Age | Commit message (Collapse) | Author |
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in "new_folder_from_selected" at gInventory.getObject(*ids.begin());
according to bugsplat argument id was a null pointer so I assume there
was an issue geting id out of the list.
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Just untar Dullahan package manually in prebuilt libs dir.
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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Fix for semi-transparent HUDs rendering opaque
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and fixed diffuse alpha
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Likely object was NULL
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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Looks like control avatar was recreated after cleanup then object was
deleted
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drawing water twice, but needs a better long term solution.
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Graphics
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like to read from a depth buffer that is bound for writing
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resolution to be.
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some cases
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though the file is not tracked. Just put a generated one from building
on a supported platform.
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This reverts commit d8ff44e8f12d8a231f7492e1a19cf4a33b9bbea8.
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This reverts commit cb7c9e79c85f031c892768c16905f60d3a0f8928.
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Threaded Optimization via driver application profile (#564)
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amount
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CoCreateInstance returns 'no interface supported'
Preferable not to mix init types so switched everything.
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This reverts commit 46273f40e8116a06bf7460903a1451e88ca2fad4.
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