Age | Commit message (Collapse) | Author |
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This change bumps the queue sizes way up, because we
think that the "isInterestingEnough()" call will prevent
loading more media data than we think is necessary.
Still need to implement it in LLVOVolume, though
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--HG--
branch : avatar-pipeline
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quicktime.)
Of the four options suggested in the jira, this is a modified version of #2. Since the mime_types.xml file actually gets localized (it contains a bunch of user-visible text in addition to the mappings), I don't think renaming it in viewer_manifest.py will work.
Instead, I've created additional files (mime_types_linux.xml and mime_types_mac.xml) in the same location, and changed the code that loads the file in LLAppViewer::init() to look for different names per-platform.
I'm sure there are cleverer solutions (such as abusing the translation xml overlay system to create files that have deltas per platform), but those don't fit in the time-box allocated to this issue.
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There is no more time to update it to last month of UI changes; and its use for Localizability Testing is now done.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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In proximity_comparitor(), if the impls have exactly the same distance, return the result of comparing the impl pointers. This will give them a completely arbitrary ordering, but it will be stable...
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The special pre_login_help topic is now only displayed when the user
clicks on the "Need help logging in?" link on the login screen, or
selects the top-level Help > Second Life Help (F1) menu.
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This is a fairly major change that addresses the issue of an object
with constantly-updating media. Before, that object would be put
into our single queue and sorted to a particular spot, and since it
continuously updates, it would "always be there". That means that
nothing "behind" it would ever get serviced.
This change introduces two queues for each MDC: one is the same
"sorted" queue as before, and the other is unsorted, and
"round-robins". New objects go into the sorted queue, objects
whose media we already know about get put into the unsorted queue.
The two queues are interleaved when serviced (one then the other is
serviced -- if one is empty we try the other -- until they are both
drained).
The round-robin queue works a little differently: after an item is
fetched from that queue (remember this would be an item we already
know about), that request is marked and put back at the end of the
queue. If that object gets a UDP update while in the queue, that mark
is "cleared". When it gets to the front of the queue again, if it
still marked, it is thrown away. If it is not marked, it is fetched,
and again marked and put at the end. This makes the queue
self-limiting in how big it can get.
I have also made some other changes:
- The sorting comparator now just delegates to the object for its
"interest" calculation. A higher value = more interesting.
LLVOVolume now uses its PixelArea for its "interest" calculation,
which seems apparently better (the prior distance calculation was
wrong anyway).
- The score is cached before the sort operation is performed, so that
it won't be expensive to sort
- Now, the media version that is fetched is saved in the LLVOVolume,
and we do not update if it is not newer (this is not very
useful...yet.)
- I've introduced hard limits (settable by debug settings) on the size
of the queues. The sorted queue will be culled (after sort) to that
count. NOTE: this will probably get removed in a later checkin, as
I've already gotten feedback that this is not desirable
- I've reorganized LLMediaDataClient so it makes more sense.
- I've made the request object a little smaller, so the queue won't take up so
much memory (more work could be done here)
- Added a unit test for the two-queue case (though more tests are needed!)
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--HG--
branch : avatar-pipeline
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have changes apply instantly
The ItemInfoSP now works just like the old properties floaters in terms of how edits and commits are handled.
--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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If you change your god level from when you performed a search, the
search results may be inappropriate for your god level (we pass the
current god status to the search web pages). When this is the case, we
now display a warning at the bottom of the search floater to let the
user know that they should redo their search.
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--HG--
branch : product-engine
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shown if user accepts Ad-hoc conference)
sometimes a session name received from a server is empty,
added generating a correct session name in such a case
--HG--
branch : product-engine
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--HG--
branch : product-engine
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replaced mouseDown callback with handleMouseDown method to provide possibility
to separate mouse down event on panel and in panel children;
--HG--
branch : product-engine
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panels while voice is disabled)
--HG--
branch : product-engine
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--HG--
branch : product-engine
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Enforcing out-of-order destruction in llfloatercustomize to avoid this crash.
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Enforcing out-of-order destruction in llfloatercustomize to avoid this crash.
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Fixed merge from changeset: 156496ce7d3f to restore my original getActiveInventoryPanel code.
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You can now enter URLs like "www.google.com", "secondlife.com", or
"www.google.com/search?q=second%20life" and these will be hyperlinked.
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avoided creation of LLNotificationWellWindow before creation of notification
well chiclet;
--HG--
branch : product-engine
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--HG--
branch : product-engine
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reference to returned object”,
removed 'Inspect' button from ServerObjectMessage notification;
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Improved the implementation for auto-connecting an adhoc call. This
involved having the controller (LLIMMgr) set a flag in the model
(LLIMModel) to autoconnect on initialize. Now all of the view code
(LLPanelChatControlPanel) and the signal/callback infrastructure that
I added earlier can be removed as it violated MVP separation. Ah!
Much nicer. Thanks to PE folk for the suggestion.
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caused by misdetection of IM type
--HG--
branch : product-engine
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\"Nearby\", \"Friends\" and \"Recent\" tabs
--HG--
branch : product-engine
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