Age | Commit message (Collapse) | Author |
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outfit when individual items are selected in list.
- Added wearSelectedItems() method to LLOutfitsList which wears all items selected in outfit lists (if possible- adds, else replaces).
It is called when clicking wear if there is selection of individual items(LLOutfitsList::hasItemSelected() returns true). Otherwise
whole outfit is worn.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/638
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branch : product-engine
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Added additional check to avoid deselcting of items when filter is applied and made a couple of renames according to Mike's comments in review at https://codereview.productengine.com/secondlife/r/648/
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branch : product-engine
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item or base outfit is selected.
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branch : product-engine
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- Added member mShopBtn (which corresponds to the 'Shop' button) to the LLSidepanelInventory class.
- Added code to the LLSidepanelInventory::updateVerbs() which makes this button visible and enabled by default and hides it when any other button should appear on it's place ('Wear', 'Play' or 'Teleport').
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/630/
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branch : product-engine
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re-opening outfit editor)
Added code to the LLPanelOutfitEdit::onOpen which resets the state of the \"add more\" panel
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/646
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branch : product-engine
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if height of 'Add More' panel was changed
- Modified LLWearableItemTypeNameComparator so that it can order BODYPART items by type
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/620/
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branch : product-engine
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after add/replace
- Added callback to wear item from Add More panel on doubleclick
- To keep the list in its existing state and do not change the contents of the Add More panel to the next listed unworn item after the user wears an item, check if the item is not dummy. Dummy icons have no ids.
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/647/
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/632/
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branch : product-engine
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reviwed by Neal Orman at https://codereview.productengine.com/secondlife/r/635/
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branch : product-engine
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multi-selection).
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/640/
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branch : product-engine
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"add_button_and_combobox".
Reviewed by Neal Orman https://codereview.productengine.com/secondlife/r/639/
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branch : product-engine
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branch : product-engine
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Wearables panel.
Implemented behavior:
* Normally Back button appears narrow without label
* When wearable is changed - "Save" label is set and button gets wide. Left Border of Title is moved to the right.
Note: "Save" label is shown without truncation in all languages, Title can be truncated with dots.
* When changes are saved/reverted - label is removed, button shrinks, Title left border is moved to the its default place.
* Added consistent tooltip for title (the same as a title).
* Added tooltip for button: "Save changes if necessary and return back"
Details:
* added getter for button's font
* implemented derived from LLButton class for Back button to enable setting necessary label's padding in xml
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/636/
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branch : product-engine
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Reviwed by Neal Orman at https://codereview.productengine.com/secondlife/r/645/
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branch : product-engine
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this is necessary to avoid new translate cycle for already translated strings in format <string name=""> VALUE <string/>
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branch : product-engine
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action.
Because it was too hard to fix EXT-7949 having so extremly lack of time.
Proper fix for EXT-7949 requires changes in different places of the code calling add/removeCOFItemLink().
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/644/
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branch : product-engine
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branch : product-engine
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added some comments and cleaned up code based on review
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updated icon, and fixed XUI so it displays properly.
Code reviewed by Monroe
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item(s) inside it match current filter.
- Added availability to force showing unmatched items to LLFlatListViewEx
- Applied it to wearable items lists in LLOutfitsList
- Changed condition for outfit accordion tab showing (because now all items are visible, so checking their number doesn't help).
Used here check for a flag added in this fix, which tells whether last applied filter found any matches in the list.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/648/
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branch : product-engine
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green is too green. EmphasisColor is the new green.
Reviewed by Erica
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improved filename output for XUI parser errors
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reviewed by Richard
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Changed text color to white as requested.
Verified results are acceptable
XUI reviewed by Erica
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reviewed by Leyla
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pop-ups
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PanelEditWearable.
Reviewed by Neal Orman and Mike Antipov https://codereview.productengine.com/secondlife/r/619/
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branch : product-engine
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