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2024-07-18Make `LLEventPump::listen()` also accept new `LLAwareListener`.Nat Goodspeed
`listen()` still takes `LLEventListener`, a `callable(const LLSD&)`, but now also accepts `LLAwareListener`, a `callable(const LLBoundListener&, const LLSD&)`. This uses `boost::signals2::signal::connect_extended()`, which, when the signal is called, passes to a connected listener the `LLBoundListener` (aka `boost::signals2::connection`) representing its own connection. This allows a listener to disconnect itself when done. Internally, `listen_impl()` now always uses `connect_extended()`. When passed a classic `LLEventListener`, `listen()` wraps it in a lambda that ignores the passed `LLBoundListener`. `listen()` also now accepts `LLVoidListener`, and internally wraps it in a lambda that returns `false` on its behalf.
2024-07-17Lua api for adding new menu items to the Top menuMaxim Nikolenko
2024-07-12fix for 'Run' buttonMnikolenko Productengine
2024-07-12Show description and actual value of LLSD type settingMnikolenko Productengine
2024-07-10Merge branch 'lua-atexit-run' into lua-no-reuse.Nat Goodspeed
We couldn't discard the "p.s." fiber.run() call from LuaState::expr() until we could count on fiber.lua's LL.atexit(fiber.run) call being executed after each Lua script or chunk, and we couldn't count on that until we made LLLUAmanager::runScriptFile() instantiate and destroy its LuaState on the C++ Lua-specific coroutine. Now that we've done that, use LL.atexit(fiber.run) instead of the whole special-case "p.s." in LuaState::expr().
2024-07-10Remove ability to reuse a LuaState between LLLUAmanager functions.Nat Goodspeed
Remove LLLUAmanager::mumbleScriptLine() LuaState& parameters. Make startScriptLine(), waitScriptLine() and runScriptLine() exactly parallel to startScriptFile(), waitScriptFile() and runScriptFile(). That means that runScriptLine()'s C++ coroutine instantiates and destroys its own LuaState, which means that LL.atexit() functions will run on the Lua-specific C++ coroutine rather than (say) the viewer's main coroutine. Introduce LLLUAmanager::script_result typedef for std::pair<int, LLSD> and use in method returns. Remove LuaState::initLuaState(); move its logic back into the constructor. Remove initLuaState() calls in the expr() error cases: they're moot now that we won't get subsequent expr() calls on the same LuaState instance. Remove LLFloaterLUADebug "Use clean lua_State" checkbox and the cleanLuaState() method. Remove mState member. Remove explicit LuaState declarations from LLLUAmanager tests. Adapt one test for implicit LuaState: it was directly calling LuaState::obtainListener() to discover the LuaListener's reply-pump name. But since that test also captures two leap.request() calls from the Lua script, it can just look at the "reply" key in either of those requests.
2024-07-10Simplify passing keys to leap.requestMnikolenko Productengine
2024-07-09Merge branch 'release/luau-scripting' into lua-snapshotNat Goodspeed
2024-07-09Merge branch 'release/luau-scripting' into lua-snapshotNat Goodspeed
2024-07-09Introduce LLSDParam<vector<T>> and LLSDParam<map<string, T>>.Nat Goodspeed
Use LLSDParam<uuid_vec_t> in LLAppearanceListener::wearItems() and detachItems() to build the vector of LLUUIDs from the passed LLSD array.
2024-07-08The I/O manipulator std::quoted() must be passed to an ostream.Nat Goodspeed
2024-07-08Slightly simplify LLAppearanceListener::wearItems(), detachItems().Nat Goodspeed
2024-07-08Combine LLAppearanceMgr::wearOutfit() and wearOutfitByName()Nat Goodspeed
into new private wearOutfit(LLInventoryCategory*) method.
2024-07-08Quote "LLAppearance" op="wearOutfit" folder_id and folder_name argsNat Goodspeed
2024-07-08Lua api for Snapshot and demo scriptMnikolenko Productengine
2024-07-05clean up and rename demo scriptMnikolenko Productengine
2024-07-03Use llsd::toMap() to return LLSD maps from "LLAppearance" listener.Nat Goodspeed
2024-07-03Merge branch 'release/luau-scripting' into lua-appearance-listener-tomapNat Goodspeed
2024-07-03Add llsd::toArray() and llsd::toMap() utility functions.Nat Goodspeed
These encapsulate looping over a C++ iterable (be it a sequence container or an associative container) and returning an LLSD array or map, respectively, derived from the C++ container. By default, each C++ container item is directly converted to LLSD. Also make LLSDParam<LLSD> slightly more efficient by using std::vector::emplace_back() instead of push_back(), which supports std::vector<std::unique_ptr>, so we need not use std::shared_ptr.
2024-07-02Merge branch 'release/luau-scripting' into lua-appearance-listenerNat Goodspeed
2024-07-02Merge branch 'release/luau-scripting' into lua-appearance-listenerNat Goodspeed
2024-07-02Eliminate c_str() calls from LLControlGroup::loadFromFile() calls.Nat Goodspeed
Passing std::string::c_str() to a (const std::string&) function parameter is worse than clutter, it's pointless overhead: it forces the compiler to construct a new std::string instance, instead of passing a const reference to the one you already have in hand.
2024-07-02Make require() implementation honor LuaRequirePath setting.Nat Goodspeed
Remove LL_TEST special case from require() code (to search in the viewer's source tree). Instead, make llluamanager_test.cpp append to LuaRequirePath to get the same effect.
2024-07-02Promote LuaRemover from llluamanager.cpp to lua_function.h.Nat Goodspeed
2024-07-01build fixMaxim Nikolenko
2024-07-01Move error strings to strings.xml; pass wearable type and is_worn flag for ↵Mnikolenko Productengine
outfit items
2024-06-28Add LuaAutorunPath, LuaCommandPath and LuaRequirePath settings.Nat Goodspeed
Remove AutorunLuaScriptFile and the LLLUAmanager::runScriptOnLogin() method that checked it. Instead, iterate over LuaAutorunPath directories at viewer startup, iterate over *.lua files in each and implicitly run those. LuaCommandPath and LuaRequirePath are not yet implemented.
2024-06-28Work around MSVC limitation: explicitly call fsyspath::string().Nat Goodspeed
2024-06-28Give our fsyspath an operator std::string() conversion method.Nat Goodspeed
This is redundant (but harmless) on a Posix system, but it fills a missing puzzle piece on Windows. The point of fsyspath is to be able to interchange freely between fsyspath and std::string. Existing fsyspath could be constructed and assigned from std::string, and we could explicitly call its string() method to get a std::string, but an implicit fsyspath-to-string conversion that worked on Posix would trip us up on Windows. Fix that.
2024-06-27Work around VS refusal to initialize a stringNat Goodspeed
2024-06-27Introduce TypeTag<T> template whose int value differs for each T.Nat Goodspeed
This replaces type_tag<T>(), which searched and possibly extended the type_tags unordered_map at runtime. If we called lua_emplace<T>() from different threads, that would require locking type_tags. In contrast, the compiler must instantiate a distinct TypeTag<T> for every distinct T passed to lua_emplace<T>(), so each gets a distinct value at static initialization time. No locking is required; no lookup; no allocations. Add a test to llluamanager_test.cpp to verify that each distinct T passed to lua_emplace<T>() gets its own TypeTag<T>::value, and that each gets its own destructor -- but that different lua_emplace<T>() calls with the same T share the same TypeTag<T>::value and the same destructor.
2024-06-27Make lua_emplace<T>() use Luau userdata tags with destructors.Nat Goodspeed
It turns out that Luau does not honor PUC-Rio Lua's __gc metafunction, so despite elaborate measures, the previous lua_emplace<T>() implementation would not have destroyed the contained C++ T object when the resulting userdata object was garbage-collected. Moreover, using LL.atexit() as the mechanism to destroy lua_emplace<T>() userdata objects (e.g. LuaListener) would have been slightly fragile because we also want to use LL.atexit() to make the final fiber.run() call, when appropriate. Introducing an order dependency between fiber.run() and the LuaListener destructor would not be robust. Both of those problems are addressed by leveraging one of Luau's extensions over PUC-Rio Lua. A Luau userdata object can have an int tag; and a tag can have an associated C++ destructor function. When any userdata object bearing that tag is garbage-collected, Luau will call that destructor; and Luau's lua_close() function destroys all userdata objects. The resulting lua_emplace<T>() and lua_toclass<T>() code is far simpler. It only remains to generate a distinct int tag value for each different C++ type passed to the lua_emplace<T>() template. unordered_map<std::type_index, int> addresses that need.
2024-06-27Make test.cpp test driver recognize LOGTEST_testname.Nat Goodspeed
Setting LOGTEST=DEBUG, when many unit/integration tests must be rebuilt and run, can result in lots of unnecessary output. When we only want DEBUG log output from a specific test program, make test.cpp recognize an environment variable LOGTEST_testname, where 'testname' might be the full basename of the executable, or part of INTEGRATION_TEST_testname or PROJECT_foo_TEST_testname. When test.cpp notices a non-empty variable by that name, it behaves as if LOGTEST were set to that value.
2024-06-25Add wear/detach actions to Appearance listener; update example scriptMnikolenko Productengine
2024-06-24Merge branch 'release/luau-scripting' into lua-appearance-listenerMnikolenko Productengine
2024-06-21Exercise the simple popup.lua APIsNat Goodspeed
2024-06-21Remove pre-Floater.lua versions of the floater test scripts.Nat Goodspeed
2024-06-21login.lua works now, update test_login.lua accordingly.Nat Goodspeed
2024-06-21Introduce require/logout.lua and test_logout.lua.Nat Goodspeed
Add "userQuit" operation to LLAppViewerListener to engage LLAppViewer::userQuit(), which pops up "Are you sure?" prompt unless suppressed.
2024-06-21Multiple LL.atexit(function) calls run functions in reverse order.Nat Goodspeed
2024-06-21Add Appearance listenerMnikolenko Productengine
2024-06-21Use util.classctor(LLChatListener).Nat Goodspeed
2024-06-21Move newer Lua modules to scripts/lua/require subdirectory.Nat Goodspeed
2024-06-21Merge branch 'release/luau-scripting' into lua-loginNat Goodspeed
2024-06-20Merge branch 'release/luau-scripting' into lua-chat-listenerNat Goodspeed
2024-06-20Use new popup.lua, which supersedes LLNotification.lua.Nat Goodspeed
Use ClassName(ctor args) for classes using util.classctor().
2024-06-20Merge branch 'release/luau-scripting' into lua-loginNat Goodspeed
2024-06-20Revert LLLuaFloater "idle" events in favor of Lua timers.Timer().nat-goodspeed
2024-06-20Merge branch 'release/luau-scripting' into lua-speedometer-demoNat Goodspeed
2024-06-20Give popup() the ability to not wait; add popup:tip(message).Nat Goodspeed
popup:tip() engages 'SystemMessageTip'.