Age | Commit message (Collapse) | Author |
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out this issue.
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the existence of other conversations and docked/torn off state
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to this conversation.
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conversation with user is the active.
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minimized state of an session floater
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: correctly assign of a left panel resize limits
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conversation when Flash Toolbar Button preference is selected : repair case "open and not on top"
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the group list
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overlapping.
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manually resize of the conversations panel
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release viewer
param blocks no longer write enums as ints
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no action : delete an obsolete (after the changeset 1cbf27ea0b4e) code
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location.
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when Flash Toolbar Button preference is selected: add flashing in "toast" case when session floater is open but not selected
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deleting conversations.
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will be played correctly now.
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bringToFront() to make safer or avoid pointer casting.
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and release viewer
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resized to the conversation floater dimensions after all buttons and text has been added to the toast panel
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the favorites.
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release viewer : parsing declare values of Enums
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clicking on toast: add scrolling to selected widget
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keep IM logs and nearby chat logs
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Problem was that LLIMToastNotifyPanel::snapToMessageHeight was calling LLToastPanel::reshape, which would then call LLIMToastNotifyPanel::reshape again. Resolution: Modified LLIMToastNotifyPanel::snapToMessageHeight to cleanly replicate what LLToastPanel::reshape was doing.
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this participant"
Added new LLFloaterIMContainer::visibleContextMenuItem() connected to "Avatar.VisibleItem"
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this participant"
Made mute and unmute invisible instead of disabled when not available
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auto-exiting DND mode. Crash occurred because two instances of the Group Notice notification were trying to be added from the persistent storage and then the DND storage.
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