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* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering
* Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur.
* Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes.
* Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs.
* Removed unused avatarAlphaF.glsl files
Reviewed by davep
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Screen
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is open and when effect is opted out of.
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Updated header blocks for llphysicsshapebuilderutil classes.
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The reason was to manually resolve a couple of merge problems, as upstream has had several changes since this was applied, and some of the changes overlapped.
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the X button in upper right hand corner of the upload model floater on Mac Build
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missed else case
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fixed crash on startup
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files
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