Age | Commit message (Collapse) | Author |
|
At this point, LLUICtrlFactory::getLayeredXMLNode() is a pretty thin wrapper
around LLDir::findSkinnedFilenames() and LLXMLNode::getLayeredXMLNode().
Until now, LLUICtrlFactory::getLayeredXMLNode() passed (by default)
LLDir::CURRENT_SKIN to LLDir::findSkinnedFilenames(). But that meant that a
caller such as LLTransUtil::parseStrings() that wants almost the same
functionality, but with LLDir::ALL_SKINS instead, had to clone the logic from
LLUICtrlFactory::getLayeredXMLNode(). Allowing its caller to pass the desired
LLDir::ESkinConstraint enum value eliminates the need to clone its logic.
Remove cloned logic from LLTransUtil::parseStrings().
|
|
At Richard's suggestion, changed the bool merge parameter to new enum
ESkinConstraint with values CURRENT_SKIN and ALL_SKINS. This clarifies what
we're requesting at the point of the call.
|
|
|
|
Previous attempt at this same feat copied "*/html" and then iterated through
every such directory in the copy-target space, renaming each individually with
os.rename(). Richard kindly pointed out that it can be done more simply by
using a viewer_manifest.py feature permitting wildcards even in dst= args.
|
|
Until now, adding a xui/en/strings.xml file in any non-default skin meant you
had to clone the entire file, editing only the particular entries you wanted
to override. With this change, we load strings.xml file(s) from the default
skin before loading the specified skin -- so a non-default skin can now
provide a strings.xml file containing only the specific entries it wants to
override.
|
|
We assert that the local html directory is no longer used. Remove machinery
related to its use, notably HelpUseLocal, the code that checks it and the
code that sets and examines special flag URL "__local".
Before actually killing off the local skins/default/html directory, make
viewer_manifest.py rename it but continue packaging it as html.old. If this
doesn't cause a panic, we can proceed with removing it entirely.
|
|
In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
|
|
Generating new random data on every test run makes it impossible to debug a
test failure. While in general we do want to generate random data to
thoroughly exercise the generator logic, if every new run generates new data,
the only thing we can do about an observed failure is shrug and ignore it. Add
logic to save data on failure, with corresponding logic to notice and reload
from a previously-generated save file.
In case of a merge collision, this version SUPERCEDES my previous efforts with
this file. (My other changes may still be in a backed-up merge request.) It is
okay to resolve collisions in favor of this version.
|
|
Linux dev builds have started breaking because v3color.h uses strlen() and
strncpy() without declaring them. Add relevant #include, which fixes.
|
|
The steam/xui/*/strings.xml files are intended only to override a single
string (create_account_url). But until the strings.xml C++ code supports
fallback to the default skin, we must manually keep them synchronized except
for that one string.
|
|
cmake and other files didn't get moved over, do it by hand.
|
|
Cmake files not merged correctly and had to be done by hand. New memory
allocation made some memory usage tests in the llcorehttp integration
tests no longer valid. Would like to work on LLLog sometime and get
it to be consistent. Special flags needed for windows build of example
program.
|
|
Restore original deleteRequest/removeRequest implementation removing
a small race. Remove a short-lived additional timeout scheme on requests
which really isn't appropriate as originally implemented as we can have
very long-lived requests on big regions.
|
|
|
|
This was yet another refresh from v-d because of significant changes
to lltexturefetch that would not have been resolvable by casual
application of any merge tool. There are still a few questions
outstanding but this is the initial, optimistic merge.
|
|
|
|
|
|
- Reduced the timeout to 5 minutes, down from 10 minutes.
- Provided output for GroupMemberResponder error
- Removed commented calls to sendGroupMembersRequest
- Reordered calls to sendCapGroupMembersRequest so it's called last
|
|
Because create_account_url should vary between viewer languages and skins,
we've made an effort to ensure that create_account_url is used everywhere,
instead of directly embedding http://join.secondlife.com. Recent rev
6ee71714935f accidentally reinserted the link embedded in the "FirstRun"
notification for language 'zh'. Delete it again.
|
|
|
|
new files
|
|
|
|
|
|
|
|
- Changed level of output logs
- Cleaned up comments
|
|
|
|
This allows the login-page server to respond to any sourceid= associated with
the create_account_url, which (we happen to know) varies by skin -- e.g. for
the Steam viewer.
|
|
Previous logic constructed a std::ostringstream, directly messing with '?' vs.
'&', ugly libcurl escape calls etc. Now we can deconstruct the LLGridManager::
getLoginPage() URL, supplement the params map as needed and then rebuild a new
URL using LLURI::buildHTTP().
|
|
The LLURI::buildHTTP() overloads that take an LLSD 'path' accept 'undefined',
LLSD::String and (LLSD::Array of LLSD::String). A sequence of path components
passed in an Array is constructed into a slash-separated path. There are unit
tests in lluri_test.cpp to exercise that case.
To my amazement, there were NO unit tests covering the case of an LLSD::String
path. The code for that case escaped and appended the entire passed string.
While that might be fine for a 'path' consisting of a single undecorated path
component, the available documentation does not forbid one from passing a path
containing slashes as well. But this had the dubious effect of replacing every
slash with %2F.
In particular, decomposing a URL string with one LLURI instance and
constructing another like it using LLURI::buildHTTP() was not symmetrical.
Having consulted with Richard, I made the string-path logic a bit more nuanced:
- The passed path string is split on slashes. Every path component is
individually escaped, then recombined with slashes into the final path.
- Duplicate slashes are eliminated.
- The presence or absence of a trailing slash in the original path string is
carefully respected.
Now that we've nailed down how it ought to behave -- added unit tests to
ensure that it DOES behave that way!!
|
|
obsolete files
|
|
obsolete files
|
|
reporting raw GL strings in viewer stats instead of GPU table labels to make future GPU table overhauls more effective.
|
|
|
|
all, split up NVIDIA GT(X) 6xx series into mobile/desktop.
|
|
|
|
|
|
Reviewed by me. (Bao created)
|
|
|
|
|
|
shadows by default where appropriate.
|
|
comparison to the previous angular velocity.
|
|
the empty string is entered.
|
|
angular velocity is set to zero.
|
|
|
|
|
|
fitting to 1024 width screens.
|
|
MAINT-1444 complains that with all optional login-panel controls enabled, the
login panel is wider than 1024 pixels: at that width, the new "Start now"
button is pushed completely off the right edge of the window. Richard told me
how to tweak the layout so that the controls can squeeze together in an
overlapping way, enabling all controls to be visible even at 1024 width.
|
|
|
|
|
|
|