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Gentoo uses lib64, just like Fedora, and has libexec too.
The necessary step to install dependencies is part of the ebuild script
now (tracked in another repo, ebuild.git).
One thing I forgot to mention on the commit in that ebuild repo is,
unzip.h is provided on Gentoo only by minizip, and not minizip-ng cause
somehow the (minizip) "compat" USE flag couldn't be turned on somehow,
and there was no "minizip" (without -ng) package on Gentoo, but it was
achievable by setting the "minizip" USE flag on the zlib (again, without
-ng) package.
The queue header inclusion is needed cause its absence would cause the
compiling to fail on Portage (though it compiled when building the
viewer manually without Portage).
Also, using the prebuilt Meshoptimizer caused some linking errors when
using Portage (though, again, it linked when building the viewer
manually without Portage), hence Meshoptimizer is built from source as
part of the CMake configuration on Gentoo, differing from fellow Linux
distros.
Now Collada DOM, firstly the unpack destination directory is moved to
inside the build directory now, to make it uniform with other 3rd-party
files, just for less confusion. Secondly, since the patching that takes
effect is the one done by Portage, it would kill the process when there
are offending failed patchings (ones that generate .rej, reject files),
and they are the vcxproj patchings which aren't used anyway. Thirdly,
the hash checking on the downloaded file, that would fail anyway since
Portage doesn't allow any downloading that isn't part of the ebuild,
unfortunately has to be skipped so the emerge process wouldn't be killed
just because of it. Ebuild has its own sum checking (though this means
this particular file is not checked on other platforms, but other files
aren't checked either anyway yet).
Last but not least, the XDG Application category is removed because it's
considered deprecated by Portage, though not fatal, but the viewer is
already shown well in the Internet (Network) submenu anyway on unix
desktops.
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Since the last merge, the prebuilt version has been used for all
Megapahit platforms, when some should've used the system version instead,
as instructed.
And then, not all Linux distros don't have sufficient version of GLM on
their repos, some do have and have already been instructed to install
system GLM anyway.
So the distros that still have insufficient version of GLM (0.9.9.8
instead of the necessary 1.0.1) are Debian, Ubuntu and openSUSE
Tumbleweed, while other distros and OSes have GLM 1.0.1.
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Some compilers may find it ambiguous as in anything newer than C++17,
it could be float, double or long double.
This lerp is meant to be the float one, as the 4th argument is, and
the 3rd argument is an F32.
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This reverts commit faab4af12b583b48cfdd9f6e41dad7bba06c3970.
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Water exclusion seems to be at the origin of poor performance with antilasing combind with hdr mode.
We remove this from pipeline.cpp for now as a temporary fix. Technically we revert pipeline.cpp to the previous version.
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Slightly increase tab height.
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since they upgraded to 1.4.1 from stable 1.2.7 and there seem to be API
changes and we're not ready for them yet.
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Disabling glGetError() calls in release build
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Disabled Smoothie in llvertexbuffer, using LL method
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The Collada DOM upstream patch version is one that doesn't depend on PCRE
anymore anyway.
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and therefore LL's Collada DOM can be upgraded to something newer
than r4, and therefore PCRE can be no longer depended on.
Have to set the C++ standard so it doesn't use anything old, but
also it wasn't ready for something as new as C++20 yet, that's why
it's explicitly set to C++17.
Have to set the architecture too when you're cross-compiling,
it would use the native architecture.
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which isn't used anyway in that file, and differs in parameter
qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors:
Fragment info
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0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers
2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader
2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2
Vertex info
-----------
0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);"
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since they upgraded to 1.3.83 from stable 1.2.7 and there seem to be API
changes and we're not ready for them yet.
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update & include new libboost packages
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2024.12-ForeverFPS
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Update libboost for tumbleweed CPACK_RPM_PACKAGE_REQUIRES
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to avoid conflict errors with GCC C++20 cmath's.
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This reverts commit b0d80552b3177269eb24ef9a1e0d58a98d95a96f.
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1. Cover reset with 'generation'
2. Fix lapse of judgement with mLastFontGlyphCount, it should have been
saved before render(), not after
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Adjust hue of EmphasisColor values
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This reverts commit e39fa35dbfc1c55900e8397157909875d4cc881e.
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Slightly shift hue of EmphasisColors
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Make the widgets and emphasis colour a little bit less pale.
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this fixes the number of unique textures displayed in the render infos debug displayer.
It used to not reset this value per frame, making it useless.
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the minimum selectable draw distance is now 32 meters instead of 64.
the increment has been set to 16 meters instead of 8 in the sliders to make it easier to select a desired value.
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redesigned camera floater so it's smaller
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the new skin is accessible via the colors panel in the viewer preferences
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A workaround, hopefully temporary.
First test returns half the throughput, do two tests. May be caused by
driver, may be some 'energy saving', will need to be checked later.
It was working the same way prior to ExtraFPS, but viewer was running
an extra CPU test.
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since the mode that's not breaking CEF is when using FMOD.
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Arch system Boost has been upgraded to 1.87, and some things are
deprecated.
https://stackoverflow.com/questions/78821440/iterating-over-buffers-in-an-asiostreambuf
https://github.com/badaix/snapcast/issues/1305
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