| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-05-16 | Merge branch 'release/2025.04' into geenz/gltf-mesh-import | Jonathan "Geenz" Goodman | |
| 2025-05-16 | #4091 fix speaker icon is showing all users speaking when anyone is talking | Maxim Nikolenko | |
| 2025-05-16 | #4088 Fix Outfit folders changing to normal folders | Andrey Kleshchev | |
| when parent copied and pasted | |||
| 2025-05-14 | Use correct model dimensions and bounding box rotation | Andrey Lihatskiy | |
| 2025-05-14 | #4081 Meshes missing after teleport | Andrey Kleshchev | |
| 2025-05-14 | Improve mesh scaling | Andrey Lihatskiy | |
| 2025-05-14 | Merge branch 'geenz/gltf-mesh-import' into marchcat/gltf-mesh-texture-import | Jonathan "Geenz" Goodman | |
| 2025-05-14 | Make pulling weights per vertex. | Jonathan "Geenz" Goodman | |
| 2025-05-14 | #4072 Fix Appearance floater not updating | Andrey Kleshchev | |
| 2025-05-13 | #4071 Permit pasting links into outfits | Andrey Kleshchev | |
| Like it's permitted to drop them | |||
| 2025-05-13 | #4069 Fix crash at handleToolTip | Andrey Kleshchev | |
| 2025-05-13 | #2279 fix for View Angle setting | Maxim Nikolenko | |
| 2025-05-13 | Modernize away possibly missing std::less comparator (#4063) | Ansariel Hiller | |
| 2025-05-13 | #4060 Fix subfolders use through ctrl-v | Andrey Kleshchev | |
| 2025-05-13 | #4055 Fix subfolder dragging | Andrey Kleshchev | |
| 2025-05-12 | #4010 play only audio mention ping for new conversation | Maxim Nikolenko | |
| 2025-05-12 | Revert "#4008 Fix media scale adjustments with pbr applied" | Andrey Kleshchev | |
| This reverts commit b084d842c9900e532cba11e1e5a4e85299a0e184. | |||
| 2025-05-10 | #4056 Crash at childGetSelectionInterface | Andrey Kleshchev | |
| in model importer | |||
| 2025-05-10 | #3542 Microphone doesn't switch after plugging in an audio device | Andrey Kleshchev | |
| 2025-05-09 | #4046 Fix hud vs inworld text color mismatch | Andrey Kleshchev | |
| This reverts commit e2cf375179b807b847414206bf79617e4e9889ae. Commit e9889ae originaly was meant to fix color mimatch between text and face, but looks like it is no longer needed and instead adds mismatch between inworld and hud. | |||
| 2025-05-09 | reuse region variable instead of multiple calls to gAgent.getRegion() | Seth Alves | |
| 2025-05-09 | adjust which webrtc tracks are enabled when the avatar crosses a region border | Seth Alves | |
| 2025-05-09 | #3758 do not reopen avatar picker floater | Maxim Nikolenko | |
| 2025-05-08 | #4010 Add audio ping for chat mentions | Maxim Nikolenko | |
| 2025-05-08 | Clean up worldmap: Remove LLCtrlListInterface and reduce number of getChild ↵ | Ansariel Hiller | |
| calls (#4044) | |||
| 2025-05-08 | #3757 Smarter subfolders dragndrop | Andrey Kleshchev | |
| 2025-05-07 | #4011 Add conversation list highlight for chat mention | Maxim Nikolenko | |
| 2025-05-07 | Make builds support Python 3.13 | Andrey Kleshchev | |
| 2025-05-07 | Fix map search bug causing duplicate requests properly (#4037, #4040) | Ansariel Hiller | |
| 2025-05-07 | Fixed World Map Find sending two requests and possibly showing wrong results ↵ | TJ | |
| (#4037, #4038) | |||
| 2025-05-07 | #4008 Fix media scale adjustments with pbr applied | Andrey Kleshchev | |
| 2025-05-06 | Apply 1/100th scale to the vertex positions | Andrey Lihatskiy | |
| 2025-05-06 | GLTF import texture upload | Andrey Lihatskiy | |
| 2025-05-06 | Merge branch 'release/2025.04' into geenz/gltf-mesh-import | Jonathan "Geenz" Goodman | |
| 2025-05-06 | Fix and optimize openjpeg J2C encoder (#4017, #4032) | Ayane | |
| 2025-05-05 | Make sure we're pushing to the joints name set as well. | Jonathan "Geenz" Goodman | |
| 2025-05-05 | #4028 Crash at onEmojiPickerClosed | Maxim Nikolenko | |
| 2025-05-05 | #4027 Crash at adjustTexturesByScale | Andrey Kleshchev | |
| 2025-05-05 | Fixes fullscreen mode in Windows 11 24H2 | Hecklezz | |
| 2025-05-05 | #3317 Fix full screen issue with Windows 11 24H2 | Andrey Kleshchev | |
| 2025-05-05 | #4009 Add color settings for chat mentions to Preferences | Maxim Nikolenko | |
| 2025-05-05 | Make sure transformation matricies are actually setup. Start getting joints in. | Jonathan "Geenz" Goodman | |
| 2025-05-05 | updateImageDecodePriority - Avoid Long Face Loop (#4019, #4021) | TommyTheTerrible | |
| * updateImageDecodePriority - Avoid Long Face Loop To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels. Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold. To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead. We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero. This avoids branch prediction misses and the long face loop issue. Later, if the face_count is above the threshold, we assign the virtual size to the maximum. I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use. * updateImageDecodePriority - Face Loop Increment Swap Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization. Sorry for the tiny commit. * updateImageDecodePriority - Suggested Cleanup Remove trailing white-space. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com> | |||
| 2025-05-05 | #4015 Restore formatting for strings.xml and teleport_strings.xml translations | Andrey Lihatskiy | |
| 2025-05-05 | calcDataSizeJ2C Adjust curve for more than 6 layers (#4018, #4020) | TommyTheTerrible | |
| KDU is uploading 2k files with 7 and 8 layers which is shifting the location of discard 1 and 2. To accommodate, this commit adds a max_layer check based on max_dimension and the MAX_BLOCK_SIZE to allow the extra layers for 2k. Also shifted the starting size to the MIN_LAYER_SIZE instead of MAX_BLOCK_SIZE's area to allow smaller files to be decoded at discard 5 completely. Finally able to walk around Fantasy Faire without any gray blobs! | |||
| 2025-05-05 | Support bulk material uploads. | Jonathan "Geenz" Goodman | |
| 2025-05-04 | Fix import rotation and UVs | Jonathan "Geenz" Goodman | |
| 2025-05-04 | Transforms transmigrofied | Jonathan "Geenz" Goodman | |
| 2025-05-04 | Fix normals | Jonathan "Geenz" Goodman | |
| 2025-05-04 | More fixes - still a bit hacky but getting there. | Jonathan "Geenz" Goodman | |
