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2023-09-07Bring back GL funcs & macros that work on macOSErik Kundiman
2023-09-07Comment out the GL funcs redefinition for DarwinErik Kundiman
2023-09-07Implementations without shm_unlink can use APRErik Kundiman
2023-09-06GL_ALPHA8_EXT as an alternative to GL_ALPHA8Erik Kundiman
2023-09-06Preprocess appearance GL fixed-function featuresErik Kundiman
so non implementors won't try to compile the code.
2023-09-06Comment out the GL functions redefinitions for allErik Kundiman
2023-09-06Re-exclude FBSD test on Nvidia headersErik Kundiman
to minimise difference from upstream, as it's certain it's not FreeBSD anyway due to the removal of LL_FREEBSD on the containing scope.
2023-09-06GL TIME_ELAPSED_EXT as alternative to TIME_ELAPSEDErik Kundiman
2023-09-06glDrawBuffers instead of glDrawBufferErik Kundiman
since the latter is less portable. I'm guessing 1st arg is 0 since the condition is when mTex is empty.
2023-09-06Suffixless GL_LUMINANCE(_ALPHA)Erik Kundiman
for those that don't implement the 8 suffixed ones.
2023-09-06Check for GL_BGRA_EXT before compiling its codeErik Kundiman
2023-09-06Check texture compression implementationsErik Kundiman
before compiling its code.
2023-09-06Preprocess anisotropy related codeErik Kundiman
2023-09-06GL_EXT_draw's can be used for transform feedbackErik Kundiman
2023-09-06EXT_disjoint_timer_query as alternative to ARB'sErik Kundiman
2023-09-06Disable glFlushMappedBufferRangeAPPLE useErik Kundiman
2023-09-06Core profile glFlushMappedBufferRange functionErik Kundiman
replacing its APPLE counterpart.
2023-09-06GL_EXT_map_buffer_range as an alternative to ARB'sErik Kundiman
2023-09-06Disable glBufferParameteriAPPLE useErik Kundiman
2023-09-06Always compile vertex array codeErik Kundiman
So that, especially modern, GL implementations that do have vertex array but don't have the legacy GL_ARB_vertex_array_object defined have such code compiled too.
2023-09-06Core profile glBlendFuncSeparateErik Kundiman
replacing its EXT suffixed counterpart.
2023-09-06Khronos debug as an alternative to ARB'sErik Kundiman
2023-09-06Lose the _ARB suffix from many macrosErik Kundiman
so the macros can be used on platforms that don't have ARB specs.
2023-09-06Some GL_VERSION_2_0 sampler implementor only codeErik Kundiman
preprocessed so it doesn't get compiled on non implementors.
2023-09-06Core profile query related functionsErik Kundiman
replacing their legacy ARB counterparts.
2023-09-06Core profile buffer related functionsErik Kundiman
replacing their legacy ARB counterparts.
2023-09-06Left out from previous commitErik Kundiman
2023-09-06Core profile vertex attribute related functionsErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile uniform related functionsErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile program object related functionsErik Kundiman
Whether to create/delete, or take the program object as an argument. Include ones for attaching & detaching shaders too, ones that deal with attributes & uniforms and so on, etc.. Replacing legacy ARB versions.
2023-09-06Core profile shader functions, macros & typeErik Kundiman
replacing legacy ARB versions.
2023-09-06Core profile glCreateShader & return type GLuintErik Kundiman
to replace the less portable ARB versions.
2023-09-06SL-20214 Crash at LLControlAVBridge::updateSpatialExtentsAndrey Kleshchev
(cherry picked from commit 3d2da2b2c09fc637c2eaccac1607e3480bede145)
2023-09-05Preprocess non portable GL funcs & macrosErik Kundiman
so that implementations that don't include a certain GL implementation won't fail trying to compile the code.
2023-09-05Exclude FBSD from more GL function redefinitionsErik Kundiman
at the same time revert to less difference from upstream.
2023-09-05Comment out redefinitions of GL functionsErik Kundiman
which are mostly ARB ones, and instead we define GLEXT prototypes to be true so we still get access to the functions.
2023-09-02SL-19242: Fix duplicated 'Second Life Mumble.app' path componentNat Goodspeed
in the path passed as the macOS viewer_exe GitHub output.
2023-09-02SL-19243: Post xcarchive.zip instead of separate symbols tarball.Nat Goodspeed
On Mac, in the CMake USE_BUGSPLAT logic, we created both xcarchive.zip (which is what BugSplat wants to see) and secondlife-symbols-darwin -64.tar.bz2 (which we don't think is used for anything). The tarball was posted to codeticket -- but why? If the point is to manually re-upload to BugSplat in case of failure, we'll do better saving xcarchive.zip to codeticket. For SL-19243, posting xcarchive.zip directly supports the goal of breaking out the upload to BugSplat as a separate step. Anyway, since xcarchive.zip is a superset of the tarball, the tarball can be recreated from the zip file, whereas the zip file can't be recreated from the tarball without opening the .dmg installer and extracting the viewer executable. If the xcarchive.zip file exists (that is, on Mac), post that to codeticket or GitHub, as applicable, instead of the tarball. In fact, in the USE_BUGSPLAT case, don't even bother creating the tarball since we're going to ignore it. Make the new build.sh logic that insists on BUGSPLAT_USER and BUGSPLAT_PASS conditional on BUGSPLAT_DB.
2023-09-02SL-19242: Emphasize to upload-artifact that our .app is a directoryNat Goodspeed
2023-09-01SL-19243: Upload Mac .app as another build artifact.Nat Goodspeed
2023-08-31SL-19243: Try to robustify GH Mac volume detachNat Goodspeed
Use a retry loop very like the code-signing retry loop.
2023-08-31SL-18837: Enlarge default coroutine stack size.Nat Goodspeed
A test executable on a GitHub Windows runner failed with C00000FD, which reports stack overflow. (cherry picked from commit aab7b4ba3812e5876b1205285bcfd8cff96bcac9)
2023-08-31SL-19243: Try to run Windows BugSplat uploads as a separate GH job.Nat Goodspeed
Upload a new Windows-exe artifact containing just the executable (needed by BugSplat) separately from the artifact containing the whole NSIS installer. This requires a new viewer_exe step output set by viewer_manifest.py. Define viewer_channel and viewer_version as build job outputs. Set viewer_channel in build.yaml when tag is interpreted. Set viewer_version in build.sh at the point when it would have posted viewer_version.txt to codeticket. Add a post-windows-symbols job dependent on the build job that engages secondlife/viewer-post-bugsplat-windows, which in turn engages secondlife/post-bugsplat-windows. We keep the actual upload code in a separate repo in case we need to modify that code before rerunning to resolve upload errors. If we kept the upload code in the viewer repo itself, rerunning the upload with modifications would necessarily require rerunning the viewer build, which would defeat the purpose of SL-19243. Because of that new upload job in build.yaml, skip Windows symbol uploads in build.sh. Use a simple (platform name) artifact name for metadata because of flatten_files.py's filename collision resolution. Use hyphens, not spaces, in remaining artifact names: apparently download-artifact doesn't much like artifacts with spaces in their names. Only run the release job when in fact there's a tag. Without that, we get errors. We need not create flatten_files.py's output directory beforehand because it will do that implicitly.
2023-08-30SL-20242 UI overlap in object profile with DebugPermissions onAndrey Kleshchev
2023-08-29Make it possible for external TOS to be agreed toErik Kundiman
The line that enables it in when on external TOS was only present in a similar scope which doesn't seem to be reachable. It must have been missed when the condition checking was moved.
2023-08-29SL-18837: On Windows, LLLeap partial final line test failed.Nat Goodspeed
Add DEBUG log output to try to diagnose.
2023-08-29Replace login viewer name's left with circle logoErik Kundiman
2023-08-29Give the icons rounded cornersErik Kundiman
2023-08-29Adjust the creditsErik Kundiman
2023-08-29Copyright notice repro on statically linked libsErik Kundiman