Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-03 | Add shader unloads for new deferred avatar/attachment alpha/mask shadow shaders. | Graham Linden | |
2019-04-03 | Replace MAINT-8836 fix dropped in merge of 6.1.2 | Graham Linden | |
2019-04-03 | Replace dropped code from 6.1.2 for loading new avatar/attachment alpha/mask ↵ | Graham Linden | |
shadow shaders. | |||
2019-04-03 | Remove unused iterator for Xcode 10.2 happiness. | Graham Linden | |
2019-04-03 | Fix random Xcode 10.2 failures from unused vars and references to local objects. | Graham Linden | |
Modified llwindowmacosx to pass some things by value instead. | |||
2019-04-03 | SL-10876 | Graham Linden | |
Fix edge cases in determining when we can skip doing shadow rendering work. | |||
2019-04-02 | SL-10855 | Graham Linden | |
Apply sRGB colorspace to deferred cloud output. | |||
2019-04-02 | SL-10857 | Graham Linden | |
Juggle forced frag depths for moon/sun/stars/sky to get depth fighting with distant terrain...wait for it...sorted. | |||
2019-04-02 | SL-10853 | Graham Linden | |
Fix windlight shader level selection. | |||
2019-04-02 | Fix missing EOL on last line. | Graham Linden | |
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-04-02 | increment viewer version to 6.1.2 | Nat Goodspeed | |
2019-04-02 | Merged in Geenz/viewer-eep-shader-fixes (pull request #322) | Rider Linden | |
Water plane rendering improvements Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2019-04-02 | Make sure emissive is actually handled with atmospherics consistently. | Geenz | |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz | |
This is more or less to achieve the non-ALM bloom behavior in most circumstances. Why scale it? Normalized blinn-phong gets brighter the higher the specular exponent. As it stood, the old spec contribution was extremely bright despite looking "correct". This is largely eyeballed, but generally looks better for all light sources applied to the surface of the water. | |||
2019-04-01 | Make sure that atmospheric calcs aren't done twice. | Geenz | |
The atomospherics were being applied both in the G-buffer and during the sun light pass. This ensures that is not the case. Additionally, re-enable specular on the water plane, scale the bloom factor to something more reasonable, and also someone broke specular on emissive surfaces. That's fixed too now. | |||
2019-04-01 | Whoops! Always make sure that our primary format is assigned. | Geenz | |
2019-04-01 | Make LLImageGL's loading of assets as sRGB or linear conditional based upon ↵ | Geenz | |
sRGB decode support. | |||
2019-04-01 | Whoops, forgot a shader! | Geenz | |
2019-03-30 | Make sure the specular and diffuse buffers are being sampled in sRGB space. | Geenz | |
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵ | Geenz | |
opt-in. | |||
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz | |
2019-03-29 | SL-10566 | Graham Linden | |
Enable RenderAlphaBatchEmissives by default to get some perf back. | |||
2019-03-29 | SL-10844, SL-10584 | Graham Linden | |
Add Geenz doings to the contribs list. Fix per-frag atmospherics to use sRGB conversion. Update ref to new KDU package. | |||
2019-03-29 | OSX is very picky about unused variables. | Rider Linden | |
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Back out a couple of not-so-well tested changes. | Geenz | |
2019-03-29 | Merge with upstream at https://bitbucket.org/rider_linden/viewer-eep | Geenz | |
2019-03-29 | Merged in andreykproductengine/maint-eep (pull request #315) | Rider Linden | |
SL-10766 and SL-9650 Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> Approved-by: Rider Linden <rider@lindenlab.com> | |||
2019-03-29 | Merged in maxim_productengine/viewer-eep (pull request #317) | Rider Linden | |
SL-10833 FIXED [EEP] Text in the Sky Altitudes boxes is low contrast and difficult to read. Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2019-03-29 | SL-10833 FIXED [EEP] Text in the Sky Altitudes boxes is low contrast and ↵ | maxim_productengine | |
difficult to read. | |||
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-29 | SL-9650 About Land UI is corrupted | andreykproductengine | |
2019-03-29 | Fix windows line endings. | Graham Linden | |
2019-03-29 | Fixing gamma correction in EEP Step 1: | Geenz | |
Thou shall always read the sky cubemap as sRGB using hardware sampling. | |||
2019-03-28 | SL-10831 | Graham Linden | |
Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting. Adjust how the moon brightness affects the moon disc texture rendering (washes out less). | |||
2019-03-28 | SL-10829, SL-10830 | Graham Linden | |
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights. | |||
2019-03-28 | SL-10766 Viewer is crashed after changing "day offset" settings | andreykproductengine | |
2019-03-27 | Merged in maxim_productengine/viewer-eep (pull request #312) | Rider Linden | |
SL-10818 FIXED [EEP] Wrong selection when keyframes are close together Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden | |
2019-03-27 | SL-10818 FIXED [EEP] Wrong selection when keyframes are close together | maxim_productengine | |
2019-03-26 | Remove remaining 0.5/1.5 fudge factors on lighting radius/falloff params. | Graham Linden | |
Make moonlight darker and slightly bluish for scotopic feel when moon is primary. | |||
2019-03-26 | Modify spotlight prio calc to more stable version. | Graham Linden | |
2019-03-26 | Fix unused var warn-error for Clang. | Graham Linden | |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-03-25 | Add clamp to keep speccolor non-negative. | Graham Linden | |
Make spot shadowing more consistent. | |||
2019-03-22 | Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too. | Graham Linden | |
Rearrange ordering of scale down of light in class1 as well. | |||
2019-03-22 | Make class3 light sum loop use light_diffuse[0] for sunlight_color instead ↵ | Graham Linden | |
of atmosAffectDirectionalLight with sunlight_color that isn't updated correctly. |