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2020-03-25DRTVWR-476: Update Copy3rdPartyLibs.cmake for VS 2017 version.Nat Goodspeed
Also, on Windows, put build output into build-vc$AUTOBUILD_VSVER-$AUTOBUILD_ADDRSIZE instead of hard-coding build-vc120-$AUTOBUILD_ADDRSIZE.
2020-03-25SL-11215: Add release notes URLs to update-related notifications.Nat Goodspeed
Add code to login-fail handler to provide release notes URL from SLVersionChecker handshake event.
2020-03-25SL-11216: Try to pacify VS 2013.Nat Goodspeed
2020-03-25SL-11216: To display release notes, listen on "relnotes" LLEventPump.Nat Goodspeed
Now, when the viewer decides it's appropriate to display release notes on the login screen, wait for SLVersionChecker to post the release-notes URL before opening the web floater.
2020-03-25SL-11216: getViewerInfo() calls LLVersionInfo::getReleaseNotes().Nat Goodspeed
Make LLAppViewer retrieve release notes from LLVersionInfo, rather than synthesizing the release-notes URL itself based on the viewer version string.
2020-03-25SL-11216: Add a "getStateTable" op to "LLStartUp" listener.Nat Goodspeed
getStateTable returns a list of the EStartupState symbolic names, implicitly mapping each to its index (its enum numeric value).
2020-03-25SL-11216: Allow llsd::drill() to accept LLSD() as (empty) path.Nat Goodspeed
Before this change, you had to literally pass LLSD::emptyArray() to get no-op behavior.
2020-03-25SL-11216: Introduce LLVersionInfo::getReleaseNotes() method.Nat Goodspeed
The default string returned by getReleaseNotes() is empty. It must be set by posting the relevant release-notes URL string to a new LLEventMailDrop instance named "relnotes". Add unique_ptr<LLEventMailDrop> and unique_ptr<LLStoreListener<std::string>> to LLVersionInfo -- using unique_ptr to leave those classes opaque to header-file consumers. Introduce an out-of-line destructor to handle the unique_ptr<opaque> idiom. Initialize the LLEventMailDrop with the desired name; initialize the LLStoreListener with that LLEventMailDrop and the data member returned by getReleaseNotes().
2020-03-25SL-11216: Introduce generic LLStoreListener<T> to capture event data.Nat Goodspeed
LLStoreListener is an adapter initialized with a reference to an LLEventPump on which to listen, a reference to a variable into which to store received data, and an optional llsd::drill() path to extract desired data from each event received on the subject LLEventPump. In effect, LLStoreListener is like a miniature LLEventAPI whose only operation is to store to its destination variable.
2020-03-25SL-11216: Add llsd::drill() function to drill into an LLSD blob.Nat Goodspeed
We include both const and non-const overloads. The latter returns LLSD&, so you can assign to the located element. In fact we already implemented the non-const logic in a less public form as storeToLLSDPath() in lleventcoro.cpp. Reimplement the latter to use the new llsd::drill() function.
2020-03-25SL-11216: Convert LLVersionInfo to an LLSingleton.Nat Goodspeed
This changeset is meant to exemplify how to convert a "namespace" class whose methods are static -- and whose data are module-static -- to an LLSingleton. LLVersionInfo has no initClass() or cleanupClass() methods, but the general idea is the same. * Derive the class from LLSingleton<T>: class LLSomeSingleton: public LLSingleton<LLSomeSingleton> { ... }; * Add LLSINGLETON(LLSomeSingleton); in the private section of the class. This usage implies a separate LLSomeSingleton::LLSomeSingleton() definition, as described in indra/llcommon/llsingleton.h. * Move module-scope data in the .cpp file to non-static class members. Change any sVariableName to mVariableName to avoid being outright misleading. * Make static class methods non-static. Remove '//static' comments from method definitions as needed. * For LLVersionInfo specifically, the 'const std::string&' return type was replaced with 'std::string'. Returning a reference to a static or a member, const or otherwise, is an anti-pattern: the interface constrains the implementation, prohibiting possibly later returning a temporary (an expression). * For LLVersionInfo specifically, 'const S32' return type was replaced with simple 'S32'. 'const' is just noise in that usage. * Simple member initialization (e.g. the original initializer expressions for static variables) can be done with member{ value } initializers (no examples here though). * Delete initClass() method. * LLSingleton's forté is of course lazy initialization. It might work to simply delete any calls to initClass(). But if there are side effects that must happen at that moment, replace LLSomeSingleton::initClass() with (void)LLSomeSingleton::instance(); * Most initClass() initialization can be done in the constructor, as would normally be the case. * Initialization that might cause a circular LLSingleton reference should be moved to initSingleton(). Override 'void initSingleton();' should be private. * For LLVersionInfo specifically, certain initialization that used to be lazily performed was made unconditional, due to its low cost. * For LLVersionInfo specifically, certain initialization involved calling methods that have become non-static. This was moved to initSingleton() because, in a constructor body, 'this' does not yet point to the enclosing class. * Delete cleanupClass() method. * There is already a generic LLSingletonBase::deleteAll() call in LLAppViewer::cleanup(). It might work to let this new LLSingleton be cleaned up with all the rest. But if there are side effects that must happen at that moment, replace LLSomeSingleton::cleanupClass() with LLSomeSingleton::deleteSingleton(). That said, much of the benefit of converting to LLSingleton is deleteAll()'s guarantee that cross-LLSingleton dependencies will be properly honored: we're trying to migrate the code base away from the present fragile manual cleanup sequence. * Most cleanupClass() cleanup can be done in the destructor, as would normally be the case. * Cleanup that might throw an exception should be moved to cleanupSingleton(). Override 'void cleanupSingleton();' should be private. * Within LLSomeSingleton methods, remove any existing LLSomeSingleton::methodName() qualification: simple methodName() is better. * In the rest of the code base, convert most LLSomeSingleton::methodName() references to LLSomeSingleton::instance().methodName(). (Prefer instance() to getInstance() because a reference does not admit the possibility of NULL.) * Of course, LLSomeSingleton::ENUM_VALUE can remain unchanged. In general, for many successive references to an LLSingleton instance, it can be useful to capture the instance() as in: auto& versionInfo{LLVersionInfo::instance()}; // ... versionInfo.getVersion() ... We did not do that here only to simplify the code review. The STRINGIZE(expression) macro encapsulates: std::ostringstream out; out << expression; return out.str(); We used that in a couple places. For LLVersionInfo specifically, lllogininstance_test.cpp used to dummy out a couple specific static methods. It's harder to dummy out LLSingleton::instance() references, so we add the real class to that test.
2020-03-25SL-11216: Remove LLSingletonBase::cleanupAll().Nat Goodspeed
Remove call from LLAppViewer::cleanup(). Instead, make each LLSingleton<T>::deleteSingleton() call cleanupSingleton() just before destroying the instance. Since deleteSingleton() is not a destructor, it's fine to call cleanupSingleton() from there; and since deleteAll() calls deleteSingleton() on every remaining instance, the former cleanupAll() functionality has been subsumed into deleteAll(). Since cleanupSingleton() is now called at exactly one point in the instance's lifetime, we no longer need a bool indicating whether it has been called. The previous protocol of calling cleanupAll() before deleteAll() implemented a two-phase cleanup strategy for the application. That is no longer needed. Moreover, the cleanupAll() / deleteAll() sequence created a time window during which individual LLSingleton<T> instances weren't usable (to the extent that their cleanupSingleton() methods released essential resources) but still existed -- so a getInstance() call would return the crippled instance rather than recreating it. Remove cleanupAll() calls from tests; adjust to new order of expected side effects: instead of A::cleanupSingleton(), B::cleanupSingleton(), ~A(), ~B(), now we get A::cleanupSingleton(), ~A(), B::cleanupSingleton(), ~B().
2020-03-25DRTVWR-494: Avoid keeping iterator to destroyed temporary container.Nat Goodspeed
2020-03-25DRTVWR-494: Get initialized LLMutexes for very early log calls.Nat Goodspeed
Use function-static LLMutex instances instead of module-static instances, since some log calls are evidently issued before we get around to initializing llerror.cpp module-static variables.
2020-03-25DRTVWR-494: Move most LLSingleton cleanup back to destructorNat Goodspeed
instead of deleteSingleton(). Specifically, clear static SingletonData and remove the instance from the MasterList in the destructor. Empirically, some consumers are manually deleting LLSingleton instances, instead of calling deleteSingleton(). If deleteSingleton() handles cleanup rather than the destructor, we're left with dangling pointers in the Master List. We don't also call cleanupSingleton() from the destructor because only deleteSingleton() promises to call cleanupSingleton(). Hopefully whoever is directly deleting an LLSingleton subclass instance isn't relying on cleanupSingleton().
2020-03-25DRTVWR-494: Fix Windows macro collisions in windows_volume_catcherNat Goodspeed
by tweaking #include order.
2020-03-25DRTVWR-494: LLParamSingleton::initParamSingleton() returns reference.Nat Goodspeed
2020-03-25DRTVWR-494: LLParamSingleton::initParamSingleton() on main thread.Nat Goodspeed
When calling LLParamSingleton::initParamSingleton() on a secondary thread, use LLMainThreadTask::dispatch() to construct the instance on the main thread -- as with LLSingleton::getInstance().
2020-03-25DRTVWR-494: LLParamSingleton<T>::initParamSingleton() now returns T*.Nat Goodspeed
So does LLLockedSingleton<T>::construct().
2020-03-25DRTVWR-494: Dispatch all LLSingleton construction to the main thread.Nat Goodspeed
Given the viewer's mutually-dependent LLSingletons, given that different threads might simultaneously request different LLSingletons from such a chain of circular dependencies, the key to avoiding deadlock is to serialize all LLSingleton construction on one thread: the main thread. Add comments to LLSingleton::getInstance() explaining the problem and the solution. Recast LLSingleton's static SingletonData to use LockStatic. Instead of using Locker, and simply trusting that every reference to sData is within the dynamic scope of a Locker instance, LockStatic enforces that: you can only access SingletonData members via LockStatic. Reorganize the switch in getInstance() to group the CONSTRUCTING error, the INITIALIZING/INITIALIZED success case, and the DELETED/UNINITIALIZED construction case. When [re]constructing an instance, on the main thread, retain the lock and call constructSingleton() (and capture_dependency()) directly. On a secondary thread, unlock LockStatic and use LLMainThreadTask::dispatch() to call getInstance() on the main thread. Since we might end up enqueuing multiple such tasks, it's important to let getInstance() notice when the instance has already been constructed and simply return the existing pointer. Add loginfos() method, sibling to logerrs(), logwarns() and logdebugs(). Produce loginfos() messages when dispatching to the main thread, when actually running on the main thread and when resuming the suspended requesting thread. Make deleteSingleton() manage all associated state, instead of delegating some of that work to ~LLSingleton(). Now, within LockStatic, extract the instance pointer and set state to DELETED; that lets subsequent code, which retains the only remaining pointer to the instance, remove the master-list entry, call the subclass cleanupSingleton() and destructor without needing to hold the lock. In fact, entirely remove ~LLSingleton(). Import LLSingletonBase::cleanup_() method to wrap the call to subclass cleanupSingleton() in try/catch. Remove cleanupAll() calls from llsingleton_test.cpp, and reorder the success cases to reflect the fact that T::cleanupSingleton() is called immediately before ~T() for each distinct LLSingleton subclass T. When getInstance() on a secondary thread dispatches to the main thread, it necessarily unlocks its LockStatic lock. But an LLSingleton dependency chain strongly depends on the function stack on which getInstance() is invoked -- the task dispatched to the main thread doesn't know the dependencies tracked on the requesting thread stack. So, once the main thread delivers the instance pointer, the requesting thread captures its own dependencies for that instance. Back in the requesting thread, obtaining the current EInitState to pass to capture_dependencies() would have required relocking LockStatic. Instead, I've convinced myself that (a) capture_dependencies() only wanted to know EInitState to produce an error for CONSTRUCTING, and (b) in CONSTRUCTING state, we never get as far as capture_dependencies() because getInstance() produces an error first. Eliminate the EInitState parameter from all capture_dependencies() methods. Remove the LLSingletonBase::capture_dependency() stanza that tested EInitState. Make the capture_dependencies() variants that accepted LockStatic instead accept LLSingletonBase*. That lets getInstance(), in the LLMainThreadTask case, pass the newly-returned instance pointer. For symmetry, make pop_initializing() accept LLSingletonBase* as well, instead of accepting LockStatic and extracting mInstance.
2020-03-25DRTVWR-494: Fix VS LLError::Log::demangle() vulnerability.Nat Goodspeed
The Windows implementation of demangle() assumed that a "mangled" class name produced by typeid(class).name() always starts with the prefix "class ", checked for that and removed it. If the mangled name didn't start with that prefix, it would emit a debug message and return the full name. When the class in question is actually a struct, the prefix is "struct " instead. But when demangle() was being called before logging had been fully initialized, the debug message remarking that it didn't start with "class " crashed. Look for either "class " or "struct " prefix. Remove whichever is found and return the rest of the name. If neither is found, only log if logging is available.
2020-03-25DRTVWR-494: Remove LLMainThreadTask::dispatch(LockStatic&, ...)Nat Goodspeed
Monty's code review reveals that conflating dispatch() with [un]lock functionality is inconsistent and unnecessary.
2020-03-25DRTVWR-494: Document LLMainThreadTask class.Nat Goodspeed
2020-03-25DRTVWR-494: Add LLMainThreadTask to perform work on the main thread.Nat Goodspeed
If already running on the main thread, LLMaintThreadTask simply runs the work inline. Otherwise it queues it for the main thread using LLEventTimer, using std::future to retrieve the result.
2020-03-25DRTVWR-494: VS 2013 can't yet handle variadic llmake().Nat Goodspeed
2020-03-25DRTVWR-494: Use std::thread::id for LLThread::currentID().Nat Goodspeed
LLThread::currentID() used to return a U32, a distinct unsigned value incremented by explicitly constructing LLThread or by calling LLThread:: registerThreadID() early in a thread launched by other means. The latter imposed an unobvious requirement on new code based on std::thread. Using std::thread::id instead delegates to the compiler/library the problem of distinguishing threads launched by any means. Change lots of explicit U32 declarations. Introduce LLThread::id_t typedef to avoid having to run around fixing uses again if we later revisit this decision. LLMutex, which stores an LLThread::id_t, wants a distinguished value meaning NO_THREAD, and had an enum with that name. But as std::thread::id promises that the default-constructed value is distinct from every valid value, NO_THREAD becomes unnecessary and goes away. Because LLMutex now stores LLThread::id_t instead of U32, make llmutex.h #include "llthread.h" instead of the other way around. This makes LLMutex an incomplete type within llthread.h, so move LLThread::lockData() and unlockData() to the .cpp file. Similarly, remove llrefcount.h's #include "llmutex.h" to break circularity; instead forward-declare LLMutex. It turns out that a number of source files assumed that #include "llthread.h" would get the definition for LLMutex. Sprinkle #include "llmutex.h" as needed. In the SAFE_SSL code in llcorehttp/httpcommon.cpp, there's an ssl_thread_id() callback that returns an unsigned long to the SSL library. When LLThread:: currentID() was U32, we could simply return that. But std::thread::id is very deliberately opaque, and can't be reinterpret_cast to unsigned long. Fortunately it can be hashed because std::hash is specialized with that type.
2020-03-25DRTVWR-494: Put streaming operator<<() for kdu_dims in kdu_core.Nat Goodspeed
It seems the lookup now requires that the operator<<() function be defined in the same namespace as the argument.
2020-03-25DRTVWR-494: Move LL_ERRS out of llinstancetracker.h header file.Nat Goodspeed
Add a namespaced free function in .cpp file to report LL_ERRS as needed. Per code review, use a more indicative namespace name.
2020-03-25DRTVWR-494: Move explanatory comments from LLSingleton to LockStatic.Nat Goodspeed
2020-03-25DRTVWR-494: Add llmake_heap(); update to variadic llmake().Nat Goodspeed
2020-03-25DRTVWR-494: Extract LockStatic as a standalone template class.Nat Goodspeed
The pattern of requiring a lock to permit *any* access to a static instance of something seems generally useful. Break out lockstatic.h; recast LLInstanceTracker to use it. Moving LockStatic to an external template class instead of a nested class in LLInstanceTrackerBase leaves LLInstanceTrackerBase pretty empty. Get rid of it. And *that* means we can move the definition of the StaticData used by each LLInstanceTracker specialization into the class itself, rather than having to define it beforehand in namespace LLInstanceTrackerStuff.
2020-03-25DRTVWR-494: Streamline LLSingleton state machine.Nat Goodspeed
The CONSTRUCTED state was only briefly set between constructSingleton() and finishInitializing(). But as no consumer code is executed between setting CONSTRUCTED and setting INITIALIZING, it was impossible to reach the switch statement in either getInstance() method in state CONSTRUCTED. So there was no point in state CONSTRUCTED. Remove it. With CONSTRUCTED gone, we only ever call finishInitializing() right after constructSingleton(). Merge finishInitializing() into constructSingleton().
2020-03-25DRTVWR-494: Encapsulate redundant VS boilerplate around <mutex>.Nat Goodspeed
2020-03-25DRTVWR-494: Streamline LLEventTimer::updateClass().Nat Goodspeed
No need to capture a separate list of completed LLEventTimer instances to delete after the primary loop, since at this point we're looping over a snapshot and can directly delete each completed timer.
2020-03-25DRTVWR-494: Add on_main_thread(), sibling to assert_main_thread().Nat Goodspeed
2020-03-25DRTVWR-494: Improve thread safety of LLSingleton machinery.Nat Goodspeed
Remove warnings about LLSingleton not being thread-safe because, at this point, we have devoted considerable effort to trying to make it thread-safe. Add LLSingleton<T>::Locker, a nested class which both provides a function- static mutex and a scoped lock that uses it. Instantiating Locker, which has a nullary constructor, replaces the somewhat cumbersome idiom of declaring a std::unique_lock<std::recursive_mutex> lk(getMutex); This eliminates (or rather, absorbs) the typedefs and getMutex() method from LLParamSingleton. Replace explicit std::unique_lock declarations in LLParamSingleton methods with Locker declarations. Remove LLSingleton<T>::SingletonInitializer nested struct. Instead of getInstance() relying on function-static initialization to protect (only) constructSingleton() calls, explicitly use a Locker instance to cover its whole scope, and make the UNINITIALIZED case call constructSingleton(). Rearrange cases so that after constructSingleton(), control falls through to the CONSTRUCTED case and the finishInitializing() call. Use a Locker instance in other public-facing methods too: instanceExists(), wasDeleted(), ~LLSingleton(). Make destructor protected so it can only be called via deleteSingleton() (but must be accessible to subclasses for overrides). Remove LLSingletonBase::get_master() and get_initializing(), which permitted directly manipulating the master list and the initializing stack without any locking mechanism. Replace with get_initializing_size(). Similarly, replace LLSingleton_manage_master::get_initializing() with get_initializing_size(). Use in constructSingleton() in place of get_initializing().size(). Remove LLSingletonBase::capture_dependency()'s list_t parameter, which accepted the list returned by get_initializing(). Encapsulate that retrieval within the scope of the new lock in capture_dependency(). Add LLSingleton_manage_master::capture_dependency(LLSingletonBase*, EInitState) to forward (or not) a call to LLSingletonBase::capture_dependency(). Nullary LLSingleton<T>::capture_dependency() calls new LLSingleton_manage_master method. Equip LLSingletonBase::MasterList with a mutex of its own, separate from the one donated by the LLSingleton machinery, to serialize use of MasterList data members. Introduce MasterList::Lock nested class to lock the MasterList mutex while providing a reference to the MasterList instance. Introduce subclasses LockedMaster, which provides a reference to the actual mMaster master list while holding the MasterList lock; and LockedInitializing, which does the same for the initializing list. Make mMaster and get_initializing_() private so that consuming code can *only* access those lists via LockedInitializing and LockedMaster. Make MasterList::cleanup_initializing_() private, with a LockedInitializing public forwarding method. This avoids another call to MasterList::instance(), and also mandates that the lock is currently held during every call. Similarly, move LLSingletonBase::log_initializing() to a LockedInitializing log() method. (transplanted from dca0f16266c7bddedb51ae7d7dca468ba87060d5)
2020-03-25DRTVWR-494: Quiet VS warnings about its own <mutex> header.Nat Goodspeed
2020-03-25DRTVWR-494: Defend LLInstanceTracker against multi-thread usage.Nat Goodspeed
The previous implementation went to some effort to crash if anyone attempted to create or destroy an LLInstanceTracker subclass instance during traversal. That restriction is manageable within a single thread, but becomes unworkable if it's possible that a given subclass might be used on more than one thread. Remove LLInstanceTracker::instance_iter, beginInstances(), endInstances(), also key_iter, beginKeys() and endKeys(). Instead, introduce key_snapshot() and instance_snapshot(), the only means of iterating over LLInstanceTracker instances. (These are intended to resemble functions, but in fact the current implementation simply presents the classes.) Iterating over a captured snapshot defends against container modifications during traversal. The term 'snapshot' reminds the coder that a new instance created during traversal will not be considered. To defend against instance deletion during traversal, a snapshot stores std::weak_ptrs which it lazily dereferences, skipping on the fly any that have expired. Dereferencing instance_snapshot::iterator gets you a reference rather than a pointer. Because some use cases want to delete all existing instances, add an instance_snapshot::deleteAll() method that extracts the pointer. Those cases used to require explicitly copying instance pointers into a separate container; instance_snapshot() now takes care of that. It remains the caller's responsibility to ensure that all instances of that LLInstanceTracker subclass were allocated on the heap. Replace unkeyed static LLInstanceTracker::getInstance(T*) -- which returned nullptr if that instance had been destroyed -- with new getWeak() method returning std::weak_ptr<T>. Caller must detect expiration of that weak_ptr. Adjust tests accordingly. Use of std::weak_ptr to detect expired instances requires engaging std::shared_ptr in the constructor. We now store shared_ptrs in the static containers (std::map for keyed, std::set for unkeyed). Make LLInstanceTrackerBase a template parameterized on the type of the static data it manages. For that reason, hoist static data class declarations out of the class definitions to an LLInstanceTrackerStuff namespace. Remove the static atomic sIterationNestDepth and its methods incrementDepth(), decrementDepth() and getDepth(), since they were used only to forbid creation and destruction during traversal. Add a std::mutex to static data. Introduce an internal LockStatic class that locks the mutex while providing a pointer to static data, making that the only way to access the static data. The LLINSTANCETRACKER_DTOR_NOEXCEPT macro goes away because we no longer expect ~LLInstanceTracker() to throw an exception in test programs. That affects LLTrace::StatBase as well as LLInstanceTracker itself. Adapt consumers to the new LLInstanceTracker API.
2020-03-25DRTVWR-494: Show copy-paste-friendly env vars and test command.Nat Goodspeed
Moderately often I want to copy the (long) integration test program path from build output and rerun the test program by hand. But typically we need environment variables set as well so it can find its dynamic libraries. This has resulted in my copying parts of several lines of build output, then pasting to a command prompt, then hand-tweaking the pasted text so it makes sense as a command. Streamline run_build_test.py output so less hand-tweaking is needed.
2020-03-18Increment viewer version to 6.3.9Nat Goodspeed
following promotion of DRTVWR-481
2020-03-10SL-12817 New text for snapshot uploadAndrey Kleshchev
2020-02-25SL-12757 - typo in menu_viewer.xmlBrad Payne (Vir Linden)
2020-02-21SL-10498 - made benefits debug output a bit less verboseBrad Payne (Vir Linden)
2020-02-21mergeBrad Payne (Vir Linden)
2020-02-20Increment viewer version to 6.3.8Nat Goodspeed
following promotion of DRTVWR-499
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-12587 - debug logging option to see list of requested capsBrad Payne (Vir Linden)
2020-01-29SL-4354 Mesh avatars look broken while loading.andreykproductengine