Age | Commit message (Collapse) | Author |
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SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks
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brad/SL-17116-material-messaging
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# Conflicts:
# indra/newview/llappviewer.h
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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following promotion of DRTVWR-550
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rendering.
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- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
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brad/SL-17116-material-messaging
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Materials
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way to get a "real" environment map for shader development)
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related messages
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meshes when calculating virtual size.
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meshes, batching be damned.
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lost in case of crash
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LLWord should persist till the end due to wide usage.
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Pausing clouds should not pause water
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# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
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following promotion of DRTVWR-540
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failure
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According to davep, the intent of Debug GL is to crash and in this it's doing it's job, but the rest of the fix that makes the state not persist is a good solution.
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