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2020-02-21Merge branch 'master' into DRTVWR-500Andrey Lihatskiy
2020-02-20Increment viewer version to 6.3.8Nat Goodspeed
following promotion of DRTVWR-499
2020-02-19SL-12726 Fixed overlap issues in Edit Day Cycle floaterAndrey Kleshchev
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
2020-02-18SL-12641 Remade 'Pick: Texture' floater to eliminate translation overlapsAndrey Kleshchev
2020-02-18SL-11360 Added tags to all debug statements in LLGroupMgrAndrey Kleshchev
2020-02-18SL-1706 Material alpha mask highlight color should be blueAndrey Kleshchev
2020-02-17SL-1395 Alpha-masked faces not highlighted when materials presentAndrey Kleshchev
2020-02-17SL-11867 Show “Unable to buy” message via notificationmaxim_productengine
2020-02-14SL-11360 Viewer floods the server with GroupProfileRequestAndrey Kleshchev
2020-02-14SL-12547 FIXED The "Parcel media" content doesn't play after logging into ↵maxim_productengine
the viewer
2020-02-14SL-12707 Build Fails Without FMODAndrey Kleshchev
Also adds correct working directory to RelWithDebInfoOS and enables OpenAl on OS builds for windows
2020-02-13SL-12631 Update llteleportflags.h in the viewer to match the simulatormaxim_productengine
2020-02-12SL-12695 FIXED 'New' badges are not shown for some folders after resizing ↵maxim_productengine
'Received items' panel
2020-02-12SL-12678 Remove automatic retry of loginAndrey Kleshchev
2020-02-12SL-12396 Triple clicking text in a textbox / textarea should only select the ↵maxim_productengine
current line
2020-02-10SL-12660 Hide top level domain namemaxim_productengine
2020-02-10SL-12684 [RU] The version for the update is displayed with "\"maxim_productengine
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-07SL-12544 FIXED 'New' purchases indicator in 'Received Items' is not present ↵Mnikolenko Productengine
next time the viewer runs
2020-02-05SL-12660 Hide top level domain name and IP address for simulatorsMnikolenko Productengine
2020-02-05SL-4354 Not loaded avatars should stay cloud longerAndrey Kleshchev
2020-02-05Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-02-04SL-12179 Change LLVector4a to a structmaxim_productengine
2020-02-04SL-10908 LLFace should fully rely onto drawableAndrey Kleshchev
2020-02-04Merge branch 'DRTVWR-501' into DRTVWR-503Andrey Lihatskiy
2020-02-04Mac buildfixAndrey Lihatskiy
2020-02-03SL-2569 More bad alloc checksAndrey Kleshchev
2020-02-03Merge branch 'DRTVWR-501' into trunkAndrey Lihatskiy
2020-02-03Merge branch 'DRTVWR-500' into DRTVWR-501Andrey Lihatskiy
2020-02-03Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-31SL-12554 FIXED The value of the 'Avatar Maximum Complexity' is not ↵maxim_productengine
synchronized on different floaters while editing
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-30SL-12598 FIXED The buttons have cropped names in the 'Preferences' floatermaxim_productengine
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2020-01-29SL-12587 - debug logging option to see list of requested capsBrad Payne (Vir Linden)
2020-01-29SL-12594, rename some lingering VertexShaderEnable variablesDave Houlton
2020-01-29SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-12594, remove Basic Shader checksDave Houlton
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders.
2020-01-29SL-12594, remove the Basic Shaders checkbox from the guiDave Houlton
2020-01-29potential crashfixandreykproductengine
2020-01-29SL-12590 SL-12608 Fixed wrong statesandreykproductengine