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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2013-05-06
NORSPEC-94 fix this without setting in getState causing round-trip wierdness ...
Graham Madarasz
2013-05-06
NORSPEC-126 Make objects with normal maps applied obey legacy shiny settings
Graham Madarasz
2013-05-04
Remove unnecessary assert as ternary protects against null ptr deref
Graham Madarasz
2013-05-03
NORSPEC-160 fix trashing of spec map from sunshine integration snafu
Graham Madarasz (Graham)
2013-05-03
NORSPEC-151 make disabling bumpyshiny disable adv lighting model as well
Graham Madarasz (Graham)
2013-05-02
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-02
NORSPEC-157 make texture repeats/offsets controls display in media mode
Graham Madarasz
2013-05-02
NORSPEC-149 Fix for objects set to alpha blend sometimes getting tossed into ...
Dave Parks
2013-05-01
NORSPEC-119 redux : fix getState to find the material ID of individually sele...
Graham Madarasz
2013-05-02
NORSPEC-99 add break statement to fix legacy bump vert program from being sto...
Graham Madarasz
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-05-01
Fix for sky being too bright with advanced lighting enabled
Dave Parks
2013-05-01
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-05-01
NORSPEC-144 make code to nerf use of FBOs on old windows drivers not affect M...
Graham Madarasz (Graham)
2013-04-30
Fix gcc ternary type inference fail to unbreak Mac and Linux builds
Graham Madarasz
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-25
Bump resolution on lightFunc to avoid banding.
Dave Parks
2013-04-25
NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...
Dave Parks
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-04-25
merge changes for latest rendering fixes
Oz Linden
2013-04-25
NORSPEC-67: fix update problem by not updating texture pickers when they are ...
Oz Linden
2013-04-25
add isPickerShown method
Oz Linden
2013-04-25
add some debug logging, make a single return in "get" method
Oz Linden
2013-04-25
NORSPEC-118 Compatibility pass against advanced lighting disabled.
Dave Parks
2013-04-24
NORSPEC-146 Fix for objects with alpha mode set to none or mask being shiny
Dave Parks
2013-04-24
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-24
Correct fix to include affect on ambient term and make work on Mac nV
Graham Madarasz
2013-04-24
Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaV
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-24
Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...
Geenz
2013-04-23
Tweak to remove usage of GL_DEPTH_CLAMP for now until projectors can be made ...
Dave Parks
2013-04-23
NORSPEC-132 Correct rotation limits to +/- 180 for all textures
Oz Linden
2013-04-23
NORSPEC-142 Fix for unusable performance on GTX 285
Dave Parks
2013-04-22
NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...
Dave Parks
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
This should take care of alpha blended full bright objects and gamma correction.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
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