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and remove merge conflict lines.
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This commit adds 128 and 256 pixels texture resolution limit
in the preferences. This aims to help lower end hardware in texture heavy sims.
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This commit improves the visuals effects panel, and adds texture
and objects lod sliders
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This commit reactivates vsync when the context is created,
if the user chose this option. This was disabled for testing purpose.
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This commit fixes the long time issue with attached huds rendering,
which was causing important slow down with certain combinations of
post processing settings.
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Replace SLv icon with megapahit
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This commit aims to fix the issue that causes a slow down when certain
combinations of post-processing settings are used.
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This commit changes the gSavedSetting direct reading
to using LLCachedControl in LLReflectionMapManager
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This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.
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when opening picker for the first time
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
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Looks like a merge between a commit that affected mScreenPixelArea and a
commit that added a return value resulted in reordered calls.
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Ensure versions get matched reliably
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Update develop branch from main to pick up 2025.05 and 2025.06 merge commits and version bump.
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Fix a missed mutex
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LLHUDEffectResetSkeleton needs to override LLHUDEffect::render to not
cause an LL_ERRS if it stays alive for too long.
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https://www.phoronix.com/review/nvidia_threaded_opts
If a user needs it to be off, then set __GL_THREADED_OPTIMIZATIONS to 0
upon launching, the built-in enabling is set not to overwrite.
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This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
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Cleaning up the unnecessary files in the Contrast skin
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New skin: Gold Contrast
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'this' is null inside findJoint according to bugsplat so likely mRoot
was not initialized yet.
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Not enough data for a solid conclusion (does something create settings
in a thread?), but should be avoidable if we cache settings differently.
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Update develop with latest 2025.06 changes.
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web content during login  (#4574)
* First phase of some work to replace certain UI web based floaters with a much more simple floater (no more browserish web-content-floater) and then pre-load content as login is progressing.  This means that after login, the floater can be opened much more rapidly than now.  This first commit does this process for the Search floater
* This commit brings in a new marketplace floater than hosts the marketplace web page (no more webcontent floater here either). It works as expected and opens quickly but the user is not logged in when the page is opened so that needs to be tackled before we can declare that this is a viable solution
* This commit introduces a way to set the openID cookie that arrives via login.cgi into all the instances that are preloaded - the result is that when you open the preloaded floater after login, you are logged into your linden account
* Fix a mac only warning as error - function overrides a member function but is not marked 'override'
* Marchcat spotted left over cruft from earlier dev when we used a trimmed down URL for the pre-load search.  Now we use the same search URL throughout and zero out the query parameters
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Going above this will just make server throttle things and viewer's
own throttlig won't be effective when viewer can't keep up.
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as requested by Bavid Dailey.
Having timestamp is set as the default.
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