summaryrefslogtreecommitdiff
path: root/indra
AgeCommit message (Collapse)Author
2024-02-07Fix lluau::dostring() for return values.Nat Goodspeed
We were calling lua_pcall() in such a way as to discard any values returned by the Lua chunk. Work around Luau's broken lua_tointegerx(), which unlike vanilla Lua's does not report whether the value at the specified index is or is not an integer.
2024-02-07Fix up a few longstanding missing #includes.Nat Goodspeed
2024-02-08SL-18721 Shutdown fixes #4Andrey Kleshchev
2024-02-07Issue #56 Redirect Help>Report Bug to Canny instead of JiraAndrey Kleshchev
2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2024-02-05Merge branch 'DRTVWR-599-maint-Z' into release/maint-yzAndrey Lihatskiy
# Conflicts: # indra/newview/llchiclet.h
2024-02-05SL-20669 Fix white uuidAndrey Kleshchev
2024-02-02Issue #26 Support texture drop onto PBR materialsAndrey Kleshchev
2024-01-31strip lua testing functionsMnikolenko Productengine
2024-01-31Issue #24 GLTF material disappears from object playing mediaAndrey Kleshchev
Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
2024-01-30Issue #696 RenderResolutionDivisor no longer worksAndrey Kleshchev
resizeScreenTexture works if gResizeScreenTexture is true or render target was resized
2024-01-30BugSplat Crash #1409959 onTopLostAndrey Kleshchev
onTopLost crashed 1. It contradicts callstack, but clearPopups() definetely has an issue due to not checking the pointer prior to calling onTopLost 2. According to callstack, crash happened around ~LLFolderViewFolder and while it does call removePopup for itself, it isn't a popup, the only one in the list would be the renamer, which calls back to parent, so made sure to secure it. 3. mFlashTimer was never deleted 4. Some explicit cleanup for TopLost
2024-01-29SL-18721 Shutdown fixes #3Andrey Kleshchev
Fix dialog box being blank in task bar
2024-01-29DRTVWR-589: get rid of pragma and update windows libsMnikolenko Productengine
2024-01-29DRTVWR-589: add mac luau libsMaxim Nikolenko
2024-01-27SL-17372 Fix viewer crashing when switching modelsAndrey Kleshchev
mDefaultPhysicsShapeP could reference a dead model if scene changes
2024-01-26Issue #17 Crash at autoAdjustOriginAndrey Kleshchev
2024-01-26SL-20669 Fix missed uuidAndrey Kleshchev
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-25Crash in switch contextAndrey Kleshchev
Looks like a crash at SetWindowLongPtr due to handle being zero
2024-01-25Issue #54 LLRender::init crashAndrey Kleshchev
2024-01-25Crash getting acccounting costAndrey Kleshchev
2024-01-24SL-20416 Fix Crash Report 1409376 (update)Alexander Gavriliuk
2024-01-24SL-20416 Use image from file for emoji_recent_panel_toggle_btnAlexander Gavriliuk
2024-01-24SL-20669 Force blank normal id into a local blank normal textureAndrey Kleshchev
Dataserver's version has compression artifacts
2024-01-24SL-20669 Move constants out of settings.xmlAndrey Kleshchev
UIImgInvisibleUUID doesn't exist Default normal for material is 'null'
2024-01-24Fix profile's pick hiding wrong panelAndrey Kleshchev
And cleanup after a contribution
2024-01-23SL-20416 Fix Crash Report 1409376Alexander Gavriliuk
2024-01-24SL-20416 Avoid of taking focus by EmojiPickerAlexander Gavriliuk
2024-01-23SL-18721 Shutdown fixes #2Andrey Kleshchev
Set DONE if decode thread is down instead of waiting for an update. Decodes can't be canceled, so fix potential situation where we get two responses
2024-01-23Issue #30 Notecard losing thumbnail dataAndrey Kleshchev
2024-01-22SL-18721 Shutdown fixesAndrey Kleshchev
1. After window closes viewer still takes some time to shut down, so added splash screen to not confuse users (and to see if something gets stuck) 2. Having two identical mWindowHandle caused confusion for me, so I split them. It looks like there might have been issues with thread being stuck because thread's handle wasn't cleaned up. 3. Made region clean mCacheMap immediately instead of spending time making copies on shutdown
2024-01-22NSException testAndrey Kleshchev
2024-01-18Merge branch 'DRTVWR-588-maint-W' into sl-20546.Nat Goodspeed
2024-01-18Fix broken fontsAndrey Kleshchev
partial revert of 06c2c87bfaf364cb358b8a4b194e6369531a63c6
2024-01-18SL-20546: Kick the build.Nat Goodspeed
2024-01-18SL-20546: Merge branch 'DRTVWR-588-maint-W' into sl-20546.Nat Goodspeed
2024-01-18SL-20723 CLICK_ACTION_IGNORE was ignored on some attachmentsAndrey Kleshchev
Now should match LLOctreeIntersect's check
2024-01-17SL-18429 Make it so auto adjusting legacy skies merely turns on tonemapping.RunitaiLinden
2024-01-17SL-20795 Part of previously typed emojis disappear in the 'Save settings as ↵Alexander Gavriliuk
a preset...' option of the 'Preferences' floater
2024-01-16SL-20669 Material editor uses incorect blank normal mapsAndrey Kleshchev
2024-01-16SL-20783 Fix excessive control messagesAndrey Kleshchev
controlFlagsDirty() gets set every frame as an example if 'w' is held, causing viewer to send updates each frame, which can be excessive
2024-01-16Fix failure to optimize away alpha channel on some GLTF upload paths (#606)Rye Mutt
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2024-01-16Revert "replaces parts of boost to C++ standard."Andrey Lihatskiy
2024-01-16replace part of boost::fibers::* to std::*AiraYumi
2024-01-16SL-20751 Information about frequently used and recently used emojis is ↵Alexander Gavriliuk
available to all users
2024-01-16SL-20783 Avatar turning animation was affected by framerateAndrey Kleshchev
2024-01-12Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2024-01-12DRTVWR-601 Fix for Tracy instrumentation (Tracy doesn't play nice with ↵RunitaiLinden
coroutines).