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|  | Also, remove some dead code. | 
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|  | threads. | 
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|  | following promotion of DRTVWR-596 | 
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|  | atmospherics effect sun/moon/clouds | 
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|  | following promotion of DRTVWR-587 | 
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|  | Fix for semi-transparent HUDs rendering opaque | 
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|  | and fixed diffuse alpha | 
|  | This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. | 
|  | drawing water twice, but needs a better long term solution. | 
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|  | like to read from a depth buffer that is bound for writing | 
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