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2023-02-02Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
2023-02-02Increment viewer version to 6.6.10Nat Goodspeed
following promotion of DRTVWR-570
2023-02-02Merge branch 'contribute' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-02-02SL-19094 Move Desired frame rate button to top levelMaxim Nikolenko
2023-02-02SL-19126 Add a button to Graphics Presets fly-out to open Auto adjust settingsMaxim Nikolenko
2023-01-31SL-19110 Fix coding policyAndrey Kleshchev
2023-01-31SL-19110 Fix xxhash build link and properly register contributionAndrey Kleshchev
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where ↵Henri Beauchamp
speed matters. (#64) This commit adds the HBXX64 and HBXX128 classes for use as a drop-in replacement for the slow LLMD5 hashing class, where speed matters and backward compatibility (with standard hashing algorithms) and/or cryptographic hashing qualities are not required. It also replaces LLMD5 with HBXX* in a few existing hot (well, ok, just "warm" for some) paths meeting the above requirements, while paving the way for future use cases, such as in the DRTVWR-559 and sibling branches where the slow LLMD5 is used (e.g. to hash materials and vertex buffer cache entries), and could be use such a (way) faster algorithm with very significant benefits and no negative impact. Here is the comment I added in indra/llcommon/hbxx.h: // HBXXH* classes are to be used where speed matters and cryptographic quality // is not required (no "one-way" guarantee, though they are likely not worst in // this respect than MD5 which got busted and is now considered too weak). The // xxHash code they are built upon is vectorized and about 50 times faster than // MD5. A 64 bits hash class is also provided for when 128 bits of entropy are // not needed. The hashes collision rate is similar to MD5's. // See https://github.com/Cyan4973/xxHash#readme for details.
2023-01-28SL-19097 Crash when selecting a model for upload and waiting too longAndrey Kleshchev
Should be fixed by SL-18996, but just in case user decides to select a model while viewer closes
2023-01-27Revert "SL-18581 Don't show the starter avatar toolbar button for NUX"Andrey Lihatskiy
This reverts commit 4d429b7ea31f51f653e0e2ad6b5799a515e28334.
2023-01-27SL-18996 make MacOS picker dialogs modeless to avoid disconnects #2Andrey Kleshchev
2023-01-27SL-18996 [WIP] MacOS make picker dialogs non-modal to avoid disconnects #1Andrey Kleshchev
2023-01-26DRTVWR-489-emoji: less haste. more speed. Missed another test issue. ↵Callum Prentice
Rebuilt locally with tests and confirmed it works now
2023-01-26DRTVWR-489-emoji: missed the override warning/error in the tests... grr...Callum Prentice
2023-01-26DRTVWR-489-emoji: Pull in some small changes from Kitty's work to move the ↵Callum Prentice
macOS build forwards
2023-01-26DRTVWR-489-emoji: A couple of tabs slipped into this file and our new ↵Callum Prentice
no-tabs coding policy caught it and failed the build
2023-01-27SL-18930 Update Autotune panelMaxim Nikolenko
2023-01-26DRTVWR-489-emoji: As part of the work to get macOS version of the Viewer ↵Callum Prentice
working, the flag was introduced to warn (and therefore error out) when a virtual override was not marked with the 'override' keyword. Fixing this up involved a large number of changes and this commit represents just those changes - nothing specially from the DRTVWR-489 viewer
2023-01-26Merge branch 'xcode-14.1' into DRTVWR-489-emojiCallum Prentice
2023-01-25DRTVWR-489-emoji: declaring this variable as a U16 leads to a warning (and ↵Callum Linden
therefore an error) but only on 32bit Windows builds - 64bit is fine. I don't know why that's the case (should be both surely) but in any case, I think the variable should be declared as a size_t
2023-01-24DRTVWR-489-emoji: Trying to get to the bottom of a TeamCity build failure ↵Callum Linden
with access to TeramCity - with all the ICU4C DLLs removed, the viewer builds fine which does suggest a size/disk space issue. Trying with the (porposed) minimum set to see if this helps. Likely it won't because the main one (icudt48.dll) is much, much bigger than the others combined - but we shall see
2023-01-24DRTVWR-489-emoji: Trying to get to the bottom of a TeamCity build failure ↵Callum Linden
with access to TeramCity - one theory is that the extra size of these DLLs consumes too much disk space and results in the NSIS internal compiler error we observe - removing these tempoorarily to see what difference that makes
2023-01-24SL-17425 Crash when having more than one dependent floater #2Andrey Kleshchev
2023-01-24DRTVWR-489-emoji: Fix a warning when packaging Viewer installer. TeamCity ↵Callum Linden
builds fail because of 'compiler error' in NSIS - wondering if this warning triggers the error (it doesn't locally) - yes, grasphing at straws
2023-01-24SL-16683 Updated mac 'Low' preset to match WindowsMaxim Nikolenko
2023-01-24INTL-477 Translation update for Maint SAndrey Lihatskiy
2023-01-24SL-19025 Fix for object's context menuAndrey Kleshchev
Inspect and copy doesn't work for face or child selection. Disable them in such cases.
2023-01-23DRTVWR-489-emoji: Update the machinery that copies over the ICU4C DLLs into ↵Callum Linden
the right place in Windows builds
2023-01-20Fix merge conflicts after auto mergeCallum Linden
2023-01-21SL-18989 Saved notifications some times stops displaying informationAndrey Kleshchev
2023-01-20SL-19004 FIXED Autotune doesn't try to improve settings with VSync on and ↵Mnikolenko Productengine
target FPS 60
2023-01-20SL-14318 MacOS __write_nocancel crashAndrey Kleshchev
Multiple instances of viewer could write to the same uuid.inv file at the same time.
2023-01-19SL-18991 FIXED Autotune starts too early after login-inMaxim Nikolenko
2023-01-19SL-18999 IME disabling should be called in window's threadAndrey Kleshchev
For some reason positioning IME window works fine, but disabling and enabling ime works from window's thread only
2023-01-18SL-3033 flv files prompt download instead of playingAndrey Kleshchev
Viewer doesn't support web downloads, it should be safe to assume stream and play it
2023-01-18SL-18985 Crash at std::basic_string::eraseAndrey Kleshchev
2023-01-18SL-18773 Crash incrementing directory_iteratorAndrey Kleshchev
make_iterator_range doesn't verify errors, replaced with basic increments
2023-01-18SL-18978 Avatars switch to/from impostored too quicklyMaxim Nikolenko
2023-01-17SL-18934 Don't adjust settings if mean frame time still doesn't exceed expectedMnikolenko Productengine
2023-01-16Merge branch 'contribute' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-01-16SL-18893 OSX buildfixAndrey Lihatskiy
2023-01-16MacOS Build fixAndrey Kleshchev
2023-01-16SL-18735 Using "Find original" in main inventory tab breaks inventory viewAndrey Kleshchev
Fixes folders being invidible (missing arrange) Fixes sroll to target not working reliably
2023-01-16Merge branch 'xcode-14.1' into DRTVWR-577-maint-SAndrey Kleshchev
D577 should have picked part of the changes from contribute branch, picking up the rest for the sake of branch specific crash fixes
2023-01-16Merge branch 'contribute' into DRTVWR-577-maint-SAndrey Kleshchev
2023-01-16SL-18937 Add missing panel_* files in Polish translation (#50)Pantera Północy
2023-01-16MacOS Build fixAndrey Kleshchev
2023-01-16SL-18979 FIXED "Reset to recommended settings" should reset Maximum render ↵Maxim Nikolenko
time of Avatars nearby
2023-01-13SL-18823 Restore fix after the mergeMnikolenko Productengine
2023-01-13SL-18973 Wait a bit after viewer regains focus before engaging the Preferred ↵Maxim Nikolenko
frame rate