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2011-03-01mergeTofu Buzzard
2011-03-01mergeTofu Buzzard
2011-03-01Mergeleyla_linden
2011-03-01SH-311 Physics Shape Type UI collides with torus parametersleyla_linden
SH-309 Objects number in Edit Tools becomes obscured
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵Dave Parks
to execute).
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-28mergeTofu Buzzard
2011-02-28mergeTofu Buzzard
2011-02-28mergeprep linden
2011-02-28sh-517 Content authors can specify a pivot node (Assetpivot).prep linden
2011-02-28Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-25STORM-980 : pull into viewer-developmentMerov Linden
2011-02-25STORM-974 : pull into viewer-developmentMerov Linden
2011-02-25STORM-680 : pull into viewer-developmentMerov Linden
2011-02-25STORM-979 : pull into viewer-developmentMerov Linden
2011-02-25Fix llhost integration test: replaced linux.org by lindenlab.com in the DNS ↵Merov Linden
lookup test as linux.org was not being resolved as expected
2011-02-24mergeTofu Buzzard
2011-02-24mergeTofu Buzzard
2011-02-24Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao
2011-02-24MergeXiaohong Bao
2011-02-24SH-1040 Make both model preview drop downs functionalleyla_linden
2011-02-24SH-1045leyla_linden
Mesh Viewer temporarily allows object scaling larger than 10m, then moves the object
2011-02-23mergeTofu Buzzard
2011-02-23mergeTofu Buzzard
2011-02-23Mergeleyla_linden
2011-02-23SH-1035 Model preview background color should match specleyla_linden
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged ↵Dave Parks
attachments.
2011-02-23SH-473/CTS-248 Enable mirror and invert check boxes for meshes.Dave Parks
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23separate vertex buffer and index buffer when map/unmap VBO. can be treated ↵Xiaohong Bao
as part of STORM-1011. reviewed by davep.
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22mergeTofu Buzzard
2011-02-22mergeTofu Buzzard
2011-02-22mergeDave Parks
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22mergeDave Parks
2011-02-22SH-438 Use node name instead of mesh name for object names when importing ↵Dave Parks
meshes.
2011-02-22Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-22set "RenderVBOMappingDisable" to be true by default to stop VBO memory leaking.Xiaohong Bao
2011-02-22more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-22mergeTofu Buzzard
2011-02-22mergeTofu Buzzard
2011-02-18Code cleanup and removed hacky code support for some old legacy rig typesprep linden
2011-02-18mergeDave Parks
2011-02-18SH-948 don't occlusion cull everything when deferred rendering is enabledDave Parks
2011-02-18Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-17mergeTofu Buzzard
2011-02-17mergeTofu Buzzard