Age | Commit message (Collapse) | Author |
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Added Take Off / Detach options to the Wearing tab context menu.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/864/
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branch : product-engine
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I've found out that the only case when pressing ESC doesn't transfer focus from side tray to game area is
when a flat list view (people, groups, teleport history, etc) is focused.
So, I fixed LLFlatListView to handle pressing ESC as expected.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/862/
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branch : product-engine
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introduced by fix of this bug in changeset 14331:11122e1fc5cf.
Removed "Key_" prefix from new key strings and from function that finds them, because it broke translation of old accelerator strings.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/861/
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branch : product-engine
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branch : product-engine
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escape.
Though bug description mentioned only appearance, bug reproduced for all slidercontrols. The cause of returning on escape to old value
instead of last commited one was that on commit slidercontrol set text for it's lineeditor which was the same as the one currently typed
into lineeditor(and it seems logical). But LLLineEditor::setText() has check at it's beginning which compares text which is being set to the
one which is already there. If this check succeeds, we exit the method and thus saving of value for revert is not reached. That's why when revert happened
on escape older value then the last commited was set in lineeditor.
- Added additional call of setText() in sliderctrl to force changes in currently set text so that on next call with "real" text saving of reverted value was reached.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/856/
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branch : product-engine
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problem?
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Problem:
The bug was caused by the fix of EXT-6682 that prematurely forgets the item
being renamed (by resetting mRenameItem) whenever the renamer input field loses focus.
That's why we couldn't actually finish renaming item.
Fix:
The code is quite messy, but I'll try to explain.
There are three cases when we should hide the renamer:
1) ESC key is hit (just hide).
2) ENTER key is hit (rename, then hide).
3) renamer loses focus (rename, then hide).
In the first two cases we manually remove the renamer from the popups
list -- by calling gViewerWindow->removePopup(mRenamer).
In the third case that's done automatically.
So, in all cases the onRenamerLost() pop-up is called that hides the renamer
and only *then* resets mRenameItem.
Not only this approach fixes the bug -- I hope it's a bit more straightforward too.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/854/
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branch : product-engine
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subsets of the current outfit.
We allowed wearing any outfit that contains non-worn items.
Now it appears to be wrong, therefore and I changed condition so that
we allow wearing any outfit (or folder) that contains the full set of body parts.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/855/
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branch : product-engine
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context menu
The groups-chooser was auto-closing when the IW selection was lost, which in the case of right-clicking on (other) avatars is immediately. The 'hg blame' is lost in merge-fubarism so I can't track why this behaviour was ever introduced, but I can think or (or find) no reason to autoclose in this case - the groups picker dialog doesn't even use the current selection, let alone care if it's lost.
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The crash was reproducible only on startup. Apparently, gAgentAvatarp was not valid at that point.
Worked around by checking gAgentAvatarp for being valid.
I didn't investigate what the root cause of the problem was (probably the new multi-attachments implementation), I just needed my viewer to work.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/847/.
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branch : product-engine
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- Modified LLWearableItemTypeNameComparator so that it can be more reusable and adjustable
- Set LLWearableItemTypeNameComparator for WearableItemsList ('List view' of 'Add More' panel) due to sort clothings by name
- Modified and applied patch form https://codereview.productengine.com/secondlife/r/620/diff/2/#index_header. This patch was discarded because specification was changed
Restored diff after bad merge at 13817
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/765/
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branch : product-engine
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is cut-off)
- Added height parameters and removed unnecessary bottom parameter
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/852/
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branch : product-engine
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- Added callback on show\hide Mini Location Panel event. This callback sets proper initial minimized position depending on state (shown or hidded) Mini Location Panel. Also callback shifts vertically already minimized floaters so that they don't overlap Mini Location Panel
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/851/
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branch : product-engine
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Each key has KEY (typedef of U8) represantation which is paired with text version of key.
To get strings corresponding to keys LLKeyboard::stringFromKey() is used.
- Added translation of keys into LLKeyboard::stringFromKey().
- Added corresponding strings into strings.xml.
- Changed LLTrans::getKeyboardString() so that it correctly process key names that are not found in strings.xml(returns English name instead of "MissingString").
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/845/
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branch : product-engine
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Outfits' tab and press 'Wear' button.
Reason: avatar appearance was not updated if the last selected item was an attachment.
Fix: make sure appearance is updated afterwards, regardless of items types.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/848/
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/849/
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branch : product-engine
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scrolling while background fetch is in progress.
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/835/.
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branch : product-engine
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branch : product-engine
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(transplanted from 3886dff9a2829c7a8957d2cc48742e0678ec06a6)
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branch : product-engine
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My refactor of LLMediaDataClient caused a crash in the windows unit test. Change set 92fd90bd795a fixed the crash, but broke the code in question. This changeset should make the code behave correctly, while removing some premature optimization that I now think didn't properly in the first place.
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lltexturefetch.cpp] line 1061
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