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AgeCommit message (Collapse)Author
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-26SL-11055Graham Linden
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting.
2019-04-26SL-11041Graham Linden
Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
2019-04-26Make alpha projectors do projector clip test for consistency with deferred ↵Graham Linden
spot behavior.
2019-04-26Make terrain shader decide to include atmo effects or not based on whether ↵Graham Linden
we're underwater or not.
2019-04-26Add projector light within da gtz test.Graham Linden
2019-04-25SL-11051Graham Linden
Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision.
2019-04-25SL-10904, SL-10998, SL-11018Graham Linden
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc.
2019-04-25Put warnings on sun/moon direction as they were.Graham Linden
2019-04-25Remove bughunting asserts.Graham Linden
2019-04-25Remove unused vars making Clang warnerror.Graham Linden
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵Graham Linden
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
2019-04-24SL-11027Graham Linden
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
2019-04-23Merged in graham_linden/viewer-eep-rc-fixes (pull request #364)Rider Linden
SL-10901, SL-10946
2019-04-23SL-10946Graham Linden
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass.
2019-04-23SL-10901Graham Linden
Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
2019-04-23Move to using aniso filtering on shadow map samplers.Graham Linden
2019-04-23SL-10901 part 1Graham Linden
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present.
2019-04-23Merged in graham_linden/viewer-eep-rc-fixes (pull request #363)Rider Linden
SL-1491
2019-04-23SL-1491Graham Linden
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.
2019-04-22Merged in graham_linden/viewer-eep-rc-fixes (pull request #361)Rider Linden
SL-10996, SL-10997, SL-10970, SL-10967, SL-10856
2019-04-22SL-10856Graham Linden
Restore light sum loops to fix broken ambient.
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from ↵Graham Linden
settings.
2019-04-22SL-10982 [EEP] Personal Lighting - Add options to select water maps / cloud ↵maxim_productengine
textures
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵Graham Linden
to WL). Remove all refs to now unused calcFragAtmospherics.
2019-04-19SL-10967Graham Linden
All paths now use the same atmospheric transport calcs.
2019-04-19SL-10996, SL-10997, SL-10970Graham Linden
Revert fix for 10901 because knock-on is causing other issues.
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #360)Rider Linden
SL-10966
2019-04-18SL-10966Graham Linden
Don't re-range density multiplier twice.
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #359)Rider Linden
Fix merge error from 6.2.1 EAM merge.
2019-04-18Fix merge error from 6.2.1 EAM merge.Graham Linden
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #358)Rider Linden
SL-10967
2019-04-18SL-10967Graham Linden
Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #357)Rider Linden
SL-10966
2019-04-18SL-10966Graham Linden
Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range. Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug).
2019-04-18Merged in maxim_productengine/viewer-eep (pull request #355)Rider Linden
SL-10983 [EEP] Add a search box to the "My Environments" floater
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #356)Rider Linden
SL-10988
2019-04-18SL-10988Graham Linden
Make moon disc image render only if current or previous textures are available.
2019-04-18SL-10983 [EEP] Add a search box to the "My Environments" floatermaxim_productengine
2019-04-18Merged in maxim_productengine/viewer-eep (pull request #353)Rider Linden
SL-10957 [EEP] Add Reset button to revert to shared environment
2019-04-17Merge 6.2.1Graham Linden
2019-04-17increment viewer version to 6.2.1Nat Goodspeed
2019-04-16Make blended material objects use the same BRDF for spec as everything else.Graham Linden
2019-04-16SL-10957 [EEP] Add Reset button to revert to shared environmentmaxim_productengine
2019-04-15SL-10968Graham Linden
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
2019-04-15SL-10959Graham Linden
Scale down of bloom was off by a factor of 3 or so.
2019-04-15Fix line-endings on new shader file from contribution.Graham Linden
2019-04-11SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100%AndreyL ProductEngine
2019-04-10SL-10901Graham Linden
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release.