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2020-05-14SL-12014 fixed wrong pool type checkAndrey Kleshchev
2020-05-14Revert SL-8191 due to it no longer being validAndrey Kleshchev
This reverts commit 4c006e76e39a8b59dc6f9c890e5a27d38b5ece50. Since EEP there are no 'basic shaders' and doing this in llfloatersettingsdebug was wrong either way
2020-05-14Merged in SL-12090 (pull request #105)Andrey Lihatskiy
SL-12090 Initialize the joystick only when required * SL-12090 Initialize the joystick only when required Approved-by: Andrey Kleshchev
2020-05-13DRTVWR-476: Default LLSDNotationFormatter now OPTIONS_PRETTY_BINARY.Nat Goodspeed
LLSDNotationFormatter (also LLSDNotationStreamer that uses it, plus operator<<(std::ostream&, const LLSD&) that uses LLSDNotationStreamer) is most useful for displaying LLSD to a human, e.g. for logging. Having the default dump raw binary bytes into the log file is not only suboptimal, it can truncate the output if one of those bytes is '\0'. (This is a problem with the logging subsystem, but that's a story for another day.) Use OPTIONS_PRETTY_BINARY wherever there is a default LLSDFormatter ::EFormatterOptions argument. Also, allow setting LLSDFormatter subclass boolalpha(), realFormat() and format(options) using optional constructor arguments. Naturally, each subclass that supports this must accept and forward these constructor arguments to its LLSDFormatter base class constructor. Fix a couple bugs in LLSDNotationFormatter::format_impl() for an LLSD::Binary value with OPTIONS_PRETTY_BINARY: - The code unconditionally emitted a b(len) type prefix followed by either raw binary or hex, depending on the option flag. OPTIONS_PRETTY_BINARY caused it to emit "0x" before the hex representation of the data. This is wrong in that it can't be read back by either the C++ or the Python LLSD parser. Correct OPTIONS_PRETTY_BINARY formatting consists of b16"hex digits" rather than b(len)"raw bytes". - Although the code did set hex mode, it didn't set either the field width or the fill character, so that a byte value less than 16 would emit a single digit rather than two. Instead of having one LLSDFormatter::format() method with an optional options argument, declare two overloads. The format() overload without options passes the mOptions data member to the overload accepting options. Refactor the LLSDFormatter family, hoisting the recursive format_impl() method (accepting level) to a pure virtual method at LLSDFormatter base-class level. Most subclasses therefore need not override either base-class format() method, only format_impl(). In fact the short format() overload isn't even virtual. Consistently use LLSDFormatter::EFormatterOptions enum as the options parameter wherever such options are accepted.
2020-05-11DRTVWR-476: Remove /showIncludes from llwindow project.Nat Goodspeed
2020-05-11DRTVWR-476: Use find_library(dxguid) rather than find_path().Nat Goodspeed
2020-05-08SL-12396 FIXED Last line can't be removed if it was selected via triple-clickingMnikolenko Productengine
2020-05-07DRTVWR-476: Whack-A-Mole not working, put switch on ALL llwindowNat Goodspeed
2020-05-07DRTVWR-476: Add /showIncludes to additional source files.Nat Goodspeed
Having it on just one source file was frustrating because the project build failed before it reached the one source file with the switch.
2020-05-07DRTVWR-476: Diagnostically /showIncludes for Windows SDK errorsNat Goodspeed
2020-05-07DRTVWR-476: Help DirectX.cmake cope with multiple SDK versions.Nat Goodspeed
First, get rid of ancient cruft in the find_path() calls: on a 64-bit system, "$ENV{PROGRAMFILES}" expands to the 64-bit 'Program Files' directory rather than the 32-bit 'Program Files (x86)' directory, and none of the ancient cruft would be found there anyway. Empirically, find_path(dxdiag.h) is able to find the file using environment variables (INCLUDE from VS variables?), so it doesn't need the specific pathnames coded into that call. Once we find DIRECTX_INCLUDE_DIR, don't immediately insert it into include_directories: we've had troubles with incompatible Windows SDK versions (compile errors in Microsoft header files!) when DIRECTX_INCLUDE_DIR preceded the Windows SDK directory in the include path. The DIRECTX_FIND_QUIETLY logic seemed backwards: the message(STATUS) output was emitted only when DIRECTX_FIND_QUIETLY was false. Reverse that. The ancient cruft in find_path(dxguid.lib) was causing it to find the wrong (very old) DirectX library. Remove ancient cruft. But empirically, without that, even once we've found DIRECTX_INCLUDE_DIR, CMake could not implicitly find dxguid.lib. If the DirectX directory hierarchy were structured as .../version/Include and .../version/Lib, a relative pathname would have been sufficient hint. Unfortunately it's structured as .../Include/version and .../Lib/version, so a relative pathname would have to include the specific version. Instead, replace "/Include/" with "/Lib/". But even then, we have to drill down to the architecture-specific subdirectory based on ADDRESS_SIZE.
2020-05-07SL-12970 Fixed char length crashAndrey Kleshchev
2020-05-06DRTVWR-476: Add llsd::clone(), llsd::shallow() aliasesNat Goodspeed
for new llsd_clone(), llsd_shallow() functions.
2020-05-06DRTVWR-476: Merge branch 'master' of lindenlab/viewer into DRTVWR-476-boost-1.72Nat Goodspeed
2020-05-06DRTVWR-510 cache vulkan-detect resultDave Houlton
2020-05-06DRTVWR-510 add code to report Vulkan capability in stats (Windows-only)Dave Houlton
2020-05-05SL-13178 Improve initial opening time of the landmarks floaterMnikolenko Productengine
2020-05-05SL-12527 cursor is not changed to the pointer on the MoTD link when teleportingAndrey Kleshchev
2020-05-05BuildfixAndrey Lihatskiy
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-05-04Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-05-04Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
2020-05-04Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into DRTVWR-512Callum Prentice
2020-05-04Merged master into DRTVWR-508Andrey Kleshchev
2020-05-04Merge branch 'master' into DRTVWR-501-maintAndrey Lihatskiy
2020-05-04Increment viewer version to 6.4.2Nat Goodspeed
following promotion of DRTVWR-500
2020-05-03Pick up first version of new Dullahan build autobuild scripts that builds ↵Callum Prentice
CEF wrapper first before building Dullahan. Change to version headers meant a change to appviewer.cpp too.
2020-05-01SL-12678 Removed auto login retryAndrey Kleshchev
2020-05-01SL-12896 - BOM texture settingsBrad Payne (Vir Linden)
2020-04-30SL-12898 Added https to allowed audio linksAndrey Kleshchev
2020-04-30SL-13141 Crashfix contributionAndrey Kleshchev
2020-04-29Merge branch 'DRTVWR-500' into DRTVWR-501-maintAndrey Lihatskiy
2020-04-28Fix for SL-13138 - Remove extraneous additon of dullahan_host.exe that crept ↵Callum Prentice
in trying to make code signing work
2020-04-28Remove dullahan_host.exe from signing list - doesn't change anything ↵Callum Prentice
security wise and leads to an extra copy of dullahan_host.exe because of a code signing bug
2020-04-28Initial port of the changes from DRTVWR509 (Adult Swim) minus the volume ↵Callum Prentice
fall-off settings updates
2020-04-28SL-13133 Numerical camera preset names sorting order fixAndrey Lihatskiy
2020-04-27SL-12678 Removed auto login retryAndrey Kleshchev
2020-04-27SL-12678 Removed auto login retryAndrey Kleshchev
2020-04-26Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
# Conflicts: # indra/llmath/llquaternion.h # indra/newview/lldrawpoolwater.cpp # indra/newview/lljoystickbutton.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/textures/textures.xml
2020-04-23SL-12904 Temporarily use LLSD to avoid crashes on older viewersMnikolenko Productengine
2020-04-21Fix for 'release' configurationAndrey Kleshchev
llassert is not used in 'release' configuration and build fails due to unused tex_index
2020-04-21AMD CPUs list updateAndrey Lihatskiy
2020-04-20Fixed merge conflictsAndrey Kleshchev
2020-04-20Restored SL-12732 after merge conflictAndrey Kleshchev
2020-04-20SL-13040 Fixed crash at EnvironmentPersistAcrossLoginAndrey Kleshchev
2020-04-20Fixed merge conflict and restored SL-1130Andrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-500Andrey Lihatskiy
# Conflicts: # indra/newview/pipeline.cpp
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-04-20Merged master into DRTVWR-508Andrey Kleshchev
2020-04-20Increment viewer version to 6.4.1Nat Goodspeed
following promotion of DRTVWR-440