Age | Commit message (Collapse) | Author |
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- Moved to the right color_swatch
- made more vertical and horizontal space for \"Opacity\" and \"UI Size\"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
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branch : product-engine
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connected to the buttons bar below
- Made 'Add to outfits' and 'Edit outfit' panels visually connected to the buttons bar below
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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on low end hardware.
set RenderAvatarMaxVisible to be 3 by default for low-end settings.
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in destructor.
Reviewed by Mike Antipov.
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branch : product-engine
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wearable bottom list)
Reviewed by Mike Antipov, Vadim Savchuk and Neal Orman
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branch : product-engine
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replacing/wearing outfit externally (my inventory)
Reviewed by Neal Orman and Mike Antipov
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branch : product-engine
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branch : product-engine
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items to several selected avatars in avatar picker:
1. Select items to share
2. Click Share; Resident chooser opens
3. Select residents to share with, click SELECT
4. Selected items are transferred to selected users
5. Pop-up toast confirms transfer
Some implementation notes:
* Avatar Picker is not closed when give inventory requests are sent (to be enable change selection and offer other items to other avatars)
* Select button is enableв if all selected items can be offered.
* Disabling of the "Share" menu item in the Inventory context menu is syncronized with check (before sending offer) whether item can be offered at all
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
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branch : product-engine
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functionality was moved from the LLToolDragAndDrop to a separate class - LLGiveInventory.
To allow give several inventory items to several selected residents I need some functionality encapsulated in LLToolDragAndDrop class out of it.
No functionality should be changed.
LLToolDragAndDrop was updated to use new LLGiveInventory'methods instead of removed ones.
There were moved methods related to:
- give inventory item
- give inventory category
- log into chat
Such functionality was moved:
- is give acceptable
- do inventory give operation
- send give inventory request to server
- process give inventory for protected items
QA Notes: Functionality related to give inventory via drag and drop should be re-tested closely.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
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branch : product-engine
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on low end hardware.
adjust the arrangements of the panel "preferences -> graphics -> Advanced".
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1 or 2 on low end hardware.
added a slider in "preferences -> graphics -> Advanced" to change RenderAvatarMaxVisible value.
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- Added 'MarketplaceURL' setting in settings.xml to represent URL which points to the Marketplace.
- Added member mShopBtn in the class LLSidepanelInventory.
- Added handler LLSidepanelInventory::onShopButtonClicked() which handles a click on the 'Shop' button
- Added corresponding widget in the sidepanel_inventory.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/408/
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branch : product-engine
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branch : product-engine
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session leave event correctly.
Reason:
* when user leave a p2p voice session himself the session's voice channel is marked as "ignore next leave session event"
* but when he re-starts the voice session the channel stays in "ignore next leave session event" state.
So, when an other p2p participant ends call this voice channel is not deactivated because of this flag.
Fix: reset "ignore next leave session event" flag to FALSE when viewer is joining p2p voice session.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/418/
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branch : product-engine
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reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/419/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/417/
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branch : product-engine
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Because it is not enough to call showInstance for Build Floater it was implemented in a such way:
* set save_visibility==true in floater tools to update button toggle state properly and subscribe Build button to listen visibility changes
* added callback to observe parcel changing to set build button enabled/disabled.
KNOWN ISSUE:
if build permissions are changed button will not change state until restart/teleport
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/413/
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branch : product-engine
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necessary to correctly build objectim SLURL when chat history reloads content.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/420/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/409/
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branch : product-engine
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Trivial fix, so not reviewed.
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branch : product-engine
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Most changes are in xml, but changing of view buttons overlay icons in lists from add wearables is implemented in code. Dragbar icon was only added as file, it will be integrated in EXT-7255 (There is no dragbar between 'Edit Outfit' and 'Add to Outfit:' panels).
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/410/
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branch : product-engine
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Auto-resolved conflicts in:
- indra/newview/llpaneleditwearable.cpp
- indra/newview/llviewermenu.cpp
- indra/newview/llviewerwindow.cpp
- indra/newview/skins/default/xui/en/notifications.xml
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branch : product-engine
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making content appear to be of poor quality.
Patch by Thickbrick, reviewed by me.
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reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/411
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/
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branch : product-engine
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On startup, a piece of code in llappviewer.cpp checks for the existence
and validity of a slurl entered on the command line. If there is a slurl,
then the slurl is sent to another instance of the viewer if one is running
(for windows and linux only.)
After the SLE refactor of slurls, the startup slurl was set to LAST
by default. As this is a valid slurl the call to pass the slurl to another
viewer was made, ignoring the codepath that checks for multiple viewer
launches.
The fix defaults the startup slurl to INVALID. Now, when no slurl is passed
in on the command line, the code that sends the slurl to another instance is
skipped and the 'multiple' flag is checked appropriately.
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Grid selection code was looking up the grid by grid host id not grid label.
As SLE grids use their dns name as their lable, it worked there.
However, the beta grids use a short label.
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with a background to the correct size but the window the same size as original
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Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
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reviewed by leyla
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hostname due to a redirect which is handled via curl.
I turned off the secapi hostname verification just allowing libcurls hostname
verification, as it's better anyway (it handles alt names)
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