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2024-07-05macOS viewer_manifest.py not run if INSTALL is ONErik Kundiman
`make install` instead should do the job. Some generations haven't been reimplemented, including build_data.json, contributors.txt, and settings_install.xml.
2024-07-05libfmod.so files installed only if USE_FMODSTUDIOErik Kundiman
2024-07-05Reindentations & tabs to spaces to conversionsErik Kundiman
2024-07-05CPack packages licenses-linux.txt as licences.txtErik Kundiman
plus some reindentations.
2024-07-05`make install` on macOS copies resources to bundleErik Kundiman
Except for SLPlugin since there's already a custom command for it.
2024-07-01Merge branch 'main' into maint-bErik Kundiman
2024-07-01Start using SLv Dullahan on Linux too (v1.14.0-r2)Erik Kundiman
2024-07-01Get streaming to work again on FreeBSDErik Kundiman
2024-07-01Revert streaming to use LibVLC on FBSD & GNU/LinuxErik Kundiman
I couldn't make it to work with gstreamer even though everything was in place. It was already working anyway with LibVLC, and, Windows & macOS use it too, so it's actually the more cross-platform solution.
2024-07-01Fix core profile set not taking effect on SDL2Erik Kundiman
From https://wiki.libsdl.org/SDL2/MigrationGuide "So now that your window is back on the screen, let's talk strategy. SDL2 still has SDL_Surface, but what you want, if possible, is the new SDL_Texture. Surfaces are always in system RAM now, and are always operated on by the CPU, so we want to get away from there. SDL2 has a new rendering API. It's meant for use by simple 2D games, but most notably, it's meant to get all that software rendering into video RAM and onto the GPU. And even if you just want to use it to get your software renderer's work to the screen, it brings some very nice benefits: if possible, it will use OpenGL or Direct3D behind the scenes, which means you'll get faster blits, a working Steam Overlay, and scaling for free."
2024-07-01Get installed libmedia_plugin_gstreamer.so foundErik Kundiman
In viewer manifest the 10 suffix is removed, with CPack it might as well be named without the suffix. I haven't been able to get streaming working on FBSD, though. Maybe I need to install something.
2024-07-01sockaddr_in is defined in netinet/in.hErik Kundiman
2024-07-01Make it build for FBSD on SLv's Linux resurrectionErik Kundiman
2024-07-01ConfigurePkgConfig is not needed anymore after allErik Kundiman
FindPkgConfig does the work.
2024-07-01Revert "Stubs for missing implementations that use GTK"Erik Kundiman
This reverts commit e7ad9b00ce677fc38f0dec809dc160e7bb307dd2.
2024-06-30Fast timer view had a maybe uninitialised variableErik Kundiman
that GCC did't like. Adding a compile flag to the file didn't help somehow. So we're just initialising it with float 0.0.
2024-06-29Linden_Dollar_Background.pngfowlerdm
More transparency
2024-06-30Linden_Dollar_Background.png tweakfowlerdm
Less ugly alternative
2024-06-30first_login_image.jpg tweakfowlerdm
add pirate theme!
2024-06-30Window_Background/Foreground adjustmentfowlerdm
Make outline slightly less transparent
2024-06-30Merge remote-tracking branch 'mobserveur/main'Erik Kundiman
2024-06-29vertex buffer optimisations for Apple GPUmobserveur
The vertex buffer will use the original mapping for non Apple GPUs and the new optimized mapping for Apple GPUs. It needs the Apple gpu detection in the gl manager
2024-06-29Reworked fps limiter codemobserveur
This improves the realiability of the fps limiter
2024-06-29Apple GPU Detection and Apple GPU performance optimisationsmobserveur
This commit adds a mIsApple member to the gl manager and refines the buffers optimisations for Apple GPU in llvertexbuffer.cpp
2024-06-29Get Dullahan working again on Debian/UbuntuErik Kundiman
After the Maintenance B merge, ironically it was Fedora's web functionality that worked out of the box (after only `patchelf --remove-rpath`-ing the dullahan_host binary from LL's v1.14.0-r2 release, since rpmbuild wouldn't allow non-existent paths). On Debian/Ubuntu somehow it wasn't working any more. It would complain about "No usable sandbox!" in (the new, replacing cef_log.txt) cef.log. The fix was done just by removing the chrome-sandbox' setuid permission (that's been turned on all this time following the common practice for CEF-based apps). On Fedora, it still works without setuid off. It may not have been needed after all, and it's safer anyway that we don't need to elevate the permission to use the effective UID of root to run the sandbox.
2024-06-28Faster Zoom in avatarsmobserveur
Adjusted value for MAX_ANIM_SECONDS in llagentcamera.cpp
2024-06-28fps limiter setting in app_settings.xmlmobserveur
MaxFPS settings type and description changed
2024-06-28Revert the key type from U32 to U16Erik Kundiman
It was changed in the first place to accommodate SDL2's bigger size need, since SDL2 was still used by all ports. This would conflict when maint-b gets merge later, so just revert it beforehand. With this commit, it would fail to compile for Linux & FreeBSD on main branch temporarily.
2024-06-28Apple GPU Optimisationsmobserveur
This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
2024-06-27Disable SLVersionChecker (for all platforms)Erik Kundiman
We haven't implemented our version checking anyway.
2024-06-27FontConfig's not used any more on macOSErik Kundiman
Since we stopped using SDL2 on it. It was added here before, I remember it was so it would build on macOS too.
2024-06-27Revert to using Cocoa instead of SDL2 for macOSErik Kundiman
Our SDL2-based code is kept Darwin-ready. This move was triggered by the merge with SLv's release/maint-b branch causing the viewer to show only a black screen, even though everything else seemed to be working (logging in, streaming, quitting the app). This decision also has caused numerous MPv specific window-related macOS bugs to be fixed. I wanted to commit this on the main branch, but somehow it failed to build. This move was bound to happen at the arrival of Maintenance B after all.
2024-06-26Credits for Kokua teamErik Kundiman
2024-06-26Linden_Dollar_Background.png adjustmentfowlerdm
Try adding some transparency
2024-06-26Rename "Second Life" titles when using CocoaErik Kundiman
For when not using SDL2 for macOS too. It took me a while to find where to rename these (which might be easier to find if I was on an Xcode project maybe? Not sure). I couldn't open the nib file using Xcode (opening the xib would even require me to have its format updated first). So what I did was, `plutil -convert xml1 -o SecondLife.xib SecondLife.nib` (The output could be some other name, to be honest.) Rename all "Second Life" to "Megapahit" in the generated xib, and then convert it back to binary. `plutil -convert binary1 -o SecondLife.nib SecondLife.xib` I just had to output the generated ASCII one to an existing file, so I just reverted it, no need to track any changes there. `git restore SecondLife.xib`
2024-06-26floater_about.xml: special thanksfowlerdm
fix formatting
2024-06-25Unhide one team memberErik Kundiman
2024-06-25Add more people to the teamErik Kundiman
2024-06-25Squeeze in FMOD attributionErik Kundiman
2024-06-25Replace tabs in ViewerInstall.cmake with spacesErik Kundiman
2024-06-22FMOD attributionErik Kundiman
https://www.fmod.com/attribution The credit line must include the words "FMOD Studio" and "Firelight Technologies Pty Ltd".
2024-06-20Merge remote-tracking branch 'secondlife/release/maint-b' into maint-bErik Kundiman
2024-06-19llprogressview.cpp: Correct formattingfowlerdm
Previous formatting resulted in compilation failure
2024-06-19llprogressview: comment out unused variablefowlerdm
//const S32 default_height = 28;
2024-06-19Show fmod logo on loginfowlerdm
Revert 82391adeb81656b6b23559c52bf4a3db2c932673, hide vivox
2024-06-19panel_progress.xml: "Megapahit uses"fowlerdm
Display "Megapahit uses" instead of "Second Life uses" above 3p_icons
2024-06-19ViewerInstall.cmake: Install libfmod on Linuxfowlerdm
Install libfmod.so, libfmod.so.13, and libfmod.so.13.22
2024-06-19"Teleport to" option in nearby tab of people windowErik Kundiman
https://megapahit.com/show_bug.cgi?id=32
2024-06-18Attempt to fix inventory issuesmobserveur
This is an attempt to fix inventory not showing some items
2024-06-18SDL 2 Window completions and HiDPI supportmobserveur
This commit completes the SDL 2 support and adds HiDPI support for Mac.