Age | Commit message (Collapse) | Author |
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- Modified LLWearableItemTypeNameComparator so that it can be more reusable and adjustable
- Set LLWearableItemTypeNameComparator for WearableItemsList ('List view' of 'Add More' panel) due to sort clothings by name
- Modified and applied patch form https://codereview.productengine.com/secondlife/r/620/diff/2/#index_header. This patch was discarded because specification was changed
Restored diff after bad merge at 13817
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/765/
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branch : product-engine
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is cut-off)
- Added height parameters and removed unnecessary bottom parameter
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/852/
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branch : product-engine
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- Added callback on show\hide Mini Location Panel event. This callback sets proper initial minimized position depending on state (shown or hidded) Mini Location Panel. Also callback shifts vertically already minimized floaters so that they don't overlap Mini Location Panel
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/851/
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branch : product-engine
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EXT-7397: decoding textures get stuck in REQ status
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Each key has KEY (typedef of U8) represantation which is paired with text version of key.
To get strings corresponding to keys LLKeyboard::stringFromKey() is used.
- Added translation of keys into LLKeyboard::stringFromKey().
- Added corresponding strings into strings.xml.
- Changed LLTrans::getKeyboardString() so that it correctly process key names that are not found in strings.xml(returns English name instead of "MissingString").
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/845/
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branch : product-engine
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- EXT-8660 Cleanup ambiguous llviewerobject::set/getItemID code
Lots of files changed, but this is mostly just a trivial function call rename. This change is very low risk.
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branch : product-engine
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Outfits' tab and press 'Wear' button.
Reason: avatar appearance was not updated if the last selected item was an attachment.
Fix: make sure appearance is updated afterwards, regardless of items types.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/848/
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/849/
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scrolling while background fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
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(transplanted from 3886dff9a2829c7a8957d2cc48742e0678ec06a6)
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My refactor of LLMediaDataClient caused a crash in the windows unit test. Change set 92fd90bd795a fixed the crash, but broke the code in question. This changeset should make the code behave correctly, while removing some premature optimization that I now think didn't properly in the first place.
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lltexturefetch.cpp] line 1061
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lltexturefetch.cpp] line 1061
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linguistic
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linguistic
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The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/
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branch : product-engine
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not for certain fixed, but some robustification.
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Changes:
* Implemented bulk-add from My Appearance SP.
* Made sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
I stated that in comments.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/844/
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branch : product-engine
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branch : product-engine
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Outfits tab is open.
- Removed "tab_stop" from outfit tabs to prevent passing focus to a tab chosen by default from LLUICtrl::focusFirstItem(). Besides the order of passing focus between outfit tabs by pressing "Tab" was undetermined.
- Had to remove const from the return of LLAccordionCtrl::getSelectedTab() to use the returned pointer for setting focus.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/846/.
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branch : product-engine
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There were two problems:
1. Underlining broke when avatar's first and second name were on different lines.
2. There was no underline on hover for avatar miniinspector links in plaintext IM.
- First problem was caused by calling LLOnHoverChangeableTextSegment::draw() for the same segment twice- for first and second name that were
on different lines, while handleHover() was called only once. So handleHover() was called -> text was underlined -> first part of segment was
drawn underlined -> its draw set style back to normal -> second part of segment was drawn without underlining.
Fixed this by setting style back to normal only when drawing the last part of the segment.
- Second problem was caused by unusual way of appending link to text in chat history.
Changed it so that LLTextBase::appendText() now receives link not inside style params, but directly.
Also added "/inspect" ending to check in LLUrlEntryAgent::underlineOnHoverOnly().
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/833/
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branch : product-engine
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Backed out changeset 1b65d0d42c67 (the fix for EXT-5205), and replaced it with a check in LLPanelPrimMediaControls::nextZoomLevel().
Made LLViewerMediaImpl::calculateInterest() not attempt to calculate distances to HUD attachments, since their global positions are invalid.
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panel from passing focus to folder view's scroll container.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/823/.
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branch : product-engine
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fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
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