Age | Commit message (Collapse) | Author |
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(#1258)
* #1176 Somewhat working GLTF Node support for translate tool
* #1176 Missing file from last commit
* #1176 Better translation for rotated nodes.
* #1176 Fix for objects snapping back to original position
* #1176 GLTF Samples compatibility pass -- attempt at improving rotation manip support, incidental cleanup, GLTF node debug display
* #1176 Clean out some unused and not working functions.
* #1176 Fix for mac build, incidental cleanup
* Mac build fix
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On viewer shutdown
1. Instead of handling potential WM_* messages viewer is no longer
equiped to handle drop window's pointer and expect only WM_DESTROY
2. Detach thread and let it do its own thing, thread will delete itself
3. Reverts commit 1161262029f9619fb02d81575382b64d82d9cd09
Reason for the change: window was closing too early (as son as "LLApp"
status changes) without proper cleanup
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Stop vo cache related tp hangs
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Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
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Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
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This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
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The extras cache was never fully implemented and thus grows forever.
This coupled with the server side "bug" that sends innumerable blank overrides leads users to collect 100MB+ SLEC files which in turn cause significant pauses post TP.
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which interferred with getting benefits from LLSD array
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Release (Maint W) -> Maint X merge
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png_read_info triggered a PngError, LLAppViewer::frame() handled it
instead of LLPngWrapper::readPng, and since status didn't
change viewer tried to decode image again and again and again.
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
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viewer#1163: Avoid terrain texture memory leak
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* #1064 Fix for mirror surfaces going black when the roughness is set too high.
* #1130 Fix for the user's avatar not appearing in mouselook in a mirror.
* #1059 Disable mirrors on low settings per the feature table.
* #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA.
* #1191 Add some settings for mirrors in preferences.
* #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
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1. onClear should clear file even if in 'don't log' state.
2. When chat isn't logging, check presence of old log by checking file.
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* Fix mac build
* Mac build take 2
* Mac build take 3
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This is to do with misunderstandings related to how .find()
works with multimaps. .find() will, in fact, return an iterator
to the first iterator it finds, and will iterate through all
elements in the multimap when incremented, not just items with
the same key.
Change code working with animation sources to be aware of this
fact, so unrelated animation sources do not have their animations
stopped.
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
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# Conflicts:
# indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
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* #1126 GLTF Scene import initial prototype (working geometry import for some assets)
* #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support
* #1126 move GLTF implementation to newview/gltf
* #1126 Refactor attribute loading to be less copy/pasta for each combination of types
* #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button.
* #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast
* #1126 Working raycast on GLTF scenes.
* #1126 Remove some #pragma optimize offs
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Default value should be selected for replacement
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following promotion of secondlife/viewer #690
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secondlife/viewer#759: Fix minimap loading for 2k PBR materials
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