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2023-11-27SL-18098 Crash inside unpackBinaryDataAndrey Kleshchev
2023-11-24SL-17076 Thread safety of LLNotificationChannelBase's itemsAndrey Kleshchev
Due to odd crashes when cleaning mItems adding thread safety Viewer runs window in a separate thread, it is possible notification was added in a way that corrupted the list.
2023-11-24SL-17076 MacOS crash on clearing ChicletNotificationChannelAndrey Kleshchev
Crash appears to happens inside mItems.clear() of the LLNotificationChannelBase, but there is no apparent reson for it and stack jumped some steps, so I'm doing cleanup more explicitly to see if it's indeed there and not a corruption somewhere earlier.
2023-11-24Suggestions for fixing problems in xui/en XML files (#534)Yuzuru Jewell
Co-authored-by: Yuzuru Kato <pascal.imac@gmail.com> Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2023-11-23SL-18875 Crash at LLModel::writeModelAndrey Kleshchev
Looks like a crash iterating over weight_list& weights = model[idx]->getJointInfluences(pos);
2023-11-23SL-17434 Crash clearing LLEventPumpsAndrey Kleshchev
We actively use event pumps's connections in threads, make sure nothing modifies list of connections during reset. And in case this doesn't fix the issue list affected pump before it crashes to have a better idea of what is going on.
2023-11-23SL-17846 Crash at ~LLSearchEditorAndrey Kleshchev
A weird crash inside LLSearchEditor, try clearing it explicitly
2023-11-22SL-20327 FIXED friend location on the map is not shown after right click>MapMaxim Nikolenko
2023-11-22SL-20603 Crash on CoInitializeAndrey Kleshchev
Don't mix CoInitialize and CoInitializeEx, one is global, other is threaded. CoInitialize(0) is equal to CoInitializeEx(0, COINIT_APARTMENTTHREADED) and MULTITHREADED is not compatible with APARTMENTTHREADED.
2023-11-22SL-20610 Crash when unticking animesh on an attachmentAndrey Kleshchev
2023-11-21SL-20411 Fix texture preview images not always loadingAndrey Kleshchev
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way.
2023-11-21SL-20411 Don't load all thumnails at once for large folders #2Andrey Kleshchev
2023-11-21SL-20411 Thumbnail textures should have less of an impact on performance #1Andrey Kleshchev
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp
2023-11-21Fix failure to save the normalized translation data during collada uploadRye Mutt
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-20SL-20564 reset camera when teleporting Home, so avatar points to the ↵Mnikolenko Productengine
expected direction
2023-11-20SL-20550 Infinite loop test crashes intantly on MacOS.Andrey Kleshchev
2023-11-20llmemory: use getrusage for getCurrentRSS on linuxMiezhiko
2023-11-17SL-20553: Fix crash in ~PBRPickerAgentListenerCosmic Linden
2023-11-17SL-20546: Defend llrand's random generator against concurrent accessNat Goodspeed
by making it thread_local.
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-17SL-20546: Avoid promoting F32 to double just to compare bounds.Nat Goodspeed
2023-11-17SL-20607 Version folder was not created when copying folders to marketplaceAndrey Kleshchev
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-11-16SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-15Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into DRTVWR-596RunitaiLinden
2023-11-15SL-20546: Even with C++17 CTAD, makeClassicCallback() still useful.Nat Goodspeed
2023-11-15SL-20546: Use narrow() explicit conversion from F64 to F32.Nat Goodspeed
2023-11-15SL-20546: Rely on CTAD for 'narrow' class.Nat Goodspeed
Now that we're building with C++17, we can use Class Template Argument Deduction to infer the type passed to the constructor of the 'narrow' class. We no longer require a narrow_holder class with a narrow() factory function.
2023-11-14DRTVWR-588: Try to fix sporadic llrand test failures.Nat Goodspeed
With GitHub viewer builds, every few weeks we've seen test failures when ll_frand() returns exactly 1.0. This is a problem for a function that's supposed to return [0.0 .. 1.0). Monty suggests that the problem is likely to be conversion of F32 to F64 to pass to fmod(), and then truncation of fmod()'s F64 result back to F32. Moved the clamping code to each size-specific ll_internal_random specialization. Monty also noted that a stateful static random number engine isn't thread-safe. Added a mutex lock.
2023-11-14SL-20340 Fix for off-by-epsilon hack falling off when serializing overrides ↵RunitaiLinden
as LLSD. (#513)
2023-11-14SL-18343: Simple interim GLTF material preview - base color only (#511)cosmic-linden
2023-11-13Drtvwr 596 11/8/2023 (#501)RunitaiLinden
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. * SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
2023-11-10SL-20416 Choose emoji floater puts emoji in the chat window that opened itAlexander Gavriliuk
2023-11-10SL-20521 Focus does not move to the Nearby Chat fieldAlexander Gavriliuk
2023-11-09SL-20553: Fix new material item still sometimes not updating in UICosmic Linden
2023-11-09SL-20553: Fix assertCosmic Linden
2023-11-09SL-20553: Fix inventory item not updating with correct permission label in UICosmic Linden
2023-11-09SL-20553: Permissions touch-upCosmic Linden
2023-11-09SL-20553: Clean up dead codeCosmic Linden
2023-11-09SL-20553: Fix save material to inventory not working with new agent-based ↵Cosmic Linden
permissions
2023-11-09SL-20553: Save material button in build floater now depends on agent ↵Cosmic Linden
inventory rather than object inventory
2023-11-09Fix BUG-225288: Detaching stops unrelated animationsSalad Dais
This is to do with misunderstandings related to how .find() works with multimaps. .find() will, in fact, return an iterator to the first iterator it finds, and will iterate through all elements in the multimap when incremented, not just items with the same key. Change code working with animation sources to be aware of this fact, so unrelated animation sources do not have their animations stopped.
2023-11-09SL-20438 Emoji picker will dock with edge of screen if the Conversations ↵Alexander Gavriliuk
floater is dragged there
2023-11-09SL-20228 When a reflection probe is unchecked in a link set, it should stop ↵Andrey Kleshchev
being phantom
2023-11-08SL-20569 Notify user when reflection probe can't be selected #2Andrey Kleshchev
2023-11-08SL-20569 Notify user when reflection probe can't be selectedAndrey Kleshchev
2023-11-08SL-20582 Fix for overriding to alpha mode blend not working. Incidental ↵RunitaiLinden
decruft of dead code (thanks, Rye!)
2023-11-08SL-20518 EmojiPicker - The 'More' button is overlapped the recently used ↵Alexander Gavriliuk
emojis row after narrowing back the 'Conversations' floater
2023-11-08SL-20415 Activating an already active category button should move focus to ↵Alexander Gavriliuk
search field