Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-26 | SL-11055 | Graham Linden | |
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting. | |||
2019-04-26 | SL-11041 | Graham Linden | |
Put ambient clamp threshold back for lighter shadows but closer match to release lighting. | |||
2019-04-26 | Make alpha projectors do projector clip test for consistency with deferred ↵ | Graham Linden | |
spot behavior. | |||
2019-04-26 | Make terrain shader decide to include atmo effects or not based on whether ↵ | Graham Linden | |
we're underwater or not. | |||
2019-04-26 | Add projector light within da gtz test. | Graham Linden | |
2019-04-25 | SL-11051 | Graham Linden | |
Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision. | |||
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden | |
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc. | |||
2019-04-25 | Put warnings on sun/moon direction as they were. | Graham Linden | |
2019-04-25 | Remove bughunting asserts. | Graham Linden | |
2019-04-25 | Remove unused vars making Clang warnerror. | Graham Linden | |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵ | Graham Linden | |
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | |||
2019-04-24 | SL-11027 | Graham Linden | |
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1. | |||
2019-04-23 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #364) | Rider Linden | |
SL-10901, SL-10946 | |||
2019-04-23 | SL-10946 | Graham Linden | |
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass. | |||
2019-04-23 | SL-10901 | Graham Linden | |
Bias shadow sampling and allow control of how dark shadows are (clamped ambient). | |||
2019-04-23 | Move to using aniso filtering on shadow map samplers. | Graham Linden | |
2019-04-23 | SL-10901 part 1 | Graham Linden | |
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present. | |||
2019-04-23 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #363) | Rider Linden | |
SL-1491 | |||
2019-04-23 | SL-1491 | Graham Linden | |
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts. | |||
2019-04-22 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #361) | Rider Linden | |
SL-10996, SL-10997, SL-10970, SL-10967, SL-10856 | |||
2019-04-22 | SL-10856 | Graham Linden | |
Restore light sum loops to fix broken ambient. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. | |||
2019-04-22 | SL-10982 [EEP] Personal Lighting - Add options to select water maps / cloud ↵ | maxim_productengine | |
textures | |||
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵ | Graham Linden | |
to WL). Remove all refs to now unused calcFragAtmospherics. | |||
2019-04-19 | SL-10967 | Graham Linden | |
All paths now use the same atmospheric transport calcs. | |||
2019-04-19 | SL-10996, SL-10997, SL-10970 | Graham Linden | |
Revert fix for 10901 because knock-on is causing other issues. | |||
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
can be differentiated in nSight while debugging. | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #360) | Rider Linden | |
SL-10966 | |||
2019-04-18 | SL-10966 | Graham Linden | |
Don't re-range density multiplier twice. | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #359) | Rider Linden | |
Fix merge error from 6.2.1 EAM merge. | |||
2019-04-18 | Fix merge error from 6.2.1 EAM merge. | Graham Linden | |
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #358) | Rider Linden | |
SL-10967 | |||
2019-04-18 | SL-10967 | Graham Linden | |
Make fullbright transport look closer to normal transport so fullbright objects reflect distance. | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #357) | Rider Linden | |
SL-10966 | |||
2019-04-18 | SL-10966 | Graham Linden | |
Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range. Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug). | |||
2019-04-18 | Merged in maxim_productengine/viewer-eep (pull request #355) | Rider Linden | |
SL-10983 [EEP] Add a search box to the "My Environments" floater | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #356) | Rider Linden | |
SL-10988 | |||
2019-04-18 | SL-10988 | Graham Linden | |
Make moon disc image render only if current or previous textures are available. | |||
2019-04-18 | SL-10983 [EEP] Add a search box to the "My Environments" floater | maxim_productengine | |
2019-04-18 | Merged in maxim_productengine/viewer-eep (pull request #353) | Rider Linden | |
SL-10957 [EEP] Add Reset button to revert to shared environment | |||
2019-04-17 | Merge 6.2.1 | Graham Linden | |
2019-04-17 | increment viewer version to 6.2.1 | Nat Goodspeed | |
2019-04-16 | Make blended material objects use the same BRDF for spec as everything else. | Graham Linden | |
2019-04-16 | SL-10957 [EEP] Add Reset button to revert to shared environment | maxim_productengine | |
2019-04-15 | SL-10968 | Graham Linden | |
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc. | |||
2019-04-15 | SL-10959 | Graham Linden | |
Scale down of bloom was off by a factor of 3 or so. | |||
2019-04-15 | Fix line-endings on new shader file from contribution. | Graham Linden | |
2019-04-11 | SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100% | AndreyL ProductEngine | |
2019-04-10 | SL-10901 | Graham Linden | |
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release. |