| Age | Commit message (Collapse) | Author | 
 | 
following promotion of secondlife/viewer #673
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
a preset...' option of the 'Preferences' floater
 | 
 | 
available to all users
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
# Conflicts:
#	indra/newview/llmaterialeditor.cpp
 | 
 | 
following promotion of DRTVWR-596
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
# Conflicts:
#	indra/newview/fonts/DejaVu-license.txt
#	indra/newview/fonts/DejaVuSans-Bold.ttf
#	indra/newview/fonts/DejaVuSans-BoldOblique.ttf
#	indra/newview/fonts/DejaVuSans-Oblique.ttf
#	indra/newview/fonts/DejaVuSans.ttf
#	indra/newview/fonts/DejaVuSansMono.ttf
 | 
 | 
 | 
 | 
atmospherics effect sun/moon/clouds
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
following promotion of DRTVWR-587
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Fix for semi-transparent HUDs rendering opaque
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
and fixed diffuse alpha
 | 
 | 
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
 | 
 | 
drawing water twice, but needs a better long term solution.
 | 
 | 
 | 
 | 
like to read from a depth buffer that is bound for writing
 | 
 | 
 | 
 | 
resolution to be.
 | 
 | 
some cases
 | 
 | 
 | 
 | 
 | 
 | 
Threaded Optimization via driver application profile (#564)
 | 
 | 
 | 
 | 
 |