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2025-05-13#2279 fix for View Angle settingMaxim Nikolenko
2025-05-13Modernize away possibly missing std::less comparator (#4063)Ansariel Hiller
2025-05-13#4060 Fix subfolders use through ctrl-vAndrey Kleshchev
2025-05-13#4055 Fix subfolder draggingAndrey Kleshchev
2025-05-12#4010 play only audio mention ping for new conversationMaxim Nikolenko
2025-05-12Revert "#4008 Fix media scale adjustments with pbr applied"Andrey Kleshchev
This reverts commit b084d842c9900e532cba11e1e5a4e85299a0e184.
2025-05-10#4056 Crash at childGetSelectionInterfaceAndrey Kleshchev
in model importer
2025-05-10#3542 Microphone doesn't switch after plugging in an audio deviceAndrey Kleshchev
2025-05-09#4046 Fix hud vs inworld text color mismatchAndrey Kleshchev
This reverts commit e2cf375179b807b847414206bf79617e4e9889ae. Commit e9889ae originaly was meant to fix color mimatch between text and face, but looks like it is no longer needed and instead adds mismatch between inworld and hud.
2025-05-09reuse region variable instead of multiple calls to gAgent.getRegion()Seth Alves
2025-05-09adjust which webrtc tracks are enabled when the avatar crosses a region borderSeth Alves
2025-05-09#3758 do not reopen avatar picker floaterMaxim Nikolenko
2025-05-08#4010 Add audio ping for chat mentionsMaxim Nikolenko
2025-05-08Clean up worldmap: Remove LLCtrlListInterface and reduce number of getChild ↵Ansariel Hiller
calls (#4044)
2025-05-08#3757 Smarter subfolders dragndropAndrey Kleshchev
2025-05-07#4011 Add conversation list highlight for chat mentionMaxim Nikolenko
2025-05-07Make builds support Python 3.13Andrey Kleshchev
2025-05-07Fix map search bug causing duplicate requests properly (#4037, #4040)Ansariel Hiller
2025-05-07Fixed World Map Find sending two requests and possibly showing wrong results ↵TJ
(#4037, #4038)
2025-05-07#4008 Fix media scale adjustments with pbr appliedAndrey Kleshchev
2025-05-06Apply 1/100th scale to the vertex positionsAndrey Lihatskiy
2025-05-06GLTF import texture uploadAndrey Lihatskiy
2025-05-06Merge branch 'release/2025.04' into geenz/gltf-mesh-importJonathan "Geenz" Goodman
2025-05-06Fix and optimize openjpeg J2C encoder (#4017, #4032)Ayane
2025-05-05Make sure we're pushing to the joints name set as well.Jonathan "Geenz" Goodman
2025-05-05#4028 Crash at onEmojiPickerClosedMaxim Nikolenko
2025-05-05#4027 Crash at adjustTexturesByScaleAndrey Kleshchev
2025-05-05Fixes fullscreen mode in Windows 11 24H2Hecklezz
2025-05-05#3317 Fix full screen issue with Windows 11 24H2Andrey Kleshchev
2025-05-05#4009 Add color settings for chat mentions to PreferencesMaxim Nikolenko
2025-05-05Make sure transformation matricies are actually setup. Start getting joints in.Jonathan "Geenz" Goodman
2025-05-05updateImageDecodePriority - Avoid Long Face Loop (#4019, #4021)TommyTheTerrible
* updateImageDecodePriority - Avoid Long Face Loop To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels. Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold. To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead. We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero. This avoids branch prediction misses and the long face loop issue. Later, if the face_count is above the threshold, we assign the virtual size to the maximum. I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use. * updateImageDecodePriority - Face Loop Increment Swap Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization. Sorry for the tiny commit. * updateImageDecodePriority - Suggested Cleanup Remove trailing white-space. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2025-05-05#4015 Restore formatting for strings.xml and teleport_strings.xml translationsAndrey Lihatskiy
2025-05-05calcDataSizeJ2C Adjust curve for more than 6 layers (#4018, #4020)TommyTheTerrible
KDU is uploading 2k files with 7 and 8 layers which is shifting the location of discard 1 and 2. To accommodate, this commit adds a max_layer check based on max_dimension and the MAX_BLOCK_SIZE to allow the extra layers for 2k. Also shifted the starting size to the MIN_LAYER_SIZE instead of MAX_BLOCK_SIZE's area to allow smaller files to be decoded at discard 5 completely. Finally able to walk around Fantasy Faire without any gray blobs!
2025-05-05Support bulk material uploads.Jonathan "Geenz" Goodman
2025-05-04Fix import rotation and UVsJonathan "Geenz" Goodman
2025-05-04Transforms transmigrofiedJonathan "Geenz" Goodman
2025-05-04Fix normalsJonathan "Geenz" Goodman
2025-05-04More fixes - still a bit hacky but getting there.Jonathan "Geenz" Goodman
2025-05-01#4001 Bump cache versionAndrey Kleshchev
2025-04-30#3748 Don't allow dropping material onto water exclusion surfaceMaxim Nikolenko
2025-04-29#3997 Crash in a gltf asset enabled regionAndrey Kleshchev
2025-04-29Fix: ignore *pass-on* counters when detecting left-button grabs (#3990)Sekkmer
LLAgent::leftButtonGrabbed() must report TRUE only when an attachment has **actually grabbed** the left mouse button (accept = TRUE, pass_on = FALSE), like every other ...Grabbed() function below it
2025-04-29#3791 check against alpha blending as a part of determining exclude waterMaxim Nikolenko
2025-04-28Merge pull request #3973 from Hecklezz/improvement/pbr_rpm_and_panel_fixesJonathan "Geenz" Goodman
[#3972] Implemented Texture Panel Repeats per meter improvements and PBR feature
2025-04-29Fix uploading small textures with OpenJPEG, and minor logging refactor.Hecklezz
2025-04-28viewerp#300 Fix inconsistency with copying textures vs pbrAndrey Kleshchev
2025-04-28#3978 Fix offset in Land Owner highlightsAndrey Kleshchev
texture_stride with '-1' was added in DRTVWR-592 along with getMetersPerGrid multiplication.
2025-04-28Cursed stuff!Jonathan "Geenz" Goodman
2025-04-25#3982 Crash at getChild<LLScrollListCtrl>Andrey Kleshchev
Notification about inventory change from fetchInventoryFromCapCoro Looks like floater was closed a moment before receiving inventoryChanged