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2019-05-03Disable nSight (so we don't break the snapshots).Graham Linden
2019-05-03SL-11070Graham Linden
Gave clouds the Bob Ross treatment.
2019-05-03SL-11075Graham Linden
Make alpha shader apply vert color everywhere.
2019-05-03SL-11087, SL-11086, SL-11092Graham Linden
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-05-02SL-10833 Restore missing code after a mergemaxim_productengine
2019-05-02SL-11072 FIXED Crash in LLInventoryAction::doToSelected(2406)maxim_productengine
2019-05-02SL-11057 Revert SL-10893 change to restore "Show All Folders"maxim_productengine
2019-04-30Merged in graham_linden/viewer-eep-rc-fixes (pull request #374)Rider Linden
SL-10856, SL-11071
2019-04-30Fix spurious assert from using highlights without binding highlight shader.Graham Linden
Only affects devs, but could have downstream consequences for rendering.
2019-04-30SL-11071Graham Linden
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging).
2019-04-30SL-10856Graham Linden
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
2019-04-30Merged in graham_linden/viewer-eep-rc-fixes (pull request #373)Rider Linden
SL-11020
2019-04-30SL-11020Graham Linden
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users.
2019-04-30SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe ↵andreykproductengine
is selected
2019-04-29SL-11065Graham Linden
Modify is sun up logic to exclude condition of moon.
2019-04-29SL-10956, SL-10969Graham Linden
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering.
2019-04-29Remove hack mul of sunlight in alpha shader and add some taps for debugging ↵Graham Linden
the lighting pipe.
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-26Merged SL-10400 and SL-10401AndreyL ProductEngine
2019-04-26SL-11055Graham Linden
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting.
2019-04-26SL-11041Graham Linden
Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
2019-04-26Make alpha projectors do projector clip test for consistency with deferred ↵Graham Linden
spot behavior.
2019-04-26Make terrain shader decide to include atmo effects or not based on whether ↵Graham Linden
we're underwater or not.
2019-04-26Add projector light within da gtz test.Graham Linden
2019-04-26SL-10400 - more on group limits from SimulatorFeaturesBrad Payne (Vir Linden)
2019-04-25SL-11051Graham Linden
Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision.
2019-04-25SL-10400 - get group limits from SimulatorFeaturesBrad Payne (Vir Linden)
2019-04-25SL-10904, SL-10998, SL-11018Graham Linden
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc.
2019-04-25Put warnings on sun/moon direction as they were.Graham Linden
2019-04-25Remove bughunting asserts.Graham Linden
2019-04-25Remove unused vars making Clang warnerror.Graham Linden
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵Graham Linden
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
2019-04-24SL-11027Graham Linden
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
2019-04-23Merged in graham_linden/viewer-eep-rc-fixes (pull request #364)Rider Linden
SL-10901, SL-10946
2019-04-23SL-10946Graham Linden
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass.
2019-04-23SL-10901Graham Linden
Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
2019-04-23Move to using aniso filtering on shadow map samplers.Graham Linden
2019-04-23SL-10901 part 1Graham Linden
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present.
2019-04-23Merged in graham_linden/viewer-eep-rc-fixes (pull request #363)Rider Linden
SL-1491
2019-04-23SL-1491Graham Linden
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.
2019-04-23via viewer-neko - don't crash test viewer due to missing version checkerBrad Payne (Vir Linden)
2019-04-23SL-10401 - get agent attachment limit from SimulatorFeatures if availableBrad Payne (Vir Linden)
2019-04-22Merged in graham_linden/viewer-eep-rc-fixes (pull request #361)Rider Linden
SL-10996, SL-10997, SL-10970, SL-10967, SL-10856
2019-04-22SL-10856Graham Linden
Restore light sum loops to fix broken ambient.
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from ↵Graham Linden
settings.
2019-04-22SL-10982 [EEP] Personal Lighting - Add options to select water maps / cloud ↵maxim_productengine
textures
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵Graham Linden
to WL). Remove all refs to now unused calcFragAtmospherics.
2019-04-19SL-10967Graham Linden
All paths now use the same atmospheric transport calcs.
2019-04-19SL-10996, SL-10997, SL-10970Graham Linden
Revert fix for 10901 because knock-on is causing other issues.