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2024-04-12Merge pull request #1211 from secondlife/marchcat/x-mergeAndrey Lihatskiy
Release (Maint W) -> Maint X merge
2024-04-12viewer-private#226 Unhandled PngError throws application into a loopAndrey Kleshchev
png_read_info triggered a PngError, LLAppViewer::frame() handled it instead of LLPngWrapper::readPng, and since status didn't change viewer tried to decode image again and again and again.
2024-04-12Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
# Conflicts: # indra/llimage/llimageworker.cpp # indra/llimage/llimageworker.h # indra/newview/llcontrolavatar.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/lloutfitslist.cpp # indra/newview/lloutfitslist.h # indra/newview/lltexturefetch.cpp
2024-04-10Remove unused fix-incredibuild.pyBennett Goble
2024-04-10Fix BUG-225288: Detaching stops unrelated animationsSalad Dais
This is to do with misunderstandings related to how .find() works with multimaps. .find() will, in fact, return an iterator to the first iterator it finds, and will iterate through all elements in the multimap when incremented, not just items with the same key. Change code working with animation sources to be aware of this fact, so unrelated animation sources do not have their animations stopped.
2024-04-09Increment viewer version to 7.1.6Nat Goodspeed
following promotion of secondlife/viewer #690
2024-04-02secondlife/viewer#925 Missing simple :smile emojiAlexander Gavriliuk
2024-04-01Fix the bogus, zero cloud scroll rate in default EE sky settings.Henri Beauchamp
Obvioulsy, there has been a typo done when copying WL default sky parameters to EE ones. This causes "static" and quite unrealistic clouds when this default setting is used as a base for a new sky setting, and we see this bad static sky resurfacing now with PBR and its "adjusted" (more like hacked, but this is another story) mid-day sky setting. Let's fix this typo once and for all in LL's code base (most TPVs have it fixed already, and this ever since EEP got released). @LL: please also fix the cloud scroll rate in the PBR mid-day inventory setting accordingly.
2024-03-28viewer#1073 crash at loadSkeletonAndrey Kleshchev
looks like file that was being parced got corrupted 'in progress'
2024-03-27viewer#1069 Crash after getting list of notification filesAndrey Kleshchev
2024-03-27secondlife/viewer#944 Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-27Post-merge cleanup (settings.xml)Andrey Lihatskiy
2024-03-27Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
# Conflicts: # indra/llui/lltransutil.cpp # indra/newview/app_settings/settings.xml # indra/newview/llfloaterenvironmentadjust.cpp # indra/newview/llpaneleditwater.cpp # indra/newview/llpanelface.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h
2024-03-27Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-WAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml
2024-03-26Increment viewer version to 7.1.5Nat Goodspeed
following promotion of secondlife/viewer #650
2024-03-25triage#112 'No emoji found for' text is not translated to other languages in ↵Alexander Gavriliuk
the 'Choose Emoji' floater
2024-03-24viewer#1033 Crash at syncFloaterTabOrderAndrey Kleshchev
2024-03-24Revert "SL-20416 Fix Crash Report 1409376 (update)"Andrey Kleshchev
This reverts commit cc43f42e6b7401c2cdd3204a16f757f5169bd95b.
2024-03-18viewer#961 Add a notification appearing when user tries to insert a ↵Alexander Gavriliuk
disallowed character
2024-03-15Allow fading emojis characters in fading text.Henri Beauchamp
In the recent emojis implementation, the text color alpha is ignored (emojis are always rendered with an opaque white color), causing them to fail and fade properly with the rest of the text they are printed with. This trivial patch fixes this issue.
2024-03-15Revert 326055ba82c22fedde186c6a56bafd4fe87e613a after ↵Henri Beauchamp
2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair script dialogs so that they render as they used to before the emojis fonts introduction. Note that this revert won't prevent to use the new emojis should scripters want them in their new scripted dialogs: it just ensures existing scripted dialogs using special UTF-8 characters (which are not genuine emojis) will render as they used to, using the monochrome fallback fonts.
2024-03-15SL-18721 Restore release behaviorAndrey Kleshchev
Closing window correctly caused a significant amount of logout freezes with no known reproes. Temporarily returning to old behavior were thread was killes without closing window and will reenable in later maints to hopefully get a scenario or at least more data of what is causing the freeze.
2024-03-14SL-20288 Fix renamingAndrey Kleshchev
getChangedIDs is only accurate in scope of observer's callback, don't use it onIdle. getObject call made no sense, item was warrantied to be LLViewerInventoryItem and would only be AT_CATEGORY if it is a link, making the following cast to a category dangerous
2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-12SL-20735 Fix blury profile pictures #2 (#963)Andrey Kleshchev
Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
2024-03-10viewer#944 [Emoji] Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-10viewer#944 Make 'Debug Unicode' feature available for all LLViewsAlexander Gavriliuk
2024-03-07triage#103 The focused state of the 'Recently used emojis' is not visibleAlexander Gavriliuk
2024-03-06SL-20429 Fix emoji categories having mixed translationsAndrey Kleshchev
Was caused by package substituting '&' with 'and' instead of '&'
2024-03-05jira#71179 Use Emoji font in ScrollList by defaultAlexander Gavriliuk
2024-03-05triage#86 Use Emoji font in LineEditor by defaultAlexander Gavriliuk
2024-03-05Issue #54 LLRender::init crashAndrey Kleshchev
2024-03-05SL-17896 Don't crash silently if files are missing or out of memoryAndrey Kleshchev
Under debug LL_ERRS will show a message as well, but release won't show anything and will quit silently so show a notification when applicable.
2024-03-04Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/llstring.cpp # indra/llcommon/llstring.h
2024-03-02Revert "Update emoji_categories in Polish translation to slightly more ↵Andrey Kleshchev
correct erms..." This reverts commit 60debe828b87c33fdbd33e3a5fcef423e544fe55.
2024-03-01Update emoji_categories in Polish translation to slightly more correct erms...Pantera Północy
2024-03-01Merge remote-tracking branch 'origin/main' into release/gltf-maint2Brad Linden
2024-03-01SL-18721 Shutdown fixes #6Andrey Kleshchev
2024-03-01triage#105 clearPopups() crashAndrey Kleshchev
onTopLost can result in popup being removed or potentially removing more than one popup.
2024-03-01Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-03-01Increment viewer version to 7.1.4Nat Goodspeed
following promotion of secondlife/viewer #673
2024-02-27SL-18721 Shutdown fixes #5Andrey Kleshchev
2024-02-27Issue#900 Crash at LLInventoryAddItemByAssetObserverAndrey Kleshchev
2024-02-27Issue#894 Crash at load3 in cacheOptimizeAndrey Kleshchev
2024-02-23viewer#875 Crash at uri normalizationAndrey Kleshchev
Note that crash happened when setting LLProgressView::setMessage
2024-02-22Viewer#863 Crash reading xmlAndrey Kleshchev
2024-02-21SL-20469 Crash at dead mRootVolp in getAttachedAvatar()Andrey Kleshchev
2024-02-12#779 Emoji picker is an unintuitive UX disasterAlexander Gavriliuk
2024-02-09#68 The 'Recently used emoji' can not be selected by the 'Tab' keyAlexander Gavriliuk
2024-02-09SL-20363 Option 'Debug Unicode' - show unicode valuesAlexander Gavriliuk