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2024-03-13util.join() is unnecessary: luau provides table.concat().Nat Goodspeed
2024-03-13Fix minor bugs. Sprinkle in commented-out diagnostic output.Nat Goodspeed
2024-03-13Introduce a resume() wrapper to surface coroutine errors.Nat Goodspeed
2024-03-13Make a coro.resume() wrapper and use in coro.launch(), coro.yield().Nat Goodspeed
coro.resume() checks the ok boolean returned by coroutine.resume() and, if not ok, propagates the error. This avoids coroutine errors getting swallowed.
2024-03-12SL-20735 Fix blury profile pictures #2 (#963)Andrey Kleshchev
Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
2024-03-12Initial implementation of LLLuaFloaterMnikolenko Productengine
2024-03-11Add coro.lua to aggregate created coroutines.Nat Goodspeed
2024-03-11Lua already has a conventional cheap test for empty table.Nat Goodspeed
2024-03-11Add llluamanager_test test exercising leap.WaitFor.Nat Goodspeed
2024-03-11Polish up leap.lua to make it pass tests.Nat Goodspeed
Add usage comments at the top. Add leap.done() function. Make leap.process() honor leap.done(), also recognize an incoming nil from the viewer to mean it's all done. Support leap.WaitFor with nil priority to mean "don't self-enable." This obviates leap.WaitForReqid:enable() and disable() overrides that do nothing. Add diagnostic logging.
2024-03-11Make WaitQueue:_wait_waiters() skip dead coroutines.Nat Goodspeed
That is, skip coroutines that have gone dead since they decided to wait on Dequeue().
2024-03-10viewer#944 [Emoji] Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-10viewer#944 Make 'Debug Unicode' feature available for all LLViewsAlexander Gavriliuk
2024-03-08Merge 'release/luau-scripting' into lua-leap for Emoji release.Nat Goodspeed
2024-03-08Merge branch 'main' into release/luau-scripting for Emoji release.Nat Goodspeed
2024-03-08Enhance llluamanager_test.cpp.Nat Goodspeed
Sketch in an initial test that requires one of our bundled Lua modules. Each time we run Lua, report any error returned by the Lua engine. Use llcoro::suspendUntilEventOn(LLEventMailDrop) as shorthand for initializing an explicit LLTempBoundListener with a listen() call with a lambda.
2024-03-08Allow build-time Lua tests to require() bundled Lua modules.Nat Goodspeed
2024-03-08Emit a CMake message when running autobuild install.Nat Goodspeed
This helps to explain the lengthy delay when running autobuild configure in a new developer work area.
2024-03-07Finish adding leap.WaitFor and WaitForReqid. Untested.Nat Goodspeed
2024-03-07Finish WaitQueue, ErrorQueue; add util.count(), join(); extend qtest.Nat Goodspeed
For WaitQueue, nail down the mechanism for declaring a subclass and for calling a base-class method from a subclass override. Break out new _wake_waiters() method from Enqueue(): we need to do the same from close(), in case there are waiting consumers. Also, in Lua, 0 is not false. Instead of bundling a normal/error flag with every queued value, make ErrorQueue overload its _closed attribute. Once you call ErrorQueue:Error(), every subsequent Dequeue() call by any consumer will re-raise the same error. util.count() literally counts entries in a table, since #t is documented to be unreliable. (If you create a list with 5 entries and delete the middle one, #t might return 2 or it might return 5, but it won't return 4.) util.join() fixes a curious omission from Luau's string library: like Python's str.join(), it concatenates all the strings from a list with an optional separator. We assume that incrementally building a list of strings and then doing a single allocation for the desired result string is cheaper than reallocating each of a sequence of partial concatenated results. Add qtest test that posts individual items to a WaitQueue, waking waiting consumers to retrieve the next available result. Add test proving that calling ErrorQueue:Error() propagates the error to all consumers.
2024-03-07triage#103 The focused state of the 'Recently used emojis' is not visibleAlexander Gavriliuk
2024-03-06WIP: Unfinished Queue.lua, WaitQueue.lua, ErrorQueue.lua, leap.lua.Nat Goodspeed
Also qtest.lua to exercise the queue classes and inspect.lua (from https://github.com/kikito/inspect.lua) for debugging.
2024-03-06Defend LuaState::expr() against lua_tollsd() errors.Nat Goodspeed
This is an unusual use case in which lua_tollsd() is called by C++ code without the Lua runtime farther up the call stack.
2024-03-06SL-20429 Fix emoji categories having mixed translationsAndrey Kleshchev
Was caused by package substituting '&' with 'and' instead of '&'
2024-03-05jira#71179 Use Emoji font in ScrollList by defaultAlexander Gavriliuk
2024-03-05triage#86 Use Emoji font in LineEditor by defaultAlexander Gavriliuk
2024-03-05Issue #54 LLRender::init crashAndrey Kleshchev
2024-03-05SL-17896 Don't crash silently if files are missing or out of memoryAndrey Kleshchev
Under debug LL_ERRS will show a message as well, but release won't show anything and will quit silently so show a notification when applicable.
2024-03-04Merge branch 'main' into marchcat/x-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/llstring.cpp # indra/llcommon/llstring.h
2024-03-02Revert "Update emoji_categories in Polish translation to slightly more ↵Andrey Kleshchev
correct erms..." This reverts commit 60debe828b87c33fdbd33e3a5fcef423e544fe55.
2024-03-01Update emoji_categories in Polish translation to slightly more correct erms...Pantera Północy
2024-03-01Merge remote-tracking branch 'origin/main' into release/gltf-maint2Brad Linden
2024-03-01SL-18721 Shutdown fixes #6Andrey Kleshchev
2024-03-01Merge branch 'main' into marchcat/yz-mergeAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorygallery.cpp
2024-03-01triage#105 clearPopups() crashAndrey Kleshchev
onTopLost can result in popup being removed or potentially removing more than one popup.
2024-03-01Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-03-01Increment viewer version to 7.1.4Nat Goodspeed
following promotion of secondlife/viewer #673
2024-02-29Fix wonky Unicode chars from web pasteNat Goodspeed
2024-02-29Add Queue.lua from roblox.com documentation.Nat Goodspeed
2024-02-29Clarify that the print output from testmod.lua is load-time.Nat Goodspeed
2024-02-29Fix caching for loaded Lua require() modules.Nat Goodspeed
The code to save the loaded module was using the wrong key.
2024-02-29Add indra/newview/scripts/lua directory, copied into viewer image.Nat Goodspeed
2024-02-29Refactor require() to make it easier to reason about Lua stack usage.Nat Goodspeed
Push throwing Lua errors down into LLRequireResolver::findModule() and findModuleImpl() so their callers don't have to handle the error case. That eliminates finishrequire(). require() itself now only retrieves (and pops) the passed module name and calls LLRequireResolver::resolveRequire() to do the actual work. resolveRequire() is now void. It only instantiates LLRequireResolver and calls its findModule(). findModule() is now also void. It's guaranteed to either push the loaded Lua module or throw a Lua error. In particular, when findPathImpl() cannot find the specified module, findModule() throws an error. That replaces ModuleStatus::NotFound. Since std::filesystem::path::append() aka operator/() detects when its right operand is absolute and, in that case, discards the left operand, we no longer need resolveAndStoreDefaultPaths(): we can just invoke that operation inline. When findModule() pushes _MODULES on the Lua stack, it uses LuaRemover (below) to ensure that _MODULES is removed again no matter how findModules() exits. findModuleImpl() now accepts the candidate pathname as its argument. That eliminates mAbsolutePath. findModuleImpl() now returns only bool: true means the module was found and loaded and pushed on the Lua stack, false means not found and nothing was pushed; no return means an error was reported. Push running a newly found module's source file down into findModuleImpl(). That eliminates the distinction between Cached and FileRead, which obviates ModuleStatus: a bool return means either "previously cached" or "we read it, compiled it, loaded it and ran it." That also eliminates the need to store the module's textual content in mSourceCode. Similarly, once loading the module succeeds, findModuleImpl() caches it in _MODULES right away. That eliminates ResolvedRequire since we need not pass the full pathname of the found module (or its contents) back up through the call chain. Move require() code that runs the new module into private runModule() method, called by findModuleImpl() in the not-cached case. runModule() is the only remaining method that can push either a string error message or the desired module, because of its funny stack manipulations. That means the check for a string error message on the stack top can move down to findModuleImpl(). Add LuaRemover class to ensure that on exit from some particular C++ block, the specified Lua stack entry will definitely be removed. This is different from LuaPopper in that it engages lua_remove() rather than lua_pop(). Also ditch obsolete await_event() Lua entry point.
2024-02-29Improve Debug class (indra/test/debug.h).Nat Goodspeed
Disable copy assignment operator as well as copy constructor. Use std::uncaught_exceptions() in destructor to report whether there's an in-flight exception at block exit. Since that was the whole point of the DEBUGIN / DEBUGEND macros, those become obsolete. Ditch them and their existing invocations.
2024-02-27SL-18721 Shutdown fixes #5Andrey Kleshchev
2024-02-27Issue#900 Crash at LLInventoryAddItemByAssetObserverAndrey Kleshchev
2024-02-27Merge branch 'release/luau-scripting' into luau-require-impl.Nat Goodspeed
2024-02-27Issue#894 Crash at load3 in cacheOptimizeAndrey Kleshchev
2024-02-26Clear the stack after requiring a moduleMnikolenko Productengine
2024-02-26Clean-up and restoring correct pathMnikolenko Productengine