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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-04-16
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-16
NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ...
Graham Madarasz
2013-04-16
NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ...
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
2013-04-16
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Fix for mac build
Dave Parks
2013-04-15
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...
Dave Parks
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-12
Fix issue with alphaNonIndexedNoColorF shader and static init fail on default...
g
2013-04-12
NORSPEC-91 default to alpha blend when a material is present and a diff tex w...
g
2013-04-12
NORSPEC-111 probable fix for IntelHD advanced lighting crasher
Graham Madarasz
2013-04-11
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-04-11
merge NORSPEC-94
Oz Linden
2013-04-11
Pass binormal masks in on particles and in lldrawpoolalpha
Dave Parks
2013-04-11
NORSPEC-98 fix? for mac shader compiler crasher
Graham Madarasz (Graham Linden)
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-11
NORSPEC-96 less insane repeats per meter behavior in planar mode for norm/spe...
Graham Madarasz (Graham Linden)
2013-04-11
NORSPEC-94: Set default specular color to white.
Tonya Souther
2013-04-11
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-10
merge per pixel improvement from geenz
Oz Linden
2013-04-10
NORSPEC-56 slight tweak to log formatting to correct material count
Graham Madarasz (Graham Linden)
2013-04-10
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-10
NORSPEC-98 side-step nV compiler fail-o-rama
Graham Madarasz
2013-04-10
Merge
Graham Madarasz (Graham Linden)
2013-04-10
NORSPEC-92 More UI fixes
Graham Madarasz (Graham Linden)
2013-04-10
NORSPEC-75 Fix bug introduced by previous change where objects with an emissi...
Dave Parks
2013-04-10
Fix for mac build?
Dave Parks
2013-04-10
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-10
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...
Dave Parks
2013-04-09
merge fixes from graham
Oz Linden
2013-04-09
More per-pixel lighting fanciness.
Geenz
2013-04-09
merge changes for fix from geenz
Oz Linden
2013-04-09
fix? race condition that occasionally fails in unit test
Oz Linden
2013-04-09
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-09
Merge
Graham Madarasz
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-04-09
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-09
Start using R16F again, and divide the bloom contrib by 6.
Geenz
2013-04-09
NORSPEC-84 fix alpha mode UI appearing when coming back from media mode
Graham Madarasz (Graham)
2013-04-09
NORSPEC-84 fix alpha mode UI appearing when coming back from media mode
Graham Madarasz (Graham)
2013-04-09
NORSPEC-87 NORSPEC-88 fix interaction between norm/spec scale (aka repeats) a...
Graham Madarasz (Graham)
2013-04-09
NORSPEC-87 NORSPEC-88 fix interaction between norm/spec scale (aka repeats) a...
Graham Madarasz (Graham)
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-04-08
First pass of per-pixel lit alpha blended objects.
Geenz
2013-04-08
Fix for specular exponents not being applied appropriately from the normal ma...
Geenz
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