Age | Commit message (Collapse) | Author |
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Changed "Debug" into "Debug Textures" on right-click menu.
Added "Debug Textures" to right-click menu for self (so you don't need to CTRL+SHIFT+ALT+A).
Prettied up the dump textures console output.
Fixed a bug where component textures for yourself were showing up when viewing others (you shouldn't see any component textures when viewing others).
Enlarged debug textures floater a bit.
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but still need PE fix to redesign/widen border to fit translation in; removing old overrides
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branch)
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to be controllable)
Made flashing count and period for IM Well and Notification Well icons configurable via viewer settings: WellIconFlashCount, WellIconFlashPeriod.
Due to Flash Timer is implemented as derived class from EventTimer it is impossible to change period in runtime. So, both settings are made as required restart.
Also removed deprecated "flash_to_lit_count" & "flash_period" widget params.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/220/
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branch : product-engine
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bar after teleport from another land for sale with 'Moderate' rating)
- Reason: after teleport, Agent's content rate compares with just teleported Region's content rate, to check whether Agent can buy a Parcel in this Region. But it compares with old Region ones. Because In method 'LLViewerParcelMgr::canAgentBuyParcel' the call of 'LLViewerParcelMgr::getInstance()->getSelectionRegion()' returns last selected parcel. So after teleport this method call will always return old Region.
Solution: In 'LLViewerParcelMgr::canAgentBuyParcel' determine current Parcel Agent is in, then determine Region using Agent's Parcel information and use actual Region.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/222/
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branch : product-engine
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branch : product-engine
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and doesn't fit on toast
* Unbolded startup toast message text;
* Avoided increasing complexity of LLToastNotifyPanel class that in future
should be decoupled on separate independent toast panel implementations and
added LLPanelGenericTip class to represent generic notifytip panels.
reviewed by Vadim Savchuk and Mike Antipov at
https://codereview.productengine.com/secondlife/r/214/
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branch : product-engine
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Inventory panel to Resident Picker)
- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
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branch : product-engine
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to group voice chat in the VCP)
Reason.
VCP floater stores voice states of its participants. If invited in group voice chat avatar goes offline and then online LLAvatarListItem representing it will display it as JOINED.
Fix: added force setting of voice state in VCP for added participants.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/218/
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branch : product-engine
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user input).
Now we're notifying user that his/her maturity preference has been changed.
Reviewed by Mike: https://codereview.productengine.com/secondlife/r/216/
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branch : product-engine
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without confirmation).
Added upload confirmation dialog.
Reviewed by Mike: https://codereview.productengine.com/secondlife/r/217/
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branch : product-engine
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branch : product-engine
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and EXT-6714 Normal Old chat toast is shown while chat log is open
reviwed https://codereview.productengine.com/secondlife/r/212/ manttipov
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reviewed by monroe
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reviewed by Mani
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reviewed by Monroe
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implementations
Renamed LinuxVolumeCatcher class to VolumeCatcher. Everything in the header except the class name was already platform-agnostic, so I just renamed it to volume_catcher.h.
Moved the stub implementation from the end of linux_volume_catcher.cpp (previously only used if LL_PULSEAUDIO_ENABLED was not defined) to dummy_volume_catcher.cpp, and made CMakeList.txt file use the dummy impl on Linux if PULSEAUDIO is not defined.
Removed the ifdefs on the use of VolumeCatcher in MediaPluginWebkit, so it gets called on all platforms.
Added a setPan() function to VolumeCatcher (currently unimplemented, but we'd like to have this capability in the future).
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branch : product-engine
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call").
- Removed names from strings containing info about other user joining or ending the call to make them more general. See comment to JIRA ticket for more info.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/210/
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branch : product-engine
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avatar icon and behave like sent from object
Updated nearby toast to display system icon for system message.
Reviewed by Vadim Savchuk - https://codereview.productengine.com/secondlife/r/208/
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branch : product-engine
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On revert the base outfit is worn
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/205/
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branch : product-engine
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branch : product-engine
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is being removed soon.
Trivial changes, not reviewed.
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branch : product-engine
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Current Outfit (Edit Outfit panel)
Added temporary PLUS button on the button bar under the top list of Edit Outfit panel
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/203/
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branch : product-engine
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branch : product-engine
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Implemented "Save", "Save as new" functionality. If the base outfit doesn't exist "Save as new" functionality is employed
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/179
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branch : product-engine
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folder if DnD them from 'My Landmarks' folder)
Reason: LLFolderView::handleDragAndDrop got called twice from LLInventoryPanel::handleDragAndDrop when drag into empty Inventory folder view.
Fix: check if drag and drop is already handled before passing the event directly to LLFolderView.
Reviewed by Richard at https://codereview.productengine.com/secondlife/r/201/
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branch : product-engine
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landmarks were deleted by DnD on Trash button)
Reason: LLFolderView::removeSelectedItems() was used to delete dropped items in Places Landmarks Panel. This led to calling this method N times where N is count of selected items. Due to removeSelectedItems() select one of non-removed items each time after removing of selected ones (2*N - 1) items were really deleted.
Fix: updated removing in Landmarks panel to remove dropped items one by one.
Reviewed by Richard at https://codereview.productengine.com/secondlife/r/204/
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branch : product-engine
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- Moved the Home button icon up 1 pxl
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/202/
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branch : product-engine
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