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2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code ↵Leslie Linden
doesn't support for anti-aliasing
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ↵Leslie Linden
the eyeball texture for Mac OS Lion
2011-11-15mergeDave Parks
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15mergeDave Parks
2011-11-15SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in ↵Dave Parks
rotation ring, committing to debug elsewhere
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of ↵Dave Parks
not creating an alpha mask)
2011-11-14mergeDave Parks
2011-11-14SH-2650 Fix for avatar eyeballs protruding from lower eyelidsDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and ↵Leslie Linden
some assorted shader cleanup from changeset e156c46db1b2
2011-11-11Merge with latestLeslie Linden
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2659 Fix for basic shaders having no affect when gl version < 2.0Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-10SH-2644 WIP -- remove debug displays pertaining to upload/download queuesDave Parks
2011-11-10SH-2240 Fix for red moon.Dave Parks
2011-11-09SH-24114 Remove unused variablesDave Parks
2011-11-08SH-24114 Remove unused vectorization code (outdated/unused with SSE2 ↵Dave Parks
requirement and llvetor4a et al)
2011-11-08mergeDave Parks
2011-11-08SH-2507 Fix for crash when rendering axes (develop->render->show axes)Dave Parks
2011-11-08SH-2608 Fix for debug beacons not rendering properly.Dave Parks
2011-11-08SH-2652 Fix for black bands in high-res normal maps (break normal map ↵Dave Parks
generation up into tiles to handle the case where a normal map is higher resolution than the current window)
2011-11-08merge changes for vmrg-177Oz Linden
2011-11-08merge changes for vmrg-178Oz Linden
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2652 For for screen going white when enabling anti-aliasing.Dave Parks
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵Dave Parks
vary_AtmosAttenuation
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-11-04WIP INTL-82 LQA changes for Russianeli
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵Dave Parks
but shadows are not.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Don't allocate 6000+ strings every frameDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-04WIP INTL-82 LQA changes for Turkish; remove obsolete fileseli
2011-11-03SH-2240 Fix for core profile assertions when Debug GL enabled.Dave Parks
2011-11-02SH-1427 Fix for shader compilation failure when detail set to "mid"Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02mergeDave Parks
2011-11-02SH-2648 Fix for flickering shadows on 40% transparent objects.Dave Parks
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred ↵Dave Parks
atmospheric shaders.
2011-11-01SH-2620 Force FXAA shader to off on OSXDave Parks
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ↵Dave Parks
float on varying parameters).
2011-10-31sync with viewer-developmenteli
2011-10-31increment viewer version to 3.2.1Oz Linden
2011-10-31SH-2521 Put back "high detail" terrain render when basic shaders disabled ↵Dave Parks
(still broken).