Age | Commit message (Collapse) | Author |
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none
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Default
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update
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staggered. Currently N is 4.
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helper funcs.
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SL-1925
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varies line thickness depending on how recently impostor was generated
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Give wave direction uniforms more meaningful names in shaders.
Add comments on glow size/focus conversions for clarity.
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SL-9850 Show correct values for ‘Cloud Detail’ settings
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attached to
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density tab.
Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky.
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SL-9708 slight refrain
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Remove portion of 9709 fix causing 9708 to regress.
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SL-9746 [EEP] Local Texture options should work with EEP
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
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SL-1289
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add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
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SL-9733 Perfomance trweak.
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
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SL-9817 and SL-9820
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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SL-9751 and SL-9709
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Make VOWater objects avoid culling.
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Add optional moon brightness setting
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SL-1925
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More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
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