Age | Commit message (Collapse) | Author |
|
and update dropdown to match
|
|
|
|
|
|
screen
|
|
floater closed
|
|
LLViewerDynamicTexture::updateAllInstances
|
|
false if no render needed
|
|
respect simulator feature PBRTerrainEnabled
|
|
more inaccurate than usual alpha sorting (#781)
|
|
|
|
* secondlife/viewer#771: Put PBR material swatch behind feature flag
* secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures
|
|
|
|
Improve PBR terrain loading robustness
|
|
|
|
|
|
SimulatorFeatures
|
|
|
|
|
|
|
|
|
|
Confusion between light diffuse and light color in HDR auto-adjust mode
|
|
While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not
auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor
when auto-adjusting, causing very bad lighting discrepancies in the latter mode
(especially when not at midday or midnight).
Let's use getSunlightColor() everywhere, shall we ?...
|
|
|
|
|
|
yet used
|
|
|
|
https://github.com/secondlife/viewer into materials_featurette/mirrors
|
|
|
|
#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
|
|
|
|
|
|
|
|
|
|
#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024.
Also just generally clean up the code a bit.
|
|
#740 Add support for FLAG_MIRROR in the viewer for mirror probes.
|
|
|
|
|
|
|
|
|
|
|
|
surfaces can be mirrors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
https://github.com/secondlife/viewer into materials_featurette/mirrors
|