Age | Commit message (Collapse) | Author |
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'Sit' entries.
Details:
1 Provided using Object.EnableSit and Object.EnableTouch callbacks for both object menu and inspector gear menu. Now default menu item label stores in
hash map and since callback receives triggered control no need to hardcode updating menu item labels from callback.
2 Removed redundant attribute 'parameter' from menu xml's since now handler callbacks receives triggered menu item as function parameter.
3 Replaced LLObjectEnableTouch class with enable_object_touch function, since there no need on triggering callback on menu commit event.
4 Added symmetric method LLMenuItemGL::getValue().
5 Removed unused "Object.EnableGearSit" callback.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/774/
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branch : product-engine
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branch : product-engine
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(on Windows) before converting it to LLWString.
Problem on Windows:
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LLPanelMainInventory::updateItemcountText() formats number using viewer locale.
non-break space is detected as unknown symbols while converting utf8str_to_wstring when formatted text is set to LLTextBox.
FIX:
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Added converting of string to multi-byte string and then to utf8 string while formatting on Windows.
created opposite to "ll_convert_wide_to_string" function "ll_convert_string_to_wide" and helper function to call both of them.
It is used now to convert result of formatted string while formatting integer number in locale.
Fix affects Windows only.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/775/
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branch : product-engine
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windows (no dependency on Netbios).
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Whatever will I do if I can no longer merge in the indra codebase?
What has my life come to?
Without merging, who am I?
Why am I here?
I like cupcakes.
Merging makes me feel complete.
Like doing something without really doing something.
I say merge, and it merges.
I like not having to do three way diffs, but still claim I'm merging.
Three way merging is no fun.
You're still reading this.
You deserve a cupcake.
You read checkins. You're special. You're either dessie, erica, or brad.
I'll miss you guys.
Keep them doggies mergin.
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Reviewed by Bao and Babbage
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Cropping was caused by drawing separator over bottom part of the item (including selection).
- Moved separator under the item- not inside of it. This way item and selection are not cropped. The only requirement for using lists that consist of items with separators is that their item_pad attritubute is >= height of separator.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/780/
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branch : product-engine
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after reshape.
Bug was reproducible on Windows and not on Linux because of different moment when onTopLost() was called for textbox.
On Windows it happened only after reshape, on Linux- before reshape. Made windows behaviour in case of top lost consistent with Linux behaviour.
- An if was added into LLPanelPlaceInfo::reshape to force collapsing description textbox on Windows at the beginning of reshape
(the only case when reshape is skipped there now is when it's caused by expanding/collapsing this textbox, so called_from_parent for panel is FALSE).
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/779
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branch : product-engine
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gAvatarp->isUsingBakedTextures
Changed some uses of cameraCustomizeAvatar as appropriate.
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glCopyTexSubImage2D
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llimagegl.cpp]
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being open.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/736/.
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branch : product-engine
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- Replaced hardcoded strings under Group Profile Land/Assets with related strings from strings.xml
- Added new string "Group" to strings.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/794/.
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branch : product-engine
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branch : product-engine
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Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/775/
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/789/
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branch : product-engine
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Roles.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/788/
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branch : product-engine
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branch : product-engine
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is still valid when landmark is loaded from notecard and 2) adding a check for region capability
There are two reasons of the crash reported in the bug:
* absence of the "CopyInventoryFromNotecard" capability in region (which leads to crash while logging of a LL_ERRS)
* referencing to an invalid pointer to LLInventoryItem in callback.
The first issue is fixed by preventing sending of the "CopyInventoryFromNotecard" message if it is not supported
(in the "copy_inventory_from_notecard()")
The second issue caused by such reason:
* Notecard stores LLPointer to each embedded inventory item
* When Landmark is clicked it should be opened in Places Panel and inventory item should copied into agent inventory
* If it is unknown to agent it is requested and pointer (but not LLPointer!) to inventory item was bound to an appropriate callback
* Then when landmark is loaded that inventory item is copied to inventory.
* If notecard was closed before callback was trigged all instances to embedded inventory items were destroyed.
This leads to crash when trigged callback tries to reference to bound pointer to inventory item (for landmarks)
Fix is to pass LLPointer instead of pointer to inventory item into callback to ensure item is valid when it is needed.
Details:
* updated LLEmbeddedItems::getEmbeddedItem() to return LLPointer to inventory item (and renamed to getEmbeddedItemPtr)
* updated LLViewerTextEditor::openEmbeddedItem() to get LLPointer to inventory item
* updated LLViewerTextEditor::openEmbeddedLandmark() to get LLPointer to inventory item
Patch also contains some more places where pointer is replaced with LLPointer to be consistent.
NOTE: there are several LLViewerTextEditor::openEmbeddedXXX() methods which still get pointer to inventory item.
It is safe for now because they use it synchronously. I have added a note at their declaration.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/784/
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branch : product-engine
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Added tags to some media-related logging in LLVOVolume.
Made LLMediaDataClient::Responder do most of its work in tick() instead of its destructor.
Added a comment to llmediadataclient.cpp that explains the idea behind the two-queue system.
Made LLMediaDataClient::sortQueue() remove requests from the queue that hold references to dead items. This should make teleporting away solve many of the pathological queueing cases.
Updated llmediadataclient test cases to reflect the change in behavior in sortQueue().
Removed some unnecessary const-ness in LLMediaDataClient::enqueue, which caused it to have to use const_cast.
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appearance update until all links are created
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characters and new line in text editor.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/786/.
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branch : product-engine
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Outfit panel reopening)
Now accordion on panels 'Edit Outfit', 'Editing Shape', 'Editing Hair', 'Editing Eyes', 'Editing Skin', 'Group Profile' and 'Place Profile' are reset when the panels are closed and then opened again.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/782/
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branch : product-engine
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- Modified LLWearableItemTypeNameComparator so that it can be more reusable and adjustable
- Set LLWearableItemTypeNameComparator for WearableItemsList ('List view' of 'Add More' panel) due to sort clothings by name
- Modified and applied patch form https://codereview.productengine.com/secondlife/r/620/diff/2/#index_header. This patch was discarded because specification was changed
Reviewed by Mike Antipov and Vadim Savchuk at https://codereview.productengine.com/secondlife/r/765/
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branch : product-engine
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down)
- Added a text label to the + button reading \"New Notice\"
- Add more padding between button and content below
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/766/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/773/
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branch : product-engine
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when called from 'Add More' panel.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/737/.
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branch : product-engine
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texture pipeline always returns a valid image, we needed to check the image id
against IMG_DEFAULT instead of NULL. This causes the image to be correctly set
to IMG_DEFAULT_AVATAR, which is never rendered during layer baking.
Code reviewed by Seraph
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