| Age | Commit message (Collapse) | Author | 
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|  | resolution to be. | 
|  | some cases | 
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|  | Threaded Optimization via driver application profile (#564) | 
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|  | Incidental fix for crash when mWaterPool is null. | 
|  | SL-20611 Make haze effect local lights.  Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render. | 
|  | eye/object above/below water. | 
|  | eye/object above/below water. | 
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|  | LLEventPoll hack. | 
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|  | attached object | 
|  | # Conflicts:
#	indra/llcommon/CMakeLists.txt
#	indra/newview/llspatialpartition.cpp
#	indra/newview/llviewergenericmessage.cpp
#	indra/newview/llvoavatar.cpp | 
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|  | Likely happened because some textures had 0 height width initially, but
this is for UI/preview so request maximum either way. | 
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|  | scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
#	indra/newview/llviewertexture.cpp | 
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|  | own passes and unify sky and water haze in forward rendering shaders. | 
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|  | as LLSD. (#513) | 
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|  | * SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working.  Incidental decruft of dead code (thanks, Rye!) | 
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|  | permissions | 
|  | inventory rather than object inventory | 
|  | being phantom | 
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|  | decruft of dead code (thanks, Rye!) |