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into DRTVWR-600-maint-A
# Conflicts:
# indra/llcommon/llpredicate.h
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llinventorybridge.cpp
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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The main branch, and the current rev of viewer-build-util, consistently uses
.xz for tarballs.
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Added 1024x1024 version of new icon
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Even newer icons! Thalassocracy themed!
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Although 'requires' appears in many comments and some string literals, and
'concept' in a few of each, LLPredicate::Rule appears to be the only use of
any new C++20 reserved word in the existing code base. And it seems to be
unreferenced.
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Set HTMLLinkColor back to "EmphasisColor"
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* #1392 WIP -- Functional texture upload, stubbed out .bin upload.
* #1392 GLTF Upload WIP -- Emulates successful upload
Successfully uploads texture
Emulates successful .gltf and .bin upload by injecting into local asset cache.
Emulates rez from inventory by setting sculpt ID of selected object
Currently fails in tinygltf parsing due to missing .bin
* Add missing notification
* Build fix
* #1392 Add boost::json .gltf reading support.
* #1392 boost::json GLTF writing prototype
* Create gltf/README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* #1392 Add ability to render directly from LL::GLTF::Material
* Fix for mac build
* Mac build fix
* #1392 AssetType and Inventory Type plumbing
* #1392 More sane error handling and scheduling of uploads.
* #1392 Actually attempt to upload glbin
* Mac build fix, upload nudge
* Mac build fix
* Fix glTF asset uploads to server
* Mac build fix (inline not static)
* More consistent inline
* Add glm, mac nudge.
* #1392 For consistency with spec, start using glm over glh:: and LLFoo
* Another attempt at placating Mac builds
* Another Mac nudge
* Mac build take 23
* #1392 Prune LLMatrix4a from GLTF namespace.
* #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw)
* #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering
* #1392 Working download!
* #1394 Add support for GLTFEnabled SimulatorFeature
* #1392 Review feedback
---------
Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
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brad/merge-maint-a-to-dev
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An option for performance testing, video recording or taking photos, so
that unexpected people won't appear in your photos or tests.
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Misc adjustments
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I saw green in emoji picker and it made me cry
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Hue adjustment
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Forgot about this one, silly me!
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Compiling would fail otherwise at least on Fedora 40 and Ubuntu 24.04
with their GCC 13 or newer.
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Cause last time I checked, it didn't pass on Fedora.
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hue-shifting a few more things
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Found some things that could be a little more blue!
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oopsie whoopsy!
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making emphasiscolor a bit less green
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Slight hue adjustment
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XML tweaks to help blufault shine!
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Error: Function return is not matching type
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Discard null id attachments
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Blue-ish modification of the default SL viewer skin
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Including a very important one which is so assets are fetched!
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other jobs might be using it.
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Try specifying the literal constants in the type we're comparing to.
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Since August 2023, we've seen occasional GitHub Windows build test runs
terminate with 0xC00000FD: stack overflow. We've usually responded by bumping
up the default coroutine stack size.
On closer examination, it's always llleap_test.cpp that blows up that way --
and llleap_test.cpp doesn't appear to use coroutines at all. So apparently
we've been consuming more address space for ALL viewer coroutines without
actually addressing the problem.
Reset the default coroutine stack size to where it was before we started
bumping it up in response to these llleap_test.cpp stack overflow failures.
Note that LLCoros already catches and reports Windows structured exceptions,
underscoring that the observed stack overflow is not from within a coroutine.
While at it, restore the Windows llleap_test.cpp data volume to match Posix.
We think the problem that led to reducing that data volume was an APR bug,
which we hope has been fixed.
Equip test.cpp, the test driver program for all our TUT unit and integration
tests, with a Windows structured exception handler. Try to treat a Windows
structured exception as a test failure -- instead of silently terminating with
0xC00000FD. Moreover, when a structured exception occurs, output a stack trace
so we can try to track it down.
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The i variable is still used as an integer on the next line.
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