Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-03 | Disable nSight (so we don't break the snapshots). | Graham Linden | |
2019-05-03 | SL-11070 | Graham Linden | |
Gave clouds the Bob Ross treatment. | |||
2019-05-03 | SL-11075 | Graham Linden | |
Make alpha shader apply vert color everywhere. | |||
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden | |
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-05-02 | SL-10833 Restore missing code after a merge | maxim_productengine | |
2019-05-02 | SL-11072 FIXED Crash in LLInventoryAction::doToSelected(2406) | maxim_productengine | |
2019-05-02 | SL-11057 Revert SL-10893 change to restore "Show All Folders" | maxim_productengine | |
2019-04-30 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #374) | Rider Linden | |
SL-10856, SL-11071 | |||
2019-04-30 | Fix spurious assert from using highlights without binding highlight shader. | Graham Linden | |
Only affects devs, but could have downstream consequences for rendering. | |||
2019-04-30 | SL-11071 | Graham Linden | |
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging). | |||
2019-04-30 | SL-10856 | Graham Linden | |
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong. | |||
2019-04-30 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #373) | Rider Linden | |
SL-11020 | |||
2019-04-30 | SL-11020 | Graham Linden | |
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users. | |||
2019-04-30 | SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe ↵ | andreykproductengine | |
is selected | |||
2019-04-29 | SL-11065 | Graham Linden | |
Modify is sun up logic to exclude condition of moon. | |||
2019-04-29 | SL-10956, SL-10969 | Graham Linden | |
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering. | |||
2019-04-29 | Remove hack mul of sunlight in alpha shader and add some taps for debugging ↵ | Graham Linden | |
the lighting pipe. | |||
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-26 | Merged SL-10400 and SL-10401 | AndreyL ProductEngine | |
2019-04-26 | SL-11055 | Graham Linden | |
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting. | |||
2019-04-26 | SL-11041 | Graham Linden | |
Put ambient clamp threshold back for lighter shadows but closer match to release lighting. | |||
2019-04-26 | Make alpha projectors do projector clip test for consistency with deferred ↵ | Graham Linden | |
spot behavior. | |||
2019-04-26 | Make terrain shader decide to include atmo effects or not based on whether ↵ | Graham Linden | |
we're underwater or not. | |||
2019-04-26 | Add projector light within da gtz test. | Graham Linden | |
2019-04-26 | SL-10400 - more on group limits from SimulatorFeatures | Brad Payne (Vir Linden) | |
2019-04-25 | SL-11051 | Graham Linden | |
Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision. | |||
2019-04-25 | SL-10400 - get group limits from SimulatorFeatures | Brad Payne (Vir Linden) | |
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden | |
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc. | |||
2019-04-25 | Put warnings on sun/moon direction as they were. | Graham Linden | |
2019-04-25 | Remove bughunting asserts. | Graham Linden | |
2019-04-25 | Remove unused vars making Clang warnerror. | Graham Linden | |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵ | Graham Linden | |
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | |||
2019-04-24 | SL-11027 | Graham Linden | |
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1. | |||
2019-04-23 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #364) | Rider Linden | |
SL-10901, SL-10946 | |||
2019-04-23 | SL-10946 | Graham Linden | |
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass. | |||
2019-04-23 | SL-10901 | Graham Linden | |
Bias shadow sampling and allow control of how dark shadows are (clamped ambient). | |||
2019-04-23 | Move to using aniso filtering on shadow map samplers. | Graham Linden | |
2019-04-23 | SL-10901 part 1 | Graham Linden | |
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present. | |||
2019-04-23 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #363) | Rider Linden | |
SL-1491 | |||
2019-04-23 | SL-1491 | Graham Linden | |
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts. | |||
2019-04-23 | via viewer-neko - don't crash test viewer due to missing version checker | Brad Payne (Vir Linden) | |
2019-04-23 | SL-10401 - get agent attachment limit from SimulatorFeatures if available | Brad Payne (Vir Linden) | |
2019-04-22 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #361) | Rider Linden | |
SL-10996, SL-10997, SL-10970, SL-10967, SL-10856 | |||
2019-04-22 | SL-10856 | Graham Linden | |
Restore light sum loops to fix broken ambient. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. | |||
2019-04-22 | SL-10982 [EEP] Personal Lighting - Add options to select water maps / cloud ↵ | maxim_productengine | |
textures | |||
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵ | Graham Linden | |
to WL). Remove all refs to now unused calcFragAtmospherics. | |||
2019-04-19 | SL-10967 | Graham Linden | |
All paths now use the same atmospheric transport calcs. | |||
2019-04-19 | SL-10996, SL-10997, SL-10970 | Graham Linden | |
Revert fix for 10901 because knock-on is causing other issues. |