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2023-01-10Fix mac build for DRTVWR-559Brad Linden
2023-01-10SL-18942 [PBR] LLPanelFace was missing 'transform' updates for some of the facesAndrey Kleshchev
2023-01-10SL-18932 Canceling in material picker removes dropped materialAndrey Kleshchev
2023-01-10SL-18869 Optimizations -- Bring back water plane clipping for above/below ↵Dave Parks
water where applicable.
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-09SL-18820: Update LLGLTFMaterial: Add setBaseMaterial() and equality comparisonCosmic Linden
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵Dave Parks
iterating over render batches.
2023-01-09SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵Dave Parks
"renderShadowSimple" utility function for pushing vertex buffers only.
2023-01-06SL-18879 Fixed: Very transparent faces can no longer be selectedAndrey Kleshchev
2023-01-06SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting FloaterMnikolenko Productengine
2023-01-06SL-18741 Add gltf to bulk uploads on macAndrey Kleshchev
And cleaned up dupplicate mScale code
2023-01-04SL-18854 Fix drag'n drop of plain textures on faces in PBR modeAndrey Kleshchev
When in PBR 'mode', defaulted texture drops to diffuse channel
2023-01-03SL-18887 Material size is not displayed in materials pickerAndrey Kleshchev
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
Fixes SL-18484.
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-19SL-18730 Dumb down water distortions to reduce appearance of brokenness.Dave Parks
2022-12-16SL-18719 GL 3.0/3.1 compatibility pass.Dave Parks
2022-12-16SL-18731 Fix for runaway feedback loops on reflection probe ambianceDave Parks
2022-12-16SL-18780 Feedback cloud coverage into reflection probe ambiance to recover ↵Dave Parks
legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance.
2022-12-16Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-16SL-18861 Optimize away alpha channel on GLTF material imports.Dave Parks
2022-12-16SL-18854 Prevent texture drop onto faces that have pbrAndrey Kleshchev
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to ↵Dave Parks
other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-15SL-18782 Fix fir assert when enabling SSRDave Parks
2022-12-15SL-18782 Finishing touches on Reflection Probe Volumes display (for now).Dave Parks
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-14Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-12-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Nat Goodspeed
2022-12-13DRTVWR-559: Fix broken workqueue_test.cpp.Nat Goodspeed
Apparently Visual Studio and Xcode disagree on the intended lifespan of a certain temporary expression. Capturing it in a named variable works.
2022-12-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-13SL-18782 Make primitive parameters automatically follow Reflection Probe ↵Dave Parks
controls.
2022-12-13Merge remote-tracking branch 'origin/DRTVWR-559' into brad/DRTVWR-559Brad Linden
2022-12-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-13SL-18808 Fix for highlight transparent texture missing.Dave Parks
2022-12-12Attempt to restore SL-17823 fix after merge with DRTVWR-559 texture pipeline ↵Brad Linden
work removed the getDecodePriority() method.
2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-12-13SL-18647 Removed obsolete Material Editor buttonAndrey Kleshchev
Was a placeholder when there was no other way to bring it up
2022-12-12SL-18790 Fix for transparent objects casting shadows when they ought not.Dave Parks
2022-12-12DRTVWR-559 Fix for windows build.Dave Parks
2022-12-12Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2022-12-12SL-18811 Fix for reflection probes associated with an object not immediately ↵Dave Parks
being removed when the object is killed.
2022-12-12SL-18809: Merge 'DRTVWR-559' of secondlife/viewer into sl-18809Nat Goodspeed
2022-12-12Increment viewer version to 6.6.9Nat Goodspeed
following promotion of DRTVWR-565
2022-12-09SL-18740: Fix texture animations not working for GLTF materialsCosmic Linden
2022-12-09SL-18809: Merge 'DRTVWR-559' of secondlife/viewer into sl-18809Nat Goodspeed
2022-12-09SL-18809: Add WorkSchedule; remove timestamps from WorkQueue.Nat Goodspeed
For work queues that don't need timestamped tasks, eliminate the overhead of a priority queue ordered by timestamp. Timestamped task support moves to WorkSchedule. WorkQueue is a simpler queue that just waits for work. Both WorkQueue and WorkSchedule can be accessed via new WorkQueueBase API. Of course the WorkQueueBase API doesn't deal with timestamps, but a WorkSchedule can be accessed directly to post timestamped tasks and then handled normally (e.g. by ThreadPool) to run them. Most ThreadPool functionality migrates to new ThreadPoolBase class, with template subclass ThreadPoolUsing<WorkQueue> or ThreadPoolUsing<WorkSchedule> depending on need. ThreadPool is now an alias for ThreadPoolUsing<WorkQueue>. Importantly, ThreadPoolUsing::getQueue() delivers a reference to the specific queue subclass type, so you can post timestamped tasks on a queue retrieved from ThreadPoolUsing<WorkSchedule>::getQueue(). Since ThreadPool is no longer a simple class but an alias for a particular template specialization, introduce threadpool_fwd.h to forward-declare it. Recast workqueue_test.cpp to exercise WorkSchedule, since some of the tests are time-based. A future todo would be to exercise each applicable test with both WorkQueue and WorkSchedule.
2022-12-09DRTVWR-559: Introduce LLInstanceTrackerSubclass mediator class.Nat Goodspeed
Deriving your tracked class T from LLInstanceTracker<T> gives you T::getInstance() et al. But what about a subclass S derived from T? S::getInstance() still delivers a pointer to T, requiring explicit downcast. And so on for other LLInstanceTracker methods. Instead, derive S from LLInstanceTrackerSubclass<S, T>. This implies that S is a grandchild class of T, but it also recasts the LLInstanceTracker methods to deliver results for S rather than for T.
2022-12-08Fix for non-windows build of DRTVWR-559 use usleep() for sleepy_robin schedulerBrad Kittenbrink