Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-09 | merge | Dave Parks | |
2010-03-09 | Tool tips for model preview. Rename "Impostor" to "Lowest" | Dave Parks | |
2010-03-09 | We can enable alpha masking for fullbright faces as long as we're not in ↵ | Tofu Linden | |
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/ | |||
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵ | Tofu Linden | |
get right. Refactor some replicated and/or strangely-expressed logic. | |||
2010-03-08 | Mac and linux fix? | Dave Parks | |
2010-03-08 | little bool | Dave Parks | |
2010-03-08 | Multi-threaded file dialog | Dave Parks | |
2010-03-08 | Remove a '#error XXX' I was using to test ifdef-hell. | Tofu Linden | |
2010-03-08 | VWR-4214 followup | Tofu Linden | |
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT. | |||
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵ | Tofu Linden | |
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :) | |||
2010-03-07 | Add support for glBlendFuncSeparate(). | Tofu Linden | |
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. | |||
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the ↵ | Tofu Linden | |
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup. | |||
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden | |
2010-03-07 | trivial comment typo fix. | Tofu Linden | |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last ↵ | Tofu Linden | |
thing we did to this vector was normalize it anyway. | |||
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different ↵ | Tofu Linden | |
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time) | |||
2010-03-06 | viewer2 merge. | Tofu Linden | |
2010-03-06 | Better bounding boxes for meshes. | Dave Parks | |
2010-03-05 | merge | Richard Linden | |
2010-03-05 | fix | Richard Linden | |
2010-03-05 | Fix for a crash on startup/shutdown introduced in the tip of viewer-2-0 very ↵ | Monroe Linden | |
recently. list.erase(list.find()) is not safe, because erasing list.end() is undefined. Check to make sure the find succeeded before doing the erase. Reviewed by Richard at http://codereview.lindenlab.com/341001 | |||
2010-03-05 | merge | Richard Linden | |
2010-03-05 | added some logging to help track down crash in EXT-5849 | Richard Linden | |
2010-03-05 | Merge | Eli Linden | |
2010-03-05 | VWR-17723 | Eli Linden | |
2010-03-05 | VWR-17121 en_xui_change | Eli Linden | |
2010-03-05 | merge | Richard Linden | |
2010-03-05 | fix for merge | Richard Linden | |
2010-03-05 | VWR-17116 en_xui_change | Eli Linden | |
2010-03-05 | merge | Richard Linden | |
2010-03-05 | Merge | Eli Linden | |
2010-03-05 | VWR-17558 en_xui_change | Eli Linden | |
2010-03-05 | VWR-17687 en_xui_change | Eli Linden | |
2010-03-05 | VWR-17686 | Eli Linden | |
2010-03-05 | VWR-17362 | Eli Linden | |
2010-03-05 | Automated merge with ssh://hg.lindenlab.com/viewer/viewer-2-0/ | Nat Goodspeed | |
2010-03-05 | Fix Mac llmediaplugintest build breakage. | Nat Goodspeed | |
A viewport array passed to glGetIntegerv() and gluUnProject() was declared as 'int'. This compiles on Windows, but fails on Mac. Declaring as 'GLint' works. | |||
2010-03-05 | merge | Palmer | |
2010-03-05 | Only comments added to crash reporting code on handling old crash logs on ↵ | Palmer | |
mac. No code changed :) | |||
2010-03-05 | viewer2 merge. | Tofu Linden | |
2010-03-05 | COMMENTS! | Dave Parks | |
2010-03-05 | EXT-5698 undo local FR override (not good practice); fix EN instead for ↵ | Eli Linden | |
consistency, and to allow for ES longer translation of "Buy" (Erica changed "Buy L$" to "Buy" to mitigate the problem) | |||
2010-03-05 | Inventory now updates appropriately when using model uploader. | Dave Parks | |
2010-03-05 | Merge | Eli Linden | |
2010-03-05 | beta 4 JA linguistic | Eli Linden | |
2010-03-05 | merge. | Tofu Linden | |
2010-03-05 | Automated merge with ssh://hg.lindenlab.com/viewer/viewer-2-0/ | Nyx (Neal Orman) | |
2010-03-05 | merge | Dave Parks | |
2010-03-05 | Fix for avatar eyes not showing up when deferred rendering enabled. | Dave Parks | |
2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵ | Dave Parks | |
greater than 0. |