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2024-02-20Don't accept a full path as arg for require()Mnikolenko Productengine
2024-02-20Initial require implementationMnikolenko Productengine
2024-02-13Add leaphelp() Lua builtin function for help on LEAP operations.Nat Goodspeed
leaphelp() (no argument) shows a list of all LEAP APIs. leaphelp(API) shows further help for a specific API. Both forms query LuaListener's LeapListener and report its responses. In future we might reimplement leaphelp() as a Lua function. Add LuaState::getListener() method, which checks whether there's a LuaListener associated with this LuaState and returns a pointer if so. Add LuaState::obtainListener() method, which finds or creates a LuaListener for this LuaState and returns its pointer. Both the above use logic migrated from the Lua listen_events() entry point, which now calls obtainListener() instead.
2024-02-13Merge branch 'release/luau-scripting' into helpcmd.Nat Goodspeed
2024-02-13Add help() function to Lua "builtins."Nat Goodspeed
help() with no argument lists all our viewer builtins. help(function, function, ...) shows help text for each named function. Each argument can be either a string or the function in question (e.g. help(help)). To support Lua-related text containing line breaks, make LLTextEditor:: pasteTextWithLinebreaks() a public template method. Change the existing implementation, which specifically accepts (const LLWString&), into its LLWString specialization. The generic template passes llconvert(arg) to that specialization, the one real implementation. Make LLFloaterLUADebug methods call pasteTextWithLinebreaks() instead of insertText(), which ignores newline characters. To allow help() to accept an actual function as well as a string name, add a lookup-by-function-pointer map to LuaFunction. (A Lua function does not store a name.) Make the constructor store an entry in the new lookup map as well as in the original registry map. Change LuaFunction::getRegistry() and getRegistered() to getState() and getRState(), respectively. Each returns a std::pair, but the first binds non-const references while the second binds const references.
2024-02-13Merge branch 'll_convert' into helpcmd.Nat Goodspeed
2024-02-13Change ll_convert<TOTYPE>(string) to just ll_convert(string).Nat Goodspeed
As a function parameter, an assignment expression or a `return` expression, `ll_convert()` can infer its target type. When it's important to specify the TOTYPE explicitly, rename the old `ll_convert()` function template to `ll_convert_to()`. Fix existing usage.
2024-02-12WIP: Changes towards supporting Lua console help text.Nat Goodspeed
2024-02-12#779 Emoji picker is an unintuitive UX disasterAlexander Gavriliuk
2024-02-12Make LLFloaterLUADebug assume 'Execute' button on LUA String EnterMaxim Nikolenko
2024-02-09Add command-line switches --lua "chunk" and --luafile pathname.Nat Goodspeed
--lua "chunk" runs the specified Lua chunk at startup time. --luafile pathname runs the specified Lua script file at startup time. You may specify more than one --lua or --luafile switch on the command line.
2024-02-09Make LLLUAmanager::runScriptFile() use filename as description.Nat Goodspeed
Since the description shows up in the log output, it's better to see just the script filename than to see "runScriptFile('filename')".
2024-02-09Make LLFloaterLUADebug store a persistent LuaState.Nat Goodspeed
That means that as you use the floater, variables that you assign and functions that you define are available to subsequent Lua chunks.
2024-02-09Merge branch 'implicit-print' of viewer-private into implicit-printNat Goodspeed
2024-02-09Change the LuaFunction subclass instance name suffix to _lua.Nat Goodspeed
We add a suffix to let us publish a Lua foo() function that wraps a C++ foo() function. Of course the lua_CFunction must accept lua_State* and extract its parameters from the Lua stack, so it must invoke different C++ code than the C++ foo() function it's trying to reach. So the lua_CFunction is a method of the LuaFunction subclass instance named foo_lua. The suffix was _luadecl, but since the class name shows up in log messages, make it the more streamlined _lua instead.
2024-02-09When LLFloaterLUADebug script returns a value, display the value.Nat Goodspeed
The chunk: return 1, 2, {} differs in two ways from: print(1, 2, {}) First, print() engages the Lua tostring() builtin, so it displays values as Lua sees them. (For a table, tostring() displays "table: hex", which isn't so wonderful.) But LLFloaterLUADebug serializes the LLSD converted from the Lua return values. Second, we've overridden print() to engage a function that writes to the viewer log as well as displaying to LLFloaterLUADebug. (As we go forward, most Lua scripts won't be run manually by LLFloaterLUADebug.) The values returned by a Lua chunk aren't implicitly logged. Each C++ caller wanting to evaluate a Lua expression can choose whether to log the results.
2024-02-09#68 The 'Recently used emoji' can not be selected by the 'Tab' keyAlexander Gavriliuk
2024-02-09SL-20363 Option 'Debug Unicode' - show unicode valuesAlexander Gavriliuk
2024-02-09#746 BugSplat Crash: LLAccordionCtrlTab::showAndFocusHeader(873)Alexander Gavriliuk
2024-02-08Build fix for Visual Studio patchAlexander Gavriliuk
2024-02-08Add required helptext parameter to lua_function() macro.Nat Goodspeed
Extend the LuaFunction::Registry map to store helptext as well as the function pointer. Add help text to every existing lua_function() invocation.
2024-02-08Align forward declaration of lua_State with official declaration.Nat Goodspeed
2024-02-08Defend lluau::error() from platform-specific diagnostics.Nat Goodspeed
macOS clang produces fatal warnings when trying to pass a const char* parameter to luaL_error() (-Wformat-security). Temporarily suppressing that requires #pragma clang directives which, in turn, produce fatal warnings in VS. Moreover, VS recognizes that luaL_error() never returns, and so diagnoses the following return statement as unreachable code. But that return statement is the whole reason for lluau::error()'s existence...
2024-02-08Updated llgltfmaterial_test.cpp sizeof check.Nat Goodspeed
2024-02-08Another missing #include.Nat Goodspeed
2024-02-08SL-20363 Add Advanced option 'Debug Unicode'Alexander Gavriliuk
2024-02-07Fix tests broken by switching from Lua 5.4 to Luau.Nat Goodspeed
Add a new test<1>() that tests returning values from a Lua chunk using LLLUAmanager::waitScriptLine(). This exercises lua_tollsd() without yet involving LLEventPump machinery. For that purpose, extract from test<2>() the sequence of (description, expression, LLSD expected) triples into a static C array. The new test<1>() returns each such expression as a result; test<2>() posts each such expression to a test LLEventPump. test<2>() now uses waitScriptLine() instead of pumping the coroutine scheduler a few times and hoping. The pump-and-hope tactic worked before, but no longer does. waitScriptLine() is more robust anyway. Move the former test<1>() to test<3>() because it exercises still more machinery, specifically listen_events() and await_event(). Because this test involves a handshake with C++ code, use startScriptLine() to launch the Lua coroutine while providing a definite way to wait for completion later. Again, startScriptLine() followed by get() on the returned future is more robust than the previous pump-and-hope code. Similarly, the former test<3>(), now renamed test<4>(), uses startScriptLine() and Future::get() instead of pump-and-hope.
2024-02-07Add LLLUAmanager::startScriptFile(), startScriptLine() functions.Nat Goodspeed
Break out for LLLUAmanager consumers the promise/future semantics of waitScriptFile() and waitScriptLine(). startScriptMumble() uses runScriptMumble() to launch a coroutine to run the specified Lua script or chunk, providing an internal adapter callback to set a promise on completion. It then returns to its caller the future obtained from that promise. This allows a caller to call startScriptMumble(), run in parallel with the Lua coroutine for a while and then call get() on the returned future to wait for results. waitScriptMumble() is then trivially implemented using startScriptMumble(). Fix runScriptLine()'s logic to abbreviate the passed Lua chunk for use as the description. We were erroneously assigning back through a string_view of the parameter, which overwrote a temporary string in the argument list. With Lua 5.4, listen_events() tried to discover the main "thread" (Lua coroutine) associated with the current lua_State so we could call async callbacks on that thread. Luau doesn't seem to provide that feature, so run callbacks on whichever thread calls listen_events(). Reinstate original multi-argument lua_print_msg(), tweaked to avoid the Lua 5.4 lua_rotate() function, which is missing from Luau.
2024-02-07Fix lluau::dostring() for return values.Nat Goodspeed
We were calling lua_pcall() in such a way as to discard any values returned by the Lua chunk. Work around Luau's broken lua_tointegerx(), which unlike vanilla Lua's does not report whether the value at the specified index is or is not an integer.
2024-02-07Fix up a few longstanding missing #includes.Nat Goodspeed
2024-02-08SL-18721 Shutdown fixes #4Andrey Kleshchev
2024-02-07Issue #56 Redirect Help>Report Bug to Canny instead of JiraAndrey Kleshchev
2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2024-02-05Merge branch 'DRTVWR-599-maint-Z' into release/maint-yzAndrey Lihatskiy
# Conflicts: # indra/newview/llchiclet.h
2024-02-05SL-20669 Fix white uuidAndrey Kleshchev
2024-02-02Issue #26 Support texture drop onto PBR materialsAndrey Kleshchev
2024-01-31strip lua testing functionsMnikolenko Productengine
2024-01-31Issue #24 GLTF material disappears from object playing mediaAndrey Kleshchev
Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
2024-01-30Issue #696 RenderResolutionDivisor no longer worksAndrey Kleshchev
resizeScreenTexture works if gResizeScreenTexture is true or render target was resized
2024-01-30BugSplat Crash #1409959 onTopLostAndrey Kleshchev
onTopLost crashed 1. It contradicts callstack, but clearPopups() definetely has an issue due to not checking the pointer prior to calling onTopLost 2. According to callstack, crash happened around ~LLFolderViewFolder and while it does call removePopup for itself, it isn't a popup, the only one in the list would be the renamer, which calls back to parent, so made sure to secure it. 3. mFlashTimer was never deleted 4. Some explicit cleanup for TopLost
2024-01-29SL-18721 Shutdown fixes #3Andrey Kleshchev
Fix dialog box being blank in task bar
2024-01-29DRTVWR-589: get rid of pragma and update windows libsMnikolenko Productengine
2024-01-29DRTVWR-589: add mac luau libsMaxim Nikolenko
2024-01-27SL-17372 Fix viewer crashing when switching modelsAndrey Kleshchev
mDefaultPhysicsShapeP could reference a dead model if scene changes
2024-01-26Issue #17 Crash at autoAdjustOriginAndrey Kleshchev
2024-01-26SL-20669 Fix missed uuidAndrey Kleshchev
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-25Crash in switch contextAndrey Kleshchev
Looks like a crash at SetWindowLongPtr due to handle being zero
2024-01-25Issue #54 LLRender::init crashAndrey Kleshchev