Age | Commit message (Collapse) | Author |
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Superficial header file cleanup
Lots of moving functions around and recategorizing in LLInventoryModel.h
Removed some obsolete functions, changed scoping of others
Moved some static functions from LLInventoryModel into llinventoryfunctions.h
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deferred rendering is enabled
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Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
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Superficial header file cleanup
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Functionality was not changed. Not reviewed.
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branch : product-engine
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- Insert filter editor and inventory panels into layout_stack
- restored filter functionality for a list view
- added proper switching between flat list view and folder list view
- made a little optimization: got rid of redundant findChild calls because of childSetVisible(..., childGetValue(...));
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/362/
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branch : product-engine
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simplify adding new buttons.
* removed dummy icons
* encreased width and minimal width of next to the left layout panels to icons' widths.
* removed code processed dummy icons
Reviewed by Vadim.
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/376/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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branch : product-engine
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window be persisted and offer notifications non-persisted.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/368/
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branch : product-engine
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oufit changes
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branch : product-engine
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Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
(transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/374/
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branch : product-engine
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EXT-7312 : FIXED : INFRASTRUCTURE : Cleanup LLPanelObjectInventory
Fixed a few minor bugs with LLInventoryIcon being called with incorrect arguments.
Big cleanup of LLPanelobjectInventory to make better use of inheritance.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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reviewed by leyla
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meters.
Changes:
- Now displaying (continuously refreshed) avatar height in the shape editing panel.
- Updated avatar avatar sex switching radio buttons according to the spec (icons, size, position).
- Fixed position, text and font color of the "Shape:" label.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/367/
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branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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leopard on parabuild)
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Name change LLWearableDictionary.h to LLWearableType.h.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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code changed
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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in script editor.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/365/
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branch : product-engine
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