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2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
2024-02-07Merge branch 'materials_featurette/mirrors' of ↵RunitaiLinden
https://github.com/secondlife/viewer into materials_featurette/mirrors
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-07Merge pull request #751 from secondlife/davep/655cosmic-linden
#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
2024-02-07secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrainCosmic Linden
2024-02-07#665 Make viewer respect MaxTextureResolution from SimulatorFeaturesRunitaiLinden
2024-02-07Merge branch 'materials_featurette/mirrors' into geenz/mirror-maskingJonathan "Geenz" Goodman
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2024-02-06#677 Fix for mac buildRunitaiLinden
2024-02-06#740 Make sure we evaluate if the probe is a mirror probe or not.Jonathan "Geenz" Goodman
#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024. Also just generally clean up the code a bit.
2024-02-06#679 Add mirror update params to the volume floater.Jonathan "Geenz" Goodman
#740 Add support for FLAG_MIRROR in the viewer for mirror probes.
2024-02-05#677 Add hero probes to blinn-phong surfacesRunitaiLinden
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-02-05Merge branch 'DRTVWR-599-maint-Z' into release/maint-yzAndrey Lihatskiy
# Conflicts: # indra/newview/llchiclet.h
2024-02-05#677 Add clipping to trees and alpha masked blinn-phongRunitaiLinden
2024-02-05SL-20669 Fix white uuidAndrey Kleshchev
2024-02-02Issue #26 Support texture drop onto PBR materialsAndrey Kleshchev
2024-02-02#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR ↵RunitaiLinden
surfaces can be mirrors
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-02#677 Fix clip plane glitching out at certain anglesRunitaiLinden
2024-02-01#677 Clip underwater.Jonathan "Geenz" Goodman
2024-02-01#677 More clipping fixes.Jonathan "Geenz" Goodman
2024-02-01Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelationJonathan "Geenz" Goodman
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-02-01#677 WIP -- fix PBR and avatar mirror clipping.RunitaiLinden
2024-02-01#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)RunitaiLinden
2024-02-01Merge branch 'materials_featurette/mirrors' of ↵RunitaiLinden
https://github.com/secondlife/viewer into materials_featurette/mirrors
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2024-02-01#689 Fix for mirror stuttering.Jonathan "Geenz" Goodman
2024-02-01Merge pull request #710 from secondlife/vi-43cosmic-linden
Add PBR terrain normal gen feature flag
2024-02-01#677 Set mirror pass flag in llsettingsvoRunitaiLinden
2024-01-31#677 Some clipping WIPJonathan "Geenz" Goodman
2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ↵Cosmic Linden
flag. Final implementation would likely be very different.
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-31strip lua testing functionsMnikolenko Productengine
2024-01-31Issue #24 GLTF material disappears from object playing mediaAndrey Kleshchev
Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
2024-01-30Merge pull request #703 from secondlife/release/gltf-maint2RunitaiLinden
Release/gltf maint2
2024-01-30Issue #696 RenderResolutionDivisor no longer worksAndrey Kleshchev
resizeScreenTexture works if gResizeScreenTexture is true or render target was resized
2024-01-30BugSplat Crash #1409959 onTopLostAndrey Kleshchev
onTopLost crashed 1. It contradicts callstack, but clearPopups() definetely has an issue due to not checking the pointer prior to calling onTopLost 2. According to callstack, crash happened around ~LLFolderViewFolder and while it does call removePopup for itself, it isn't a popup, the only one in the list would be the renamer, which calls back to parent, so made sure to secure it. 3. mFlashTimer was never deleted 4. Some explicit cleanup for TopLost
2024-01-29Merge branch 'release/materials_featurette' into materials_featurette/mirrorsJonathan "Geenz" Goodman
2024-01-29SL-18721 Shutdown fixes #3Andrey Kleshchev
Fix dialog box being blank in task bar
2024-01-29DRTVWR-589: get rid of pragma and update windows libsMnikolenko Productengine
2024-01-29DRTVWR-589: add mac luau libsMaxim Nikolenko
2024-01-27SL-17372 Fix viewer crashing when switching modelsAndrey Kleshchev
mDefaultPhysicsShapeP could reference a dead model if scene changes
2024-01-26Issue #17 Crash at autoAdjustOriginAndrey Kleshchev
2024-01-26SL-20669 Fix missed uuidAndrey Kleshchev
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-25Don't refetch textures for LLFetchedGLTFMaterial if presentCosmic Linden
2024-01-25Fix vertex color indexing in material previewCosmic Linden
2024-01-25Fix material preview sometimes not updating when transitioning from blank ↵Cosmic Linden
material to non-blank material