Age | Commit message (Collapse) | Author |
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secondlife/viewer#2490: Fix PBR terrain texture transform feature flag handled by viewer in unpredictable manner
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handled by viewer in unpredictable manner
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secondlife/viewer#2483: Fix label typo in PBR terrain texture transforms tab
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the similar one
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inventorymodelbackgroundfetch code. (#2476)
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to control tonemap mix (#2464) (#2468)
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secondlife/viewer#2448: Fix crash rendering rigged PBR prims
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Destination field
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Introduce SMAA and rework post process chain for better visual quality
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CANMOD)
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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Also fix for some objects randomly disappearing until they're selected again.
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fix secondlife/viewer#1856
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Each frame renderDebug() was pointlesly going over a large list of
partitions and bridges.
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secondlife/viewer#2421: Do not calculate and store silhouette edges for nearly every geometric prim with a corner
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"Customize" button
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secondlife/viewer#2445
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nearly every geometric prim with a corner
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Clear unused metrics
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After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
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Also attempt to fix some occasional bad texture memory tracking.
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and Beq (#2423)
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