Age | Commit message (Collapse) | Author |
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libpng version 1.6 got more agressive with logging issues,
resaved offending images
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Value was selected experimentally. I suspect it needs to be even
smaller or needs to take face's size (extents) into account, but lack
test cases. Will ask QA to experiment around with scaling.
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disallowed character
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In the recent emojis implementation, the text color alpha is ignored
(emojis are always rendered with an opaque white color), causing them
to fail and fade properly with the rest of the text they are printed
with.
This trivial patch fixes this issue.
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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Closing window correctly caused a significant amount of logout freezes
with no known reproes. Temporarily returning to old behavior were thread
was killes without closing window and will reenable in later maints to
hopefully get a scenario or at least more data of what is causing the
freeze.
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getChangedIDs is only accurate in scope of observer's callback, don't
use it onIdle.
getObject call made no sense, item was warrantied to be
LLViewerInventoryItem and would only be AT_CATEGORY if it is a link,
making the following cast to a category dangerous
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fallback fonts.
With the emojis support, a new font was added, which not only provides emojis
but also fancy colorful replacements for UTF-8 characters that used to be
supported by our fallback (monochrome) fonts: this causes discrepancies and
unwanted/undesired changes in scripted objects menus (e.g. an empty circle or
square may render as a black, full one, a heart may render red instead of white),
not to mention the larger font size used by the emoji characters...
This patch restores the aspect of such menus/dialogs/UI elements with UTF-8
characters that *are* supported by the usual fallback fonts (fonts which may
also vary from one viewer to another, and from one OS to another), so that
everything keeps working/rendering as it always did so far, while not impairing
the use of new colorful emojis.
This second proposal ensures that:
- "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered
using the new emojis font (this solves, for example, the monochrome "yellow
faces" issue seen with some characters in my first proposal).
- Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by
scripters so far, will render as they used to, using the monochrome fallback
fonts (this repairs scripted dialogs menus).
- Remaining special characters, that do not have a corresponding glyph in the
monochrome font, but do have one in the emojis font, will use the latter font
to render.
It also got the nice side-effect of removing the dependency on the ICU4C library.
Note however that the recent commit:
https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a
will need to be reverted to allow this patch to actually fix scripted dialogs.
Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to
remove from it the special UTF-8 characters that will no longer be rendered with
fanciful colors, but instead with the monochrome font glyphs.
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Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
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DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/llrender/llfontbitmapcache.cpp
# indra/llrender/llfontbitmapcache.h
# indra/llrender/llfontfreetype.cpp
# indra/llrender/llfontfreetype.h
# indra/llrender/llfontgl.cpp
# indra/llrender/llfontgl.h
# indra/llui/llbutton.h
# indra/llui/llfloater.cpp
# indra/llui/llfloater.h
# indra/llui/llfolderviewitem.cpp
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/llscrollcontainer.cpp
# indra/llui/llscrollingpanellist.cpp
# indra/llui/llscrollingpanellist.h
# indra/llui/llscrolllistctrl.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/llui/lluictrl.cpp
# indra/llui/llview.cpp
# indra/llui/llview.h
# indra/newview/llchicletbar.h
# indra/newview/llconversationlog.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterimsessiontab.h
# indra/newview/llfloateruipreview.cpp
# indra/newview/llnavigationbar.h
# indra/newview/llpaneltopinfobar.h
# indra/newview/llpathfindingpathtool.h
# indra/newview/lltextureview.cpp
# indra/newview/lltoolbrush.h
# indra/newview/lltoolcomp.h
# indra/newview/lltooldraganddrop.h
# indra/newview/lltoolface.h
# indra/newview/lltoolfocus.h
# indra/newview/lltoolindividual.h
# indra/newview/lltoolobjpicker.h
# indra/newview/lltoolpie.h
# indra/newview/lltoolpipette.h
# indra/newview/lltoolselectland.h
# indra/newview/llviewermediafocus.h
# indra/newview/llviewerparcelmediaautoplay.h
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoicechannel.h
# indra/newview/llvoicevivox.h
# indra/newview/llworldmapview.cpp
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llDialog buttons
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Was caused by package substituting '&' with 'and' instead of '&'
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Under debug LL_ERRS will show a message as well, but release won't show
anything and will quit silently so show a notification when applicable.
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# Conflicts:
# indra/llcommon/llstring.cpp
# indra/llcommon/llstring.h
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correct erms..."
This reverts commit 60debe828b87c33fdbd33e3a5fcef423e544fe55.
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# Conflicts:
# indra/newview/llinventorygallery.cpp
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onTopLost can result in popup being removed or potentially removing more
than one popup.
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following promotion of secondlife/viewer #673
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This removes the "special case" for Mac which was resulting in values a few orders of magnitude smaller than on windows.
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Crash seems to be specific to LLFilterEditor and only in a couple
specific floaters. Based on older calltacks, commiting on exit was
crashing. So I'm making sure that panels that potentially do not own
the element in question clean the callback in case panels get deleted
before the search editor.
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Note that crash happened when setting LLProgressView::setMessage
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Agent needs these strings before values were initialized so made values
a bit more global.
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