductEngine | |
2019-05-13 | Merged in Ansariel/viewer-eep-mergefix (pull request #390) | Graham Madarasz | |
Fix merge error | |||
2019-05-13 | Merged in andreykproductengine/maint-eep (pull request #385) | Graham Madarasz | |
SL-9684 Fixed editor edits environment that was freshly applied from same editor Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> | |||
2019-05-13 | Merged in graham_linden/viewer-eep-g (pull request #391) | Graham Madarasz | |
SL-10996, SL-11149 | |||
2019-05-13 | SL-11107 | Graham Linden | |
2019-05-13 | SL-11149 | Graham Linden | |
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes. | |||
2019-05-13 | Fix merge error | Ansariel | |
2019-05-13 | Merge | Graham Linden | |
2019-05-13 | SL-10996 | Graham Linden | |
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107). | |||
2019-05-13 | SL-11150 FIXED [EEP] Settings names get truncated. | maxim_productengine | |
2019-05-09 | Merged in graham_linden/viewer-eep-g (pull request #388) | Graham Madarasz | |
SL-11149 | |||
2019-05-09 | SL-11149 | Graham Linden | |
Fix fullbright colorspace handling and atmo transport. | |||
2019-05-09 | Merge | Rider Linden | |
2019-05-09 | SL-11008: Do not adjust imported windlight density and distance multipliers. | Rider Linden | |
2019-05-09 | SL-11056 | Graham Linden | |
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often. |